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Can we have workbench on out ships?

STAR WARS: The Old Republic > English > General Discussion
Can we have workbench on out ships?
First BioWare Post First BioWare Post

GeorgZoeller's Avatar


GeorgZoeller
01.24.2012 , 05:09 PM | #11 This is the last staff post in this thread.  
Quote: Originally Posted by Kyromoo View Post
So, if the workbenches are completely unneeded....WHY did we have one added to the supplies area of the fleet in a patch?
To confuse you?

Okay, maybe not just that. Maybe we have plans for those benches...

Deewe's Avatar


Deewe
01.24.2012 , 05:57 PM | #12
Quote: Originally Posted by GeorgZoeller View Post
CTRL-right-clicking an item in your inventory has the same functionality as a workbench, anywhere you may be!
If I may the mods UI needs some luvin'.

At this moment, it's far from convenient to compare mods from our inventory, from our active or not alt(s), and mods from our character between them all.

Also moving mods between all the above is a click fest task.


Suggestions:
  • Add tooltip comparison to the mods
  • Allow players to open more than one mod window at once
  • Allow players to open companions gear windows even if no grouped with
  • Allow players to directly transfer mods between gear
  • Add a check box: automatically transfer mod(s) to inventory when replaced

BTW crafting should be limited to specific places like workbenches and emailing / browsing the GTN should be done remotely. It makes no sense, in SW, to have one and not the other.
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Cordelia's Avatar


Cordelia
01.24.2012 , 05:59 PM | #13
Is it just me or has anyone else noticed the workbench on their ship is related to what profession they have. I know it isn't usable but it looks to me like it was implemented then removed at some point.

Revenaught's Avatar


Revenaught
01.24.2012 , 06:03 PM | #14
I thought it was supposed to be cheaper to pull mods from items at a workbench than just by cntrl right clicking them. Was I misinformed?
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Soul_of_Flames's Avatar


Soul_of_Flames
01.24.2012 , 06:05 PM | #15
Workbenches should have some sort of benefit. Like cheaper removal of modifications or something.

Darth_Gao_Gao's Avatar


Darth_Gao_Gao
01.24.2012 , 06:06 PM | #16
who needs a workbench in this day and age? what we really need are couches and a jukebox. would pay a mirrion credits.

Kandorr's Avatar


Kandorr
01.24.2012 , 06:21 PM | #17
Quote: Originally Posted by Revenaught View Post
I thought it was supposed to be cheaper to pull mods from items at a workbench than just by cntrl right clicking them. Was I misinformed?
Yes you were. It makes absolutely no difference in costs.

Jydradi's Avatar


Jydradi
01.24.2012 , 07:31 PM | #18
Quote: Originally Posted by GeorgZoeller View Post
CTRL-right-clicking an item in your inventory has the same functionality as a workbench, anywhere you may be!
Yes, but using the bench makes managing multiple items much less of a headache.
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AidanLightwalker's Avatar


AidanLightwalker
01.24.2012 , 07:34 PM | #19
Quote: Originally Posted by Kyromoo View Post
So, if the workbenches are completely unneeded....WHY did we have one added to the supplies area of the fleet in a patch?

I would like to see them do something like this, ctrl right click will open the menu for mods in gear but cost you credits to remove or add mods and they should have work benches do the same thing EXCEPT there is no charge for removing or adding mods.

That way people can adjust gear on the fly but also a purpose for the benches in game.
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CharagonIGN's Avatar


CharagonIGN
01.24.2012 , 07:44 PM | #20
Quote: Originally Posted by Kyromoo View Post
So, if the workbenches are completely unneeded....WHY did we have one added to the supplies area of the fleet in a patch?
They weren't added. They were there.

The ability to remove mods from anywhere was added. The workbenches were just never taken out.