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Tracer missle is balanced. Also other things ppl need to stop crying about! Read!

STAR WARS: The Old Republic > English > PvP
Tracer missle is balanced. Also other things ppl need to stop crying about! Read!

Zarthorn's Avatar


Zarthorn
01.24.2012 , 01:51 PM | #51
Quote: Originally Posted by RReap View Post
I played Marauder to 50. I finish top damage over mercs and commando all the time. If you're a tank, there's your issue. If you're not a tank, it's a L2P issue. I have no problem smashing mercs/commandos. It's pure L2P issue, and people like you are too ashamed to admit it.
Roflmao, yea right back under your bridge I hear the billy goats would like a word.

RReap's Avatar


RReap
01.24.2012 , 01:56 PM | #52
All you bad PVP players need to stick to your PVE. Nothing needs nerfed, you're just not cut out to PVP. Quit crying.

NJoyTheSilence's Avatar


NJoyTheSilence
01.24.2012 , 01:57 PM | #53
Quote: Originally Posted by dcgregorya View Post
You're a liar. You cannot, as a marauder, finish top damage over a merc with competitive gear. It's not possible unless merc tracer spammer is really bad. You can be dodged/shielded, he cannot. He gets range, you do not. None of your abilities other than ravage against a standstill target outdamage his individual abilities to a degree where what you're saying adds up. The closest is maybe bursting people down with gore but you're still in mid-field getting focus'd down and rooted thanks to lol-melee while tracer spammer sits on the high ground launching nukes.

Any marauder calling for tracer missile to not get nerf'd is a disguise mercenary liar, IMHO.
I am a 50 sentinel, full pvp gear, and high valor rank. My name is zerosis in game, and I do not want tracer to be nerfed.

Zarthorn's Avatar


Zarthorn
01.24.2012 , 01:57 PM | #54
Quote: Originally Posted by RReap View Post
Char name is Cabege on the Crevasse City server. I'm a 50 marauder. Before 50, i had NO PROBLEM finishing top damage over mercs. Having force charge, it's easy to get right up on the merc and beat him, you have to use your shockwave charges, then smash. It's easy.

As of now, there aren't enough 50's on the server to run level 50 pvp, so I'm not sure how that plays out. But I promise you, it is not hard AT ALL to beat a merc 1v1 as a marauder.
Then the merc catches you without your defensive cooldowns and you said it yourself you haven't fought a level 50 one where the tracer spam compounds itself and becomes at its most obnoxious.

PvE players have even pointed out the issue that tracer/grav spam is too efficent to the fact its now causing a gate, other DPS classes are being shunned in favor of Commando/Mercs...heck one player pointed out that his Commando in greens was outdamaging his t2 geared Scoundrel pre-nerf and his guild was begging him to play his commando full time because of the disparity.

Here is the link to the thread of the Scoundrel/Commando players post in public test.

http://www.swtor.com/community/showthread.php?t=223470

Delavager's Avatar


Delavager
01.24.2012 , 02:03 PM | #55
Quote: Originally Posted by dcgregorya View Post
Sounds exactly like what operatives said before they got nerfed hard lol. Ready to lick up some tears when the nerf bat doth swing towards grav round/tracer spam.
Except I don't have a Commando, I play a Jedi Shadow.

Players who spam tracer missile are bad, like really bad. They are amongst my easiest kills. All I have to do is wait to use one of my 80,000 stun/interrupts/knockbacks and they have absolutely nothing they can do. Honestly there should be no way a gunnery spec gets more than 2 shots of tracer missile on you playing perfectly. If he/she opens on you, that's one, you have several interrupts stun options from there to prevent the next one and close the gap. If they stun you and you save/don't have your CC breaker, that's another one. Otherwise there is no way they should land a Tracer Missile shot on you, and without Tracer Missile build up, none of their other abilities do damage. Thus, they blow a big nut when it comes to medium to high level pvp play.

RReap's Avatar


RReap
01.24.2012 , 02:04 PM | #56
Quote: Originally Posted by Zarthorn View Post
Then the merc catches you without your defensive cooldowns and you said it yourself you haven't fought a level 50 one where the tracer spam compounds itself and becomes at its most obnoxious.

PvE players have even pointed out the issue that tracer/grav spam is too efficent to the fact its now causing a gate, other DPS classes are being shunned in favor of Commando/Mercs...heck one player pointed out that his Commando in greens was outdamaging his t2 geared Scoundrel pre-nerf and his guild was begging him to play his commando full time because of the disparity.
The tracer missile becomes most effective at 40 when you get heatseeker missiles, not 50. And I've fought level 40-49 PLENTY. Again, people will complain regardless. Not EVERY class is going to do the same amount of damage. If every class did everything the same, it would be a boring game. Play your role in PVP.

As a marauder/sent, simply go for the guy in the back, or the guy by himself, win.
Sorc/sage is the objective guy, sprint to the huttball/capture points and support.
Tank, you tank at the objective.
Merc/commando/sniper do your damage at a distance and stay away.

Every class has its role, learn how to play it to its strengths, nothing needs to be nerfed.

dcgregorya's Avatar


dcgregorya
01.24.2012 , 02:07 PM | #57
Quote: Originally Posted by RReap View Post
Char name is Cabege on the Crevasse City server. I'm a 50 marauder. Before 50, i had NO PROBLEM finishing top damage over mercs. Having force charge, it's easy to get right up on the merc and beat him, you have to use your shockwave charges, then smash. It's easy.

As of now, there aren't enough 50's on the server to run level 50 pvp, so I'm not sure how that plays out. But I promise you, it is not hard AT ALL to beat a merc 1v1 as a marauder.
Killing a merc 1vs1 is not the question. You said you will always out-damage mercenaries and mechanically that makes no sense unless:

1) You are guarded/healed/never die while they get focus'd down.
2) They're really bad or away from their keyboard.

Bottom line is that those specs do more damage than sith marauder.

Zarthorn's Avatar


Zarthorn
01.24.2012 , 02:11 PM | #58
Quote: Originally Posted by RReap View Post
The tracer missile becomes most effective at 40 when you get heatseeker missiles, not 50. And I've fought level 40-49 PLENTY. Again, people will complain regardless. Not EVERY class is going to do the same amount of damage. If every class did everything the same, it would be a boring game. Play your role in PVP.

As a marauder/sent, simply go for the guy in the back, or the guy by himself, win.
Sorc/sage is the objective guy, sprint to the huttball/capture points and support.
Tank, you tank at the objective.
Merc/commando/sniper do your damage at a distance and stay away.

Every class has its role, learn how to play it to its strengths, nothing needs to be nerfed.
What part of this problem that has compounded itself in PvP and is now trickling into PvE and gating other DPS classes don't you get?

Let me put it this way:

Raid leader:"Ops team lf 1 more dps!"

You: Hi 50 Mara here, can I join?

Raid leader: Sorry we only want a Arsenal Mercenary

You: But I'm a dps, you asked for a dps?

Raid leader: Yes, but you are not a Merc so you are no good to us.

Raid leader: "Ops team lf 1 more dps!"

You: ......

This has already started on some servers, only going to get worse, first Biochem was used as a Gate now in order to be a dps you must be a commando or merc.

Meaning in order to raid you have to be a class that has a healing or tank spec and be pidgeonholed into it.

Remember, Bioware have said they are expressly against Gating, expect Mercs/Commandos to get a nerf because they are now the Gate.

RReap's Avatar


RReap
01.24.2012 , 02:12 PM | #59
Quote: Originally Posted by dcgregorya View Post
Killing a merc 1vs1 is not the question. You said you will always out-damage mercenaries and mechanically that makes no sense unless:

1) You are guarded/healed/never die while they get focus'd down.
2) They're really bad or away from their keyboard.

Bottom line is that those specs do more damage than sith marauder.
Not when you know how to play a marauder. With 4 stacks of shockwave, and 1 obliterate/charge you have the ability to smash with a Guaranteed Crit. Smash does AOE damage. Therefore, when I force charge into a group of 4, then smash I hit them all for 2.7k-3k+. Then 10 seconds later, I have 4 stacks of shockwave again, then I do the same exact thing. If I'm about to die, force camo away and grab a health power-up, jump back in and do the same thing. I promise, it's not hard. It's easy, people just aren't using the right skills.

Revanmug's Avatar


Revanmug
01.24.2012 , 02:13 PM | #60
Quote: Originally Posted by NJoyTheSilence View Post
...
2) Tanks damage mitigation - I hate to say it, but the tank you see absorbing damage and running the hutball in, are designed to do that. You have the necessary cc at your disposal to stop them from scoring. Again you cannot go willy nilly scoreboard hero like.
...
I suggest you to actually reroll a tank class to realise that those "absorb" are coming from a consular/inquisator shield... and something around 1.5k absorb from jk/JG tank spec that got a 12 sec cd and 4focus cost.

"tank damage mitigiation" is actually bad since most dps can actually survive better under fire. Look around those forum and... cough... read before spewing random things.