MuNieK Posted January 22, 2012 Share Posted January 22, 2012 Why there is no workbench in there? :/ Link to comment Share on other sites More sharing options...
pursang Posted January 22, 2012 Share Posted January 22, 2012 Why there is no workbench in there? :/ Probably because you don't need one? Link to comment Share on other sites More sharing options...
AndasKastor Posted January 22, 2012 Share Posted January 22, 2012 Probably because you don't need one? ^^^ I think you have it! Link to comment Share on other sites More sharing options...
pursang Posted January 22, 2012 Share Posted January 22, 2012 Besides, BioWare wants to discourage players from spending all of their time on their ships and not at social centers. That's why we don't have things like a mailbox or a GTN on-board. Link to comment Share on other sites More sharing options...
Fardreamer Posted January 22, 2012 Share Posted January 22, 2012 I think the real question is, why are there workbenches anywhere? Link to comment Share on other sites More sharing options...
GeorgZoeller Posted January 22, 2012 Share Posted January 22, 2012 CTRL-right-clicking an item in your inventory has the same functionality as a workbench, anywhere you may be! Link to comment Share on other sites More sharing options...
Trienco Posted January 22, 2012 Share Posted January 22, 2012 I think the real question is, why are there workbenches anywhere? There are pretty much two options: a) No time (aka "laziness"). After changing the way modifying stuff works, they didn't feel like spending time on removing the now useless workstations and the quest that comes with it (and do all the testing to make sure nothing was missed) b) They already consider changing their mind and reworking stuff to make them useful again. In that case it would be a waste of time to remove them and later put them back in. Link to comment Share on other sites More sharing options...
Kamay Posted January 22, 2012 Share Posted January 22, 2012 Besides, BioWare wants to discourage players from spending all of their time on their ships and not at social centers. That's why we don't have things like a mailbox or a GTN on-board. but my ship has a sweet stereo system and a big comfy sofa, I spent like 4000 credits on them Link to comment Share on other sites More sharing options...
CommanderPaco Posted January 24, 2012 Share Posted January 24, 2012 but my ship has a sweet stereo system and a big comfy sofa, I spent like 4000 credits on them And 2V-R8 cooks and cleans for parties. In all seriousness, perhaps workbenches will be used for legacy-related equipment? I mean that's just a guess; however, I would think there would be a lot of complaints about not being able to mod gear anywhere if we were made to use workbenches. At this point, I'd think that's a bit inefficient to keep having to find a workbench, no? Link to comment Share on other sites More sharing options...
Kyromoo Posted January 24, 2012 Share Posted January 24, 2012 CTRL-right-clicking an item in your inventory has the same functionality as a workbench, anywhere you may be! So, if the workbenches are completely unneeded....WHY did we have one added to the supplies area of the fleet in a patch? Link to comment Share on other sites More sharing options...
GeorgZoeller Posted January 24, 2012 Share Posted January 24, 2012 So, if the workbenches are completely unneeded....WHY did we have one added to the supplies area of the fleet in a patch? To confuse you? Okay, maybe not just that. Maybe we have plans for those benches... Link to comment Share on other sites More sharing options...
Deewe Posted January 24, 2012 Share Posted January 24, 2012 (edited) CTRL-right-clicking an item in your inventory has the same functionality as a workbench, anywhere you may be! If I may the mods UI needs some luvin'. At this moment, it's far from convenient to compare mods from our inventory, from our active or not alt(s), and mods from our character between them all. Also moving mods between all the above is a click fest task. Suggestions: Add tooltip comparison to the modsAllow players to open more than one mod window at onceAllow players to open companions gear windows even if no grouped withAllow players to directly transfer mods between gearAdd a check box: automatically transfer mod(s) to inventory when replaced BTW crafting should be limited to specific places like workbenches and emailing / browsing the GTN should be done remotely. It makes no sense, in SW, to have one and not the other. Edited January 24, 2012 by Deewe Link to comment Share on other sites More sharing options...
Cordelia Posted January 24, 2012 Share Posted January 24, 2012 Is it just me or has anyone else noticed the workbench on their ship is related to what profession they have. I know it isn't usable but it looks to me like it was implemented then removed at some point. Link to comment Share on other sites More sharing options...
Revenaught Posted January 25, 2012 Share Posted January 25, 2012 I thought it was supposed to be cheaper to pull mods from items at a workbench than just by cntrl right clicking them. Was I misinformed? Link to comment Share on other sites More sharing options...
Soul_of_Flames Posted January 25, 2012 Share Posted January 25, 2012 Workbenches should have some sort of benefit. Like cheaper removal of modifications or something. Link to comment Share on other sites More sharing options...
Darth_Gao_Gao Posted January 25, 2012 Share Posted January 25, 2012 who needs a workbench in this day and age? what we really need are couches and a jukebox. would pay a mirrion credits. Link to comment Share on other sites More sharing options...
Kandorr Posted January 25, 2012 Share Posted January 25, 2012 I thought it was supposed to be cheaper to pull mods from items at a workbench than just by cntrl right clicking them. Was I misinformed? Yes you were. It makes absolutely no difference in costs. Link to comment Share on other sites More sharing options...
Jydradi Posted January 25, 2012 Share Posted January 25, 2012 CTRL-right-clicking an item in your inventory has the same functionality as a workbench, anywhere you may be! Yes, but using the bench makes managing multiple items much less of a headache. Link to comment Share on other sites More sharing options...
AidanLightwalker Posted January 25, 2012 Share Posted January 25, 2012 So, if the workbenches are completely unneeded....WHY did we have one added to the supplies area of the fleet in a patch? I would like to see them do something like this, ctrl right click will open the menu for mods in gear but cost you credits to remove or add mods and they should have work benches do the same thing EXCEPT there is no charge for removing or adding mods. That way people can adjust gear on the fly but also a purpose for the benches in game. Link to comment Share on other sites More sharing options...
CharagonIGN Posted January 25, 2012 Share Posted January 25, 2012 So, if the workbenches are completely unneeded....WHY did we have one added to the supplies area of the fleet in a patch? They weren't added. They were there. The ability to remove mods from anywhere was added. The workbenches were just never taken out. Link to comment Share on other sites More sharing options...
Tankshoes Posted January 25, 2012 Share Posted January 25, 2012 CTRL-right-clicking an item in your inventory has the same functionality as a workbench, anywhere you may be!So, if the workbenches are completely unneeded....WHY did we have one added to the supplies area of the fleet in a patch? Because it's easier to add a workbench to the fleet than to tell people that it's obsolete, considering most players don't: 1) read forums 2) read patch notes 3) pay attention The workbench can be argued it was left on the starter planets for introductory quest reasons (basically to draw the players awareness that such a mechanic exists). If a tutorial tip just said "Here's your first new orange weapon. Grats, etc, just ctrl+click to mod, yo" 90% of people would close the tooltip without reading it (or have them disabled to begin with) and then cause a riot in general chat/forums that they don't know how to mod weapons, even though it's on the item's tooltip. Link to comment Share on other sites More sharing options...
daemian Posted January 25, 2012 Share Posted January 25, 2012 (edited) Suggestions: Add tooltip comparison to the modsAllow players to open more than one mod window at onceAllow players to open companions gear windows even if no grouped withAllow players to directly transfer mods between gearAdd a check box: automatically transfer mod(s) to inventory when replaced Sounds good, I fully support this. I find comparing and switching mods to be incredibly awkward the way it's currently set up. Along with the 'close all windows, stop everything, a companion has returned!' functionality, I hope this is seriously overhauled when they update the UI. Edited January 25, 2012 by daemian Link to comment Share on other sites More sharing options...
sangreal Posted January 25, 2012 Share Posted January 25, 2012 They weren't added. They were there. The ability to remove mods from anywhere was added. The workbenches were just never taken out. The patchnotes disagree. "An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets." Added in 1.1 Link to comment Share on other sites More sharing options...
ToliverGrey Posted January 25, 2012 Share Posted January 25, 2012 The patchnotes disagree. "An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets." Added in 1.1 Roleplayers who feel this was essential to their characters and refused to mod without one. If they add them on RP servers, they have to add them to all servers. Link to comment Share on other sites More sharing options...
Dynonychus Posted January 25, 2012 Share Posted January 25, 2012 Yes, but using the bench makes managing multiple items much less of a headache. This, exactly. It is such a headache to shuffle mods around, especially when one is covered in Oranges. They either need to streamline the modding UI or add more crafting benches. Preferably altering the UI... I would like to keep my character sheet up to see exactly what effect my mods are having on my stats, especially with a major mod overhaul across my armour set. Link to comment Share on other sites More sharing options...
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