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Tracer missle is balanced. Also other things ppl need to stop crying about! Read!

STAR WARS: The Old Republic > English > PvP
Tracer missle is balanced. Also other things ppl need to stop crying about! Read!

Delavager's Avatar


Delavager
01.24.2012 , 01:38 PM | #41
Speaking from a strictly PvP aspect (as this is the PvP forum)

If anything Gunnery Specs need a buff. They absolutely SUCK against anybody who knows what an interrupt is or is halfway decent at the game. ANY CLASS with half a brain can destroy a Gunnery spec if all they are doing is spamming tracer missile. I literally laugh every time I see someone doing this because I know for a fact they have no idea what they are doing.

News Flash: The REASON everybody just spams this ability, is because the skill requirement is minimal. Meaning it's the easiest thing to do, and people who are bad (which is most everybody) can do it.

Any medium to high level PvP play (and by level i mean skill level) Gunnery Specs get ripped apart. Any spell/ability with a ~2second activation time that doesn't insta-kill you in theory cannot be "imbalanced".

This is def a case of bad people are bad, and newbish players will do newbish things (like push one button). If you don't use at least 80% of your abilities when pvping then I'm sorry you are not good.

Zarthorn's Avatar


Zarthorn
01.24.2012 , 01:38 PM | #42
Quote: Originally Posted by RReap View Post
Honestly, most of the issues people are having with PVP is that their class is not OP. Most of your issues are L2P issues. You have to learn how to adapt to your class, not try to make your class adapt to you.

I've played Merc, commando, marauder, sorc, and Operative. All of which I do great with and have no problem finishing at the top of the scoreboard in one category or the other. If you're not able to do anything in PVP, it's because 1 of 2 reasons. 1; You're a tank class. 2; You don't know how to play the strengths of your class.

L2P and no nerfs will be needed.
Tanks are not a l2p issue, they are underpowered for a start.

I also find it very hard to believe that you played a Mara in PvP for very long, not suprised that you think the game is balanced when you probably played Operative pre-nerf and play 3 of the more broken classes in the game.

I have a Scoundrel (scrapper spec) a Guardian (Vigil/Def spec) and a Commando whom is my lowest level (Gunnery spec)

I have a much easier time generally wrecking people without hardly any thought or effort with the Gunnery Commando they are just that easy to play, this isn't to say I'm a bad player and generally do well with my Guardian and my Scoundrel (even post-nerf).

Only a fool would call a commando/merc balanced right now.

dcgregorya's Avatar


dcgregorya
01.24.2012 , 01:39 PM | #43
Quote: Originally Posted by Delavager View Post
This is def a case of bad people are bad, and newbish players will do newbish things (like push one button). If you don't use at least 80% of your abilities when pvping then I'm sorry you are not good.
Sounds exactly like what operatives said before they got nerfed hard lol. Ready to lick up some tears when the nerf bat doth swing towards grav round/tracer spam.

OatsRawr's Avatar


OatsRawr
01.24.2012 , 01:40 PM | #44
if you do nothing but tracer spam, you are seriously hurting your dps lol. Tracer is the foundation, but the high burst comes from railshot, unload, and heatseakers in a specific rotation. Sure you can tracer spam and be "decent" and do "decent" damage. Or you can figure out the rotation that makes our burst very high

The problem is Tracer missle is too noisy. It's ridiculously loud and noticeable, so when a bounty hunter shoots off three tracers (in order to get the heat signatures) it draws a lot of attention and is considered spamming. It also takes attention away from the other way higher damage skills we have on instant cast rather than 1.5 second interruptible casts.

I have about 500 expertise and can hit 3k crits w/ tracer, but heatseaker can hit 4.5-5k crits instant cast. And rail shot crits 3500 instant cast. Unload 2k crits a hit (in the same 1.5 seconds of a tracer missle you can get somewhere close to 5k damage if not more). Lol at tracer is the problem. Look at the other instant cast skills that tracer allows you to do. seriously all of these numbers are severely reduced if we are line of sighted, interrupted, cc'd, pushed back, pulled, etc because we simply need those tracers to get the numbers.

I desire no nerf and i dont see the problem with it seeing as line of sighting destroys us as well as interrupts. Not to mention we aren't mobile as plenty of people have already said. If a nerf happens it happens, but of course i am biased and see only the draw backs (no mobility and lack of multiple cc's). I would hate to see a cycle of nerf around all of the classes, but its going to happen starting with Ops/smugs. Ive come to terms with that lol, but seriously complain about the right things.

Thank you op you are right about the tracers!

RReap's Avatar


RReap
01.24.2012 , 01:43 PM | #45
Quote: Originally Posted by Zarthorn View Post
Tanks are not a l2p issue, they are underpowered for a start.

I also find it very hard to believe that you played a Mara in PvP for very long, not suprised that you think the game is balanced when you probably played Operative pre-nerf and play 3 of the more broken classes in the game.

I have a Scoundrel (scrapper spec) a Guardian (Vigil/Def spec) and a Commando whom is my lowest level (Gunnery spec)

I have a much easier time generally wrecking people without hardly any thought or effort with the Gunnery Commando they are just that easy to play, this isn't to say I'm a bad player and generally do well with my Guardian and my Scoundrel (even post-nerf).

Only a fool would call a commando/merc balanced right now.
I played Marauder to 50. I finish top damage over mercs and commando all the time. If you're a tank, there's your issue. If you're not a tank, it's a L2P issue. I have no problem smashing mercs/commandos. It's pure L2P issue, and people like you are too ashamed to admit it.

Grimshock's Avatar


Grimshock
01.24.2012 , 01:45 PM | #46
Quote: Originally Posted by _Scattered_ View Post
No I am talking equal numbers, it is the focus fire of a stacked group which would require impossible coordination to mitigate that chews melee apart.

The problem with tracer is you can't ignore it or you die. This is ok 1v1, but in 4v4 you would need each player to select a unique merc to control the incoming damage. You couldn't do this on vent.
So you want the dps so low that you can ignore them, i see yep that makes sense.

dcgregorya's Avatar


dcgregorya
01.24.2012 , 01:45 PM | #47
Quote: Originally Posted by RReap View Post
I played Marauder to 50. I finish top damage over mercs and commando all the time. If you're a tank, there's your issue. If you're not a tank, it's a L2P issue. I have no problem smashing mercs/commandos. It's pure L2P issue, and people like you are too ashamed to admit it.
You're a liar. You cannot, as a marauder, finish top damage over a merc with competitive gear. It's not possible unless merc tracer spammer is really bad. You can be dodged/shielded, he cannot. He gets range, you do not. None of your abilities other than ravage against a standstill target outdamage his individual abilities to a degree where what you're saying adds up. The closest is maybe bursting people down with gore but you're still in mid-field getting focus'd down and rooted thanks to lol-melee while tracer spammer sits on the high ground launching nukes.

Any marauder calling for tracer missile to not get nerf'd is a disguise mercenary liar, IMHO.

Mythicrose's Avatar


Mythicrose
01.24.2012 , 01:46 PM | #48
Quote: Originally Posted by OatsRawr View Post

Thank you op you are right about the tracers!
As I stated, I'm a sniper and agree the tracer missile doesn't need a nerf. I'd like to take away your inherent 35% armor pen and give to myself, though.

Also, once the Mercs and Commandos take a nerf bat hit, attention is finally going to shift to sniper damage.

Zarthorn's Avatar


Zarthorn
01.24.2012 , 01:48 PM | #49
Quote: Originally Posted by OatsRawr View Post
I have about 500 expertise and can hit 3k crits w/ tracer,
Just thought id clip this bit out.

3k crits, which are consistent since its dead easy to stack crit/surge in this game, 500 expertise also doesn't matter since expertise damage increase caps at 10% (and why some people are opting to swap some armor parts out for PvE parts to increase there damage beyond what they would aquire from having PvP armor only)

3k crits on ability with a 1.5 sec induction time with no cooldown vs an ability that requires certain conditions to be in effect to use (railshot) and one that requires a stack up to do extra damage (heatseaker)

And you are telling me and everyone else, that 500 damage difference (between railshot and tracer with railshot having a cooldown and a requirement to usage) is enough to call it balanced?

Delusional.

RReap's Avatar


RReap
01.24.2012 , 01:51 PM | #50
Quote: Originally Posted by dcgregorya View Post
You're a liar. You cannot, as a marauder, finish top damage over a merc with competitive gear. It's not possible unless merc tracer spammer is really bad. You can be dodged/shielded, he cannot. He gets range, you do not. None of your abilities other than ravage against a standstill target outdamage his individual abilities to a degree where what you're saying adds up. The closest is maybe bursting people down with gore but you're still in mid-field getting focus'd down and rooted thanks to lol-melee while tracer spammer sits on the high ground launching nukes.

Any marauder calling for tracer missile to not get nerf'd is a disguise mercenary liar, IMHO.
Char name is Cabege on the Crevasse City server. I'm a 50 marauder. Before 50, i had NO PROBLEM finishing top damage over mercs. Having force charge, it's easy to get right up on the merc and beat him, you have to use your shockwave charges, then smash. It's easy.

As of now, there aren't enough 50's on the server to run level 50 pvp, so I'm not sure how that plays out. But I promise you, it is not hard AT ALL to beat a merc 1v1 as a marauder.