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Sorc/Sages mitigate more damage than tanks.

STAR WARS: The Old Republic > English > PvP
Sorc/Sages mitigate more damage than tanks.

Sylee's Avatar


Sylee
01.24.2012 , 03:11 PM | #61
Quote: Originally Posted by Valdshade View Post
I have listen to this alot in vent and then watched for it in hutball I belive what you are seeing is a a tank spec assain being shiled by a socrr/sage or thats what i have been watching latelly a combat log would help to be sure thou

This. I'm a heal specced sorc, and I run with a tank specced assasin. With his guard on me and my shield/heals on him, we do very, very well together. Especially in pugs. Send us up against a premade team that knows what they are doing, however, and we can get rolled fairly easily.

And, I have never, ever, ever gotten a single point for protectioin. I wish. Then I might actually get some more medals.

JJJShmidt's Avatar


JJJShmidt
01.24.2012 , 03:20 PM | #62
I couldnt agree with the OP more, sorc is rediculous how much they can mitigate while still being a "hybrid" character.... who decided to make it that their healing tree can also turn around and dps to their hearts content without any repercussion. When I want to heal people on my BH I have to sacrifice the ability to do dps by loading up my heat to heal someone. Once im full heat im useless. Sorc is casting abilities non stop with no repercussion. This is ruining pvp, you just cant kill anyone who has a sorc around then because of all the shields and healing they can do. On top of that they can just shield and put their hot on themselves and then just nuke you down while you try and pop their shields. This is just the cherry on top of their survival toolbox. If you think stealthers are the only ones able to get out of a fight, omg SORCS are the KINGS of running away from fights!!!! snared and surrounded by enemies? ohhh just pop your sprint and your out of range of every single person who was on top of you before. Then they get force pull to allow them to make up the hardest to kill huttball team ever! Please rethink the way the sorc is allowed these abilities. As it stands right now their shield is waaaaaay too powerful and it is a baseline ability.

sailorstars's Avatar


sailorstars
01.24.2012 , 03:24 PM | #63
Quote: Originally Posted by JJJShmidt View Post
I couldnt agree with the OP more, sorc is rediculous how much they can mitigate while still being a "hybrid" character.... who decided to make it that their healing tree can also turn around and dps to their hearts content without any repercussion. When I want to heal people on my BH I have to sacrifice the ability to do dps by loading up my heat to heal someone. Once im full heat im useless. Sorc is casting abilities non stop with no repercussion. This is ruining pvp, you just cant kill anyone who has a sorc around then because of all the shields and healing they can do. On top of that they can just shield and put their hot on themselves and then just nuke you down while you try and pop their shields. This is just the cherry on top of their survival toolbox. If you think stealthers are the only ones able to get out of a fight, omg SORCS are the KINGS of running away from fights!!!! snared and surrounded by enemies? ohhh just pop your sprint and your out of range of every single person who was on top of you before. Then they get force pull to allow them to make up the hardest to kill huttball team ever! Please rethink the way the sorc is allowed these abilities. As it stands right now their shield is waaaaaay too powerful and it is a baseline ability.
Which class foes the sorce/ sage beat in 1v1 or is it all of them

Zaodon's Avatar


Zaodon
01.24.2012 , 03:26 PM | #64
Quote: Originally Posted by ericdjobs View Post
I don't get it. A *DPS* spec'd sorc/sage can mitigate more damage done to them than a tank in PVP with the way shields currently scale.
I can defeat this argument in 3 words: "bubble the tank"

/thread

IronKnighty's Avatar


IronKnighty
01.24.2012 , 03:36 PM | #65
Its Funny how all the sorc/sage players deny the obvious, you a master of everything class and pretty much better at them all then the dedicated classes.

Best DPS

Best healing

subpar tanking compared to tank but really? a mage tanking..come on!

Dont deny they arnt OP coz they are and if u do deny it your either a blind moron or just to affraid to actually have to use "skill" in pvp. I have a sage and its low lv yes but my shield absorbs far more then 2.5k damage or even 4k damage ill tell you that now it feels like its 10-20k damage and it normally stays up pretty dam long, just long enough for me to sit and heal or simply kill who ever is hitting me with my 35m range...(which btw is a joke "sniper longest range class" what BS is that) AS for tanks well i gave up on a guard in pvp u just die like a normal dps and im speced into tanking, like others said the shield doesnt work and id love saber ward to be on a 20sec cd rather then a 3min...then we will see whos OP NOW!


simple fix to bubble is make it 3min cd and make it like the other shields where it only absorbs 50% damage, not 100% of all damage types..


The only reason i think the bubble is OP is the cd and how much they can simply spam it.

That and 100% damage immunity its like turning on God mode in games, easy legal cheat mode.

Proppa's Avatar


Proppa
01.24.2012 , 03:48 PM | #66
IronKnighty, please lord. Get a clue?

I'm a HEAL spec Sorcerer, my heals go / barrier are useful. But my dps, highest I've had at valor 54, 90% champ gear, was about 1000, my chain lightning hits from 200, upto 600 on a total noob per pulse. My casted (i forget the name) hits for around 700 per 2s cast. My dot hits for around 300.

So even if I dotted you, then chain lightning'd you... I just did about 2k damage in what.... 4 seconds?

Whereas an Operative can stab me for 3k instantly, most melee classes hit me for 3k damage+ on their styles....
Imperial : 50 Sorcerer : Scepter of Ragnos.
Republic : 50 Vanguard : 50 Sentinel : 50 Scoundrel : 17 Sage : The Shadow Runner

jizerai's Avatar


jizerai
01.24.2012 , 03:51 PM | #67
Quote: Originally Posted by IronKnighty View Post
Its Funny how all the sorc/sage players deny the obvious, you a master of everything class and pretty much better at them all then the dedicated classes.

Best DPS

Best healing

subpar tanking compared to tank but really? a mage tanking..come on!

Dont deny they arnt OP coz they are and if u do deny it your either a blind moron or just to affraid to actually have to use "skill" in pvp. I have a sage and its low lv yes but my shield absorbs far more then 2.5k damage or even 4k damage ill tell you that now it feels like its 10-20k damage and it normally stays up pretty dam long, just long enough for me to sit and heal or simply kill who ever is hitting me with my 35m range...(which btw is a joke "sniper longest range class" what BS is that) AS for tanks well i gave up on a guard in pvp u just die like a normal dps and im speced into tanking, like others said the shield doesnt work and id love saber ward to be on a 20sec cd rather then a 3min...then we will see whos OP NOW!


simple fix to bubble is make it 3min cd and make it like the other shields where it only absorbs 50% damage, not 100% of all damage types..


The only reason i think the bubble is OP is the cd and how much they can simply spam it.

That and 100% damage immunity its like turning on God mode in games, easy legal cheat mode.
Except they don't have the best DPS. They have good, sustainable ranged DPS yes, but it's not "the best".

They do probably have among the best healing out there. Except that I've seen Troopers and Scoundrels do a lot more healing then me - and I'm quite well geared. That depends on the player though. Their healing is good, and it's sustainable as well.

They drop like a rock in water though if they try to tank anything. Trust me on this one. If you're focusing on a Sorcerer, he will go down - unless he gets out of dodge, and quick. This is somewhat less true of a healer-spec:ed Sorcerer. They can manage to hold off 2-3 people for a while, but they'll still die quite fast if stunned/slowed/rooted correctly.

The shield is good. That it can be applied to others makes it a great tool. It's a very fast "heal" in dire circumstances to prevent someone's immediate death. But it's on a 20sec (17 if geared for it) cd on each individual - and 4.5 sec cast cooldown unless specced as a healer. It does not hold against several people banging their heads against it. Trust me on this.

With this in mind: the Sorcerer is a good class. A very good class in fact. But it is nowhere near the 2-button spam-fest that is Trooper/Bounty Hunter right now (if spec:ed Arsenal/Gunnery that is).
Quote: Originally Posted by battlebug View Post
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Dominemesis's Avatar


Dominemesis
01.24.2012 , 03:52 PM | #68
nope a sorc/sage can mitigate a big opener and once that bubble is gone they don't mitigate crap anymore. That's the long and the short of it.

Heals are slow and interruptable, but work well if a tank is paired with them, guard/bubble they do wonders, but that requires tactics. ALOT of the healing done registers from shielding allies tho.

DPS the most bursty spec is lightning, which is crap burst compared to snipers, ops, mercs, basically everyone else. Sustained dps is madness and that allows for alot of dotem up, which never kills anyone, but keeps damage steady ticking.

The only thing I have experienced that is OP about sages/sorcs is their popularity, alot of people think they are cool.

Astricky's Avatar


Astricky
01.24.2012 , 03:56 PM | #69
Can't tell if the original post is serious. You can bubble once, maybe twice in a single fight. It absorbs 2500-3k damage each time, then you're standing on a caster wearing paper armor.

Also the shield absolutely does not count as protection. It counts as healing, and even then only if there is actual damage to absorb (i.e. I can't just put shields up on out of combat targets and get another 2500 healing done).

Redderic's Avatar


Redderic
01.24.2012 , 04:00 PM | #70
COMPLETELY WRONG IN ALL REGARDS!

Mitigation works like a charm. play a light armor class then switch to a Heavy armor class and take some hits. the damage difference is HUGE.

Defense works perfectly fine. the only problem is that you have to seriously stack it. after 100% accuracy they start to reduce your defense chance. Most people only get to 100% so your 20%+ defense still stays at 20%+.

Shield chance and absorb work but only against 1/5 of the attacks in the game. It severely reduces a shadow/assassins dps since most of our attacks are weapon dmg. it needs a re-work to add a chance vs all types of attacks rather than just the white dmg ones.

i found that taking all of the +shield chance and +absorb chance mods out of armor and stacking +defense chance or any type of dps increase greatly enhances us. High defense and you will block,parry and resist a lot more attacks. At one point i was sitting at close to 35-40% and with a healer would never go down.
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