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Gunslinger is to weak compared to other classes

STAR WARS: The Old Republic > English > PvP
Gunslinger is to weak compared to other classes

DestyOwn's Avatar


DestyOwn
01.24.2012 , 02:22 PM | #371
Quote: Originally Posted by Gaidax View Post
Here is a fresh one did 10 mins ago, solo queue no less...

http://img696.imageshack.us/img696/2...2012421504.jpg

Marksmanship, btw...


I could have tossed some from my collection, but then you would whine that it was something that happened once in a while...

Basically, whoever claims that we can't do damage or kill things need to l2p...


But yeah, feel free to buff Snipers, more power to me really...
Dude Voidstars says it all.............

Orbital Strike , Supress Fire, Grenades... Damn a WZ where they have to stand in your orbital strike.

I always do this kind of damage alllll the time on this map, and anyways the damage on Voidstar can go either way. if the other team is garbage you wont get any damage for attack and abit of damage on defense.

and all they had no Tanks or PT?

Mormoz's Avatar


Mormoz
01.24.2012 , 03:06 PM | #372
Quote: Originally Posted by SwordoftheStars View Post
sad but true, damage is mediocre and you have not enough survival tools. (Damage mitigation skills like absorb and stuff are to weak or dont last long enough, maybe absorb like 1k damage)

Bountyhunters and other classes outdamage you, have heavy armor and selfheal
and are not a pure dps class like we are. (something is seriously wrong here)

On top of that, the stupid cover system is preventing you from doing damage because it happens alot that enemies just LOS or sprint away. Also every build that i tested now has energy problems up to the point where its just better to die and have full bar of energy rather then wait for energy to return and being useless for like 1 minute ..

Competent Teams will also knock, choke, push you out of cover the whole time.
Only viable build for PVP is lethality (the one with the dots) I have around 400 expertise and manage to deal around 250-300k damage in a WZ without going to cover a single time.

LOS is less of a problem because of the dots ticking and you dont have to waste time and GCD for going to cover ...
Only downside of the dots is that they instantly break flash grenade and legshot, so this two skills become useless once you have dotted people

BW you should revisit this class and think over the cover system, thanks
If you think Gunslinger/Sniper -or any other class really- is weak compared to other classes, then you don't fully know how to play your current class.

Gunslinger/Sniper can put some pretty amazing dps numbers down, probaly the highest of the entire game, if you'd ask me.
The downside to that is that you have to use cover: you're immobilized. But if you know how to properly use cover, it really isn't that big of an issue. Just search a spot where you have a large view over the entire battle (don't go sit right in the middle of course). And if someone does break LoS or sprints away, let them. You got them out of the main fight and thus neutralized them for a couple of seconds. Plenty of other targets on which you can unleash your dps

And for me personally: Cover + Entrench + Ballistic Shield + Shield Probe + Relics + Orbital Bombardment at your current location = You're a God (atleast for a couple of seconds)

Dogfatherxx's Avatar


Dogfatherxx
01.24.2012 , 03:15 PM | #373
Even at 550 expertise, a sniper can not put out nearly the damage against equally geared players as one might expect from a pureDPS class. Boost their single target DPS by about 10-25% and they will be competative. As it stands now, there is no reason to play a sniper. An opening combo of ambush and followthrough barely makes a dent in a health bar.

DestyOwn's Avatar


DestyOwn
01.24.2012 , 03:19 PM | #374
Quote: Originally Posted by Dogfatherxx View Post
Even at 550 expertise, a sniper can not put out nearly the damage against equally geared players as one might expect from a pureDPS class. Boost their single target DPS by about 10-25% and they will be competative. As it stands now, there is no reason to play a sniper. An opening combo of ambush and followthrough barely makes a dent in a health bar.
if it doesnt get deflected or absorbed...

MurderBunny's Avatar


MurderBunny
01.24.2012 , 03:21 PM | #375
Quote: Originally Posted by Mormoz View Post
If you think Gunslinger/Sniper -or any other class really- is weak compared to other classes, then you don't fully know how to play your current class.

Gunslinger/Sniper can put some pretty amazing dps numbers down, probaly the highest of the entire game, if you'd ask me.
The downside to that is that you have to use cover: you're immobilized. But if you know how to properly use cover, it really isn't that big of an issue. Just search a spot where you have a large view over the entire battle (don't go sit right in the middle of course). And if someone does break LoS or sprints away, let them. You got them out of the main fight and thus neutralized them for a couple of seconds. Plenty of other targets on which you can unleash your dps

And for me personally: Cover + Entrench + Ballistic Shield + Shield Probe + Relics + Orbital Bombardment at your current location = You're a God (atleast for a couple of seconds)
You have no idea what you are talking about your combo is a waste of time and abilities.
Cover will get you killed vs any competent team.

Gunslingers can get good numbers, but it not because of our mechanics, but it is inspite of it. GO dirty fighting it will make your life a million times better. It still sucks compared to the 1 ability spammers, but at least you no longer have to use cover or weapon Damage.

Sharpshooter is for PvE Dirty Fighting is for PvP.

Hendriix's Avatar


Hendriix
01.24.2012 , 03:22 PM | #376
It's really annoying when someone takes a few steps down a ramp to LoS me. By the time I get back into range, they already got a 1.5 sec cast time heal off. I think flourish shot should do something like reduce the amount of healing received for 8 seconds or something.

I rolled a DPS class, I don't expect to be able to heal myself. Just give me a little something for those 1v1 fights to balance it out.

nubzz's Avatar


nubzz
01.24.2012 , 03:29 PM | #377
Our damage is fine I would like to see a bit more cc though. We have like a 4 sec stun that breaks at 2 with dmg and a grenade cc that breaks with damage and a knockback which must be used from cover. The grenade is 8 secs and sounds nice but I hope you didn't dot them up. The kb we have is kinda nice but must be used from cover, bleh. In a bad situation if you are not in cover it takes far to long to pop this. My only real complaint but I guess that has to do with the skill lag. Cover is neat but we shouldn't be forced to use it for the majority of our skills. In pvp it takes a couple secs just to get in cover w/ this skill lag.

FINALBOSS's Avatar


FINALBOSS
01.24.2012 , 03:33 PM | #378
Another issue is that even though cover is an "instant" ability, your brain still perceives it as a casted ability while you wait for your character to kneel and cover to pop up before you instinctively start shooting.

Even if you tell yourself it's instant, you'll immediately forget to remind yourself after your first death.

Kaptain_Kabul's Avatar


Kaptain_Kabul
01.24.2012 , 04:24 PM | #379
Quote: Originally Posted by Gaidax View Post
Here is a fresh one did 10 mins ago, solo queue no less...

http://img696.imageshack.us/img696/2...2012421504.jpg

Marksmanship, btw...


I could have tossed some from my collection, but then you would whine that it was something that happened once in a while...

Basically, whoever claims that we can't do damage or kill things need to l2p...


But yeah, feel free to buff Snipers, more power to me really...
Edit: because it's to late to look at screenshots.

smulx's Avatar


smulx
01.24.2012 , 04:25 PM | #380
I posted about this in the class forums earlier. I do okay in warzones but considering I have zero heals, have to be in cover to use most abilties (even knockback which other classes can use freely) and die pretty quickly, I feel I should be a bit more powerful.

People say we're supposed to be a 'glass cannon' but our damage output isn't high enough to warrant that title. Healer/dps hybrids with equal level gear shouldn't be able to comfortably do more damage than us.

We have more drawbacks and restrictions than other classes so we should be able to pump out more DPS than them to make to make up for it.