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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Junebugs's Avatar


Junebugs
01.24.2012 , 03:01 PM | #1031
Quote: Originally Posted by Welve View Post
no competitive PVP scene? isn't all PVP competitve? one side versus another, may the best team win, it is all a competition

skill is needed until the element of OH THIS GUY HAS LOGGED MORE HOURS THAN YOU -> HIS GEAR IS BETTER -> HE IS OBVIOUSLY BETTER -> HE WINS
Ok tell me some gear that you need to win to get?

There is none therefore everyone can obtain the gear with effort so still what you are saying is irrelevant

StealthStalker's Avatar


StealthStalker
01.24.2012 , 03:02 PM | #1032
Just gonna take this from a random post I threw together mentioning the idea elsewhere. Amusingly enough, in the crew skill forum regarding health packs and the heal debuff we get in PvP.

---

Dual Targeting was amazing.

Wards, while in their first incarnation were quite bad, ended up being great.

http://warhammeronline.wikia.com/wiki/Ward

Each tier of content required wards from the previous tier. With no wards, you took 300% damage from and did 40% damage to the creatures in that encounter.

There were 5 wards for each tier, one for each primary armor piece. Each ward lowered damage taken by 40%, and increased damage done by 15%.

So with full "Wards", you took 100% damage and did 115%.

At the start you had to actually wear the gear that contained the ward to do the encounter. Eventually they removed this requirement, and instead the Wards became unlocked in your Tome of Knowledge (eg: Codex, here).

You could then also unlock Wards with various different ways, such as:

Loot a certain piece of armor containing the correct ward from the previous tier (eg: Head slot).
Kill a certain boss X amount of times in the Previous dungeon.
Perform a certain feat in RvR Y amount of times.

This allowed you to obtain wards even if you couldn't get the drop you needed. The Kill X bosses, and Perform Y feats could take quite some time... but you would get the ward.

This allowed the gating of progression content, and also allowed gear to remain competitive in both PvP and PvE without affecting one or the other adversely. Not only does this solve the need for "Expertise" or "Resilience", but it also does away with ridiculous amounts of gear-inflation required to improve PvE gear for future content.

Now I'm not saying this system should be copied identically. eg: Using RvR feats for Wards, but still. We'd no longer need expertise (or uh, a healing debuff?), and PvE still requires Progression/work to get through.

---

Anyway, I always liked this system better than a PvP stat. Use whatever gear you want, whenever you want.
Dual Targeting, any AAA MMO released today should have this included. Don't let your next one release without it.
Quote:
So what exactly is Dual Targeting? You have 2 targets available at all times, one offensive and one defensive. That's it, it's that simple.

Welve's Avatar


Welve
01.24.2012 , 03:02 PM | #1033
Quote: Originally Posted by LanceUpercutt View Post
not really, because while pvp gear provides that expertise bonus it has less stats than raid gear

the difference between columni and champion gear in pvp and pve is insignificant
what? let's ignore raiders and I am talking fresh 50s here

Welve's Avatar


Welve
01.24.2012 , 03:03 PM | #1034
Quote: Originally Posted by Junebugs View Post
Ok tell me some gear that you need to win to get?

There is none therefore everyone can obtain the gear with effort so still what you are saying is irrelevant
and that, right there, is absolutely what is wrong with this game and all the others, thank you. You don't have to be the better player, there is no incentive to be the better player, and you see nothign wrong with that

no wonder all these games are practically empty after a few months

Junebugs's Avatar


Junebugs
01.24.2012 , 03:04 PM | #1035
Quote: Originally Posted by Welve View Post
and that, right there, is absolutely what is wrong with this game and all the others, thank you. You don't have to be the better player, there is no incentive to be the better player, and you see nothign wrong with that

no wonder all these games are practically empty after a few months
Why do you think im in the forums? Game is boring at 50 you dont have to be anywhere near a decent player to get gear that is terrible

Edit: But that doesnt mean expertise needs to be removed

LanceUpercutt's Avatar


LanceUpercutt
01.24.2012 , 03:06 PM | #1036
Quote: Originally Posted by Welve View Post
what? let's ignore raiders and I am talking fresh 50s here
im saying that full columni vs fresh 50 will be nearly as "unfair" as full champion vs fresh 50

unless you just want to nerf all end game gear i guess, but then you run into a lot more problems

BDutch's Avatar


BDutch
01.24.2012 , 03:07 PM | #1037
Quote: Originally Posted by Armethious View Post
Bingo! That is the correct attitude to have. The vast majority of players are PvE type players. I feel that statement is supportable since there are nearly twice as many PvE servers are there are PvP servers. Good or bad, PvE players have been trained to do content for rewards, if there are no tangible rewards, the likelihood of them getting involved is lower. Which means a gear progression based system of some kind.
On http://www.swtor.com/server-status I count:
PvE/RP-PVE: 124
PvP/RP-PVP: 88

That is not almost twice, nor the "vast majority". That's besides the point though.

You're supporting a system that guards PvP against PvE gear, (held by PvE players), while pointing out that the same PvP reward system provides incentive for PvE players... that doesn't make sense to me.
Originally Posted by Puja
The sentinel PVP armor is PINK and POOP colored with golden ******* and a clown helmet my brain is not able to make any sense out of. Then some sort of giant bug from the Jetsons has attached itself to the left shoulder.

StealthStalker's Avatar


StealthStalker
01.24.2012 , 03:08 PM | #1038
It's also interesting that one of the most loved PvP MMO's to date (DAOC), had no PvP stat. Most gear in fact was crafted, with raid drops to supplement the crafted gear in intricate templates that were unique across most people.

Now the ToA expansion kind of took a crap all over this concept, but the Classic Servers and Pre-ToA were quite good.
Dual Targeting, any AAA MMO released today should have this included. Don't let your next one release without it.
Quote:
So what exactly is Dual Targeting? You have 2 targets available at all times, one offensive and one defensive. That's it, it's that simple.

Armethious's Avatar


Armethious
01.24.2012 , 03:09 PM | #1039
Quote: Originally Posted by TheRiddick View Post
I am saying, remove progressive gear completely, have gear sets that are unlocked at certain valor levels, that are cosmetic only, that way as you progress you can get better looking gear , BUT still have the challenge of equal pvp, not OMG BBQ *** GEAR HAX pvp. Expertise by its nature unbalances PvP. you will NEVER have any glimpse of balance in this game with a stat that reduces/imporves a players damage taken/damage put out.
Then expertise is not the issue, you are advocating a gear neutral PvP system where once you enter the WZ, it does not matter what gear you have on, everyone will be the same. No thanks. I like to be rewarded for my efforts and improve my character in the process. I am sure there are some, like yourself, who like this type of system, but I do not. If this was so good, and this was the end all be all of PvP for the masses, then one might think it was used by the most popular and successful MMO in North America. Oh wait, it wasn't.

It was used by DCUO that had to server merge and go to free to play within a year of being released. If this gear neutral system you speak of was so great, why is DCUO not more popular? According to you, they have the only PvP system worth anything, skill only, no tangible rewards. Sounds fun.

So to sum it up, there is a gear neutral PvP system out there that is free to play, why in the world are you coming here and asking Bioware to radically change their PvP system to be the same of a failed MMO. Go play that one if that is what you really want, it will save you $15 a month as well.

Welve's Avatar


Welve
01.24.2012 , 03:09 PM | #1040
Quote: Originally Posted by LanceUpercutt View Post
im saying that full columni vs fresh 50 will be just as "unfair" as full champion vs fresh 50

unless you just want to nerf all end game gear i guess, but then you run into a lot more problems
and I am saying you are wrong because with chamption gear I get the stats from purples that are much better than leveling blues and greens AND the expertise that further augments me in PVP with 10%+ more damage dealt and 10%+ less damage taken