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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Welve's Avatar


Welve
01.24.2012 , 02:52 PM | #1021
Quote: Originally Posted by Junebugs View Post
Its called progression in PvE you hit the boss for 5k and the new guy hit him for 3k so lets remove strength/aim/cunning/willpower
yes except in PVP there is a person on the other end that you are damaging

in PVE it is a computer and you are a player

satisfaction is a 1-way street in PVE and 2-way in PVP

LanceUpercutt's Avatar


LanceUpercutt
01.24.2012 , 02:53 PM | #1022
what is the main problem people have with expertise? do they feel it gives to much of an advantage over non geared players? because the problem will still exist with raid gear

TheRiddick's Avatar


TheRiddick
01.24.2012 , 02:54 PM | #1023
Quote: Originally Posted by LanceUpercutt View Post
you should really play dcuo, its pvp is all about skill

as for giving everyone the same gear, how do you propose they do that?

if they give everyone the same gear as pve, all the non geared people are still going to get stomped just as bad
I am saying, remove progressive gear completely, have gear sets that are unlocked at certain valor levels, that are cosmetic only, that way as you progress you can get better looking gear , BUT still have the challenge of equal pvp, not OMG BBQ *** GEAR HAX pvp. Expertise by its nature unbalances PvP. you will NEVER have any glimpse of balance in this game with a stat that reduces/improves a players damage taken/damage put out.
Boeyoury: LvL 50 Juggernaut Tank Teesa: LvL 50 Shadow Tank
Tiancum: LvL 50 Merc Healer Döc-Höliday: LvL ?? Trooper Healer
Åpollo: LvL 50 Sniper DpS Abinadi: LvL 50 Sentinal DpS

Welve's Avatar


Welve
01.24.2012 , 02:55 PM | #1024
Quote: Originally Posted by LanceUpercutt View Post
its been that way in almost every mmo i have played, except dcuo
that doesn't mean it is a good system, the status quo is not always the best

DCUO was great except the combat could be exploited in some extremely serious ways and it ruined the game. I had fun in that though, leveling was cool

in dark age of camelot, I can get geared in like 2 days and be ready to PVP, a week at the max and while I am disadvantaged as a new 50, I am not instantly gibbed or at least not more than anyone else...same with games like UO and even, to some extent, EVE so long as you had the ship

Junebugs's Avatar


Junebugs
01.24.2012 , 02:57 PM | #1025
Quote: Originally Posted by KOTOR-LOVER View Post
I obviously agree with that? PvE should be a completely different story. That's one aspect of MMO's that I think SHOULD be based on progression. However, PvP should be based on skill........... Read what I'm saying.
There is no competitive PvP scene to getting gear anyone can obtain it with time so everything you said is irrelevant skill is not needed to obtain it so point still applies since you say someone stats are better than yours you say remove the stat

Welve's Avatar


Welve
01.24.2012 , 02:57 PM | #1026
Quote: Originally Posted by LanceUpercutt View Post
what is the main problem people have with expertise? do they feel it gives to much of an advantage over non geared players? because the problem will still exist with raid gear
yes but a 5-10% gap in stats alone is better than a 5-10% gap in stats AND a 15% gap in expertise that makes people take less damage and do more...

it is WAY too much as is

Sanwa's Avatar


Sanwa
01.24.2012 , 02:57 PM | #1027
Quote: Originally Posted by Thiussat View Post
Same old argument used in every gear based MMO. People always complain about PvP only stats and gear. Your argument is old and tired.

The reason why it is a good idea to have PvP armor is for one of the reasons you stated. What about those of us who may not like raiding? Why should we be at a disadvantage because of that? Raiders can go grind WZ's too, you know.
Couldnt agree more.
Sailor Jerry Lv 50 Jugg
(Dark Forces)
Krath

Welve's Avatar


Welve
01.24.2012 , 02:59 PM | #1028
Quote: Originally Posted by Junebugs View Post
There is no competitive PvP scene to getting gear anyone can obtain it with time so everything you said is irrelevant skill is not needed to obtain it so point still applies since you say someone stats are better than yours you say remove the stat
no competitive PVP scene? isn't all PVP competitve? one side versus another, may the best team win, it is all a competition

skill is needed until the element of OH THIS GUY HAS LOGGED MORE HOURS THAN YOU -> HIS GEAR IS BETTER -> HE IS OBVIOUSLY BETTER -> HE WINS

Okamakiri's Avatar


Okamakiri
01.24.2012 , 03:00 PM | #1029
Quote: Originally Posted by Junebugs View Post
It still applies in PvE if you are geared you will be stronger than someone who just hit 50 so really you just dont know how to respond to that
The difference is that someone who just hit 50 is not forced to right away tackle hardest PVE content. They are not forced to participate at the same level as that geared 50. Instead they can progress up the PVE ladder at their own pace, gearing themselves and tackling harder encounters as they do. In PVP they don't have that choice, they are forced to go up against "hardest" PVP encounters immediately, i.e. people already decked out in BM gear. The problem will only get worse with time. A year from now a fresh 50 will enter a WZ where 90% of his oponents will be wearing Warlord gear. The stats themselves already create enough of a discrepency, adding expertise on top of it is just plain stupid. Removing expertise and equalizing PVP and PVE gear would give a fresh 50 an option of gearing themselves through other means.

LanceUpercutt's Avatar


LanceUpercutt
01.24.2012 , 03:00 PM | #1030
Quote: Originally Posted by Welve View Post
yes but a 5-10% gap in stats alone is better than a 5-10% gap in stats AND a 15% gap in expertise that makes people take less damage and do more...

it is WAY too much as is
not really, because while pvp gear provides that expertise bonus it has less stats than raid gear

the difference between columni and champion gear in pvp and pve is insignificant