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Sincere plee to consider the side-effects the Op nerf will have

STAR WARS: The Old Republic > English > PvP
Sincere plee to consider the side-effects the Op nerf will have

Vashiel's Avatar


Vashiel
01.24.2012 , 08:48 PM | #1
I'll say straight up that I, as a level 50 Operative, believe we were hitting a bit too hard. I can understand where everyone else is coming from in regards to that aspect. That being said, I don't know if anyone realizes that other than the heavy burst an Operative/Scoundrel provide, we bring nothing to the table. We have very poor sustained DPS, very little CC, and our survivability outside of stealth is abysmal. Those facts being stated, what exaclty do you all think we're going to be capable of Post 1.1.1? We are the squishiest class in the game and if we can't do enough damage in our initial stun/burst, chances are we're going to go down quick. As for Jarring Strike, this patch is going to make the entire talent completely useless. Who would spend 2 points for a 1.5s stun that completely fills the resolve bar?

The worst part about all of this though is the Acid Blade nerf. We all know that it's hard enough as it is to get in to a raid as a melee DPS, but Operatives/Scoundrels weren't even top of the line to begin with. Now with this HEAVY DPS nerf to our sustained damage, what exactly will we provide to any group setting?

These are honest questions I wish reasonable people would consider before claiming we're all FotMers, scrubs, or who knows what else. I picked this class the day the game went live because it seemed the most fun. People aren't over-reacting when they observe that this nerf may in fact destroy Concealement in its entirety and yet the majority of people on these forums get some sick amusement out of watching the spec die, as if it's some form of personal vendetta.

And yet during this entire time, no one looks at the Sorcerers/Sages with their insane bubbles AND damage? No one looks at Mercenaries/Troopers unleashing insane amounts of damage? I can't for the life of me figure out why the least played class in the game got singled out like this.

TL;DR - Yes, the initial burst may have been a bit too high and could warrant a slight nerf, but the Acid Blade nerf goes too far, ruining any and all chances of maintaining our pathetic excuse for sustained damage. If our sustained damage isn't increased any, you really will be looking at a dead spec, a fact I believe many of you really don't care and may in fact be happy to see.

My opinion on how the nerf should have gone:

Hidden Strikes damage decreased by 15%
Jarring Strike reduced to 1.5 or 2s, fills resolve bar by half
Acid Blade's armor pen reduced from 50% to 40%
Shiv, Backstab, and Lacerate all have their damage increased by 5 or 10%

This way we don't come out hitting like a truck but yet still have enough sustained damage to stand our ground once you come out of your stun.

Evuke's Avatar


Evuke
01.24.2012 , 08:55 PM | #2
Completely agree with all you said, but it's too late now.

I rolled an operative initially because they were the LEAST played class, i thought i was rolling the farthest from the fotm class, the least likely to be nerfed.

I found myself doing fairly appalling sustained damage in pve, i felt like a leach in flashpoints due to how terrible the sustained dps of this class is. But in pvp i was able to usually win ONE VS ONE fights if i snuck around in stealth and carefully picked off a single target, after getting maneuvering myself directly behind them.

But now that's being removed......so there really is nothing left, just a class with **** all burst damage, **** all sustained damge and **** all survivability.

I should have known this would happen because sorc's are 60% of the playerbase (hence 60% of the whiners on these forums) and they targeted us because we were their counter-class.....lesson learned for future mmo''s never roll the counter-class to the most played class.

All we can do now is try and get sorc's nerfed for revenge, but I've already re-rolled as a sage anyway because they'll probably never get nerfed exactly because they're 60% of the playerbase, so if you can't beat them join them, best damage, best heals, best mitigation, best cc, you really can't go wrong.

Vashiel's Avatar


Vashiel
01.24.2012 , 09:05 PM | #3
Quote: Originally Posted by Evuke View Post
Completely agree with all you said, but it's too late now.

Sorc's are 60% of the playerbase (hence 60% of the whiners on these forums) and they targeted us because we were their counter-class.

All we can do now is try and get sorc's nerfed for revenge, but I've already re-rolled as a sage anyway because they'll probably never get nerfed exactly because they're 60% of the playerbase, so if you can't beat them join them, best damage, best heals, best mitigation, best cc, you really can't go wrong.
Sad that it came to this. What sickens me are the people coming to the Operative forums and literally gloating that we've been nerfed. It's really as if this was some kind of personal foul we've made against them. They really don't care if the spec is broken, as they'll only consider a win in their books. I promise guys, we didn't touch you in the no-no squares!

Wish there were Sorc/Sages who could speak with sense. If I'm willing to agree we needed a slight nerf, you should be either willing to agree with me or that you also need a slight nerf.

We'll never see either of those two happening though.

Piriste's Avatar


Piriste
01.24.2012 , 09:08 PM | #4
Well operatives are pretty OP in the lower bracket, on 50 i havent had any problems with them.

And i think this in part fueled the walls of whine for a nerf.

But still, no-one should deny they needed a nerf, the nerf bat just was a few sizes too big.

Teslamatic's Avatar


Teslamatic
01.24.2012 , 09:09 PM | #5
Not disagreeing, just my 2c.

I find the design of the class bizzare.

Itīs a scoundrel, right? An underhand operative? Isnīt it supposed to have many tools, to dance around its chosen prey, interrupting it, inhibiting it, eluding it, until, finally, prevailing? Why, then, was it designed around a massive opener? Nuke or die? Or even nuke AND die? What was the idea behind it, a human ICBM?

Ttoon's Avatar


Ttoon
01.24.2012 , 09:10 PM | #6
I agree, I have even started to level a BH because as soon as the patch is released I wont be going on my Op.

I have a lvl 50 Op and I think they are overpowered to an extent, earlier today I was crit for 6.6k by another Op, and yea it was frustrating.

My solution would be to have the nerfs but increase the survivability, perhaps increase the heal from stimulant and/or increase the damage absorbed by shield probe.

I think Ops have been treated unfairly, we have to be in stealth AND behind the player, otherwise we are pretty useless... Imo the behind the player is a pointless requirement and causes more head aches.

Vashiel's Avatar


Vashiel
01.24.2012 , 09:10 PM | #7
Quote: Originally Posted by Piriste View Post
Well operatives are pretty OP in the lower bracket, on 50 i havent had any problems with them.

And i think this in part fueled the walls of whine for a nerf.

But still, no-one should deny they needed a nerf, the nerf bat just was a few sizes too big.
That's the thing though. Real Ops know we needed a slight nerf. What BW decided to do was beyond that. And yes, all of the whining is coming from the <50 bracket. Real PvPers and 50's know that everything else is just hyperbole. Unfortunately, the majority of the game is still <50, so what do they think they see? Clearly Op nerfs, obviously! They don't factor in that once you hit 50 and get PvP gear with tons of health and expertise that these scenarios stop happening.

OsirisZoran's Avatar


OsirisZoran
01.24.2012 , 09:10 PM | #8
Quote: Originally Posted by Vashiel View Post
Sad that it came to this. What sickens me are the people coming to the Operative forums and literally gloating that we've been nerfed. It's really as if this was some kind of personal foul we've made against them. They really don't care if the spec is broken, as they'll only consider a win in their books. I promise guys, we didn't touch you in the no-no squares!

Wish there were Sorc/Sages who could speak with sense. If I'm willing to agree we needed a slight nerf, you should be either willing to agree with me or that you also need a slight nerf.

We'll never see either of those two happening though.
maybe it was due to ops having crits that are 2-3x higher than any other class and killing people before they stood up from the knockdown?

Your dmg will still be good and still get crits over 5k. whats the problem? no more 7-8k crits? too bad.
Lord Osilia Zoran
Level 50 Sith Sorcerer
World Terror Federation <FED>
Helm of Graush server

Serazil's Avatar


Serazil
01.24.2012 , 09:11 PM | #9
I would've been fine with this nerf if an equivalent buff was given to sustained damage. BW needs to make energy regen a fixed rate of 10 same as Shadow/Assassin.

Sathid's Avatar


Sathid
01.24.2012 , 09:13 PM | #10
Quote: Originally Posted by Piriste View Post
Well operatives are pretty OP in the lower bracket, on 50 i havent had any problems with them.

And i think this in part fueled the walls of whine for a nerf.

But still, no-one should deny they needed a nerf, the nerf bat just was a few sizes too big.
Yes reducing the initial hit and tweaking the stun on the opener alone would of been fine,it remains to be seen how things will turn out because we havent seen it ofcourse,but the looks of it at first glance look alittle over kill.