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Sorc/Sages mitigate more damage than tanks.

STAR WARS: The Old Republic > English > PvP
Sorc/Sages mitigate more damage than tanks.

mufutiz's Avatar


mufutiz
01.24.2012 , 01:06 PM | #51
Sorc/Sage is the real deal, the full package, no questions asked.

The only reason not to roll the class is if you insist on being able to stealth.

SWEEPERR's Avatar


SWEEPERR
01.24.2012 , 01:06 PM | #52
Quote: Originally Posted by ericdjobs View Post
on top of 75-100k protection
Do you even know what you're talking about?
Protection?

....No.

Before you start calling for nerfs, first of all...learn how to read a WZ scoreboard.

Second, everyone crying the most here - learn your class. It is blatantly evident that many posters here do not even know their own class. (armor....etc.)

Thirdly.
Yes...it IS difficult to kill a Sorc healer. However there aren't annyy viable hybrid healing/dps specs. If THREE DPS are working on killing ONE Sorc DPS, they're doing it wrong. Very....veryy...very wrong.

Valdshade's Avatar


Valdshade
01.24.2012 , 01:10 PM | #53
I have listen to this alot in vent and then watched for it in hutball I belive what you are seeing is a a tank spec assain being shiled by a socrr/sage or thats what i have been watching latelly a combat log would help to be sure thou

Sookster's Avatar


Sookster
01.24.2012 , 01:13 PM | #54
Quote: Originally Posted by Proppa View Post
HAHA the OP has me in stitches. Have you never seen how long a geared out powertech lasts?????
^ this, PT's are sick, but that's due to the ion gas cylinder that adds +60% extra armor (which actually seems to work in pvp) and even more dangerous with expertise.

There are indeed way too many sorc/sages, at least on my server, I try not to waste big attacks (that has long CD) on sorc/sages with their bubbles up but they usually just force run away when they know they're screwed. They're pretty much the swiss knife of classes with just about every tool available.
Now that GoergZoeller is gone, buff operative.
SWTOR going F2P, now playing SWGemu.

Steww's Avatar


Steww
01.24.2012 , 01:15 PM | #55
Quote: Originally Posted by Loxion View Post
The problem is the broken tanking for tank classes. I agree, in principle, with what you say but it doesn't happen like that with the current mechanics. Tanks (from the perspective of a Vanguard, shield spec (my main)) are useless. One of their primary damage mitigation factors is their reactive shield (not the skill one) which as it currently stands is as good as useless because it only procs on basic melee and ranged attacks, and the very occasional skill. The vast majority of the skill attacks you will sustain will not activate you shield (defence chance is the same) therefore, the tank class has no tank. Well, no more than a commando anyway. Match that with their reduced DPS (which I expect for a tank build), they are nothing more than an easy kill for most enemies.

The most effective spec I have seen seems to be a bit of a hybrid with most into the Tactics tree, going toward a DPS build. Why should a tank have to spec DPS to have a useful role in a WZ?



How, when you look at the details above? Most tanks will go from full health to dead in less time than the duration of a Sorcs shield. Expertise helps, but it only brings their tanking on par with a DPS spec Commando / Merc unless they have lots of expertise gear and being attacked by someone with very little.



This. I agree, as a Vanguard in tank gear you should last a good bit longer than a similarly geared DPS spec.



The can put their shield on other players = protection.



This is very true, guard itself is useful in that respect. Easy solution is as you say, knockback between them or just focus the tank themselves as they will go down very quick, so no more guard.
I actually see a lot of Vanguards who DPS spec and still use Ion Cell to get the best of both worlds and they seem to do well.

bakedpotter's Avatar


bakedpotter
01.24.2012 , 01:16 PM | #56
Quote: Originally Posted by ericdjobs View Post
I don't get it. A *DPS* spec'd sorc/sage can mitigate more damage done to them than a tank in PVP with the way shields currently scale.

Why is this? Why is a sorc/sage practically unkillable while my tank melts in a matter of seconds? Why are sorc/sages able to tank in PVP better than actual tanks?

The way the shield scales is crazy at the moment. Seriously. Something has to give. Either nerf it or make it a talent in the healing tree high up.


There's absolutely no reason that the 'glass cannon' should be mitigating more damage than a tank in PVP. With shields, sorc/sages can mitigate up to 15k damage vs a single person, in a single fight (multiple shields). When you see 3 dps unable to kill a sorc, yet the same 3 dps can drop your tank in under 4 seconds.. well; something is wrong.

All this on the class with the highest mobility in the game, the most group utility, some of the highest healing and high damage.

See the problem here? They get the best of ALL THREE WORLDS.

They mitigate massive damage like tanks.
They heal AMAZING amounts like healers.(I see sorcs regularly get 300-400k healing, no other class comes close)
They go AMAZING dps like DPS.

They are the holy trinity all in one (in pvp)

On top of aoe knockbacks, friendly pulls, etc etc etc...and people wonder why there's so many? Want to tank in PVP? Roll a sorc. Want to heal in PVP? Roll a sorc. Want to DPS in PVP?.............roll a sorc

come on this is seriously ridiculous
You are a joke. sorcs can not tank anything at all and one dps can maul an average sorceror. Just because you and your terrible terrible teammates cant 3 v 1 an obviously better player, you call for the nerf. break out the slip n slide, plenty of tears for you and your other two dps group to have a pity party for yourselves.

mufutiz's Avatar


mufutiz
01.24.2012 , 01:16 PM | #57
Quote: Originally Posted by Sookster View Post
They're pretty much the swiss knife of classes with just about every tool available.
they can't stealth.

That's it. True story.

Kholvan's Avatar


Kholvan
01.24.2012 , 01:25 PM | #58
Quote: Originally Posted by GhostBullk View Post
It's absurd that a class that is ranged also gets a sprint, and to top the sprint 2 roots to choose 1 oh and a stun oh and an interrupt oh and pointless to go healing because dpsed spec heals just as much
Not true.

The best heal is 21 points into the healing tree, and really requires 2 points in the 25-point upgrade in order to make it rock. The only AOE heal is 31 points in.

Even the instant small HOT is 11 points in, and it's pretty poor without another 2 point upgrade. Without these 13 points, the best heal a DPS spec can have is a 2.5s cast time - and even that required 2 points in the heal tree to take down from 3.0s. A 3000 point heal that has a 3s cast time is not overpowered.

It is true that a healer spec tanks pretty well in PvP - they don't really mitigate the damage as much as repair it. And immobile healers do a heck of a job at drawing aggro from players.

Eclipso's Avatar


Eclipso
01.24.2012 , 01:33 PM | #59
I can think of many, many other adjustments that need to be made before this. You sure your just not tired of seeing 12 billion of them in WZ's and on Ilum?

Northwynde's Avatar


Northwynde
01.24.2012 , 02:35 PM | #60
Quote: Originally Posted by Astarica View Post
Armor mitigates almost everything in this game. The common mistake people make is thinking lightning bypasses armor. It does not, because lightnign is energy damage, not elemental damage. Armor-bypassing attacks are very rare in PvP.
Armor is the best mitigation tool a tank has, that and stacking endurance. The problem is that a dps spec PT can achieve relatively similar levels of mitigation while increasing damage output 3 fold. This is the disparity that most tanks are complaining about.