Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Really tired of level 7's autoclicking chests on Ilum.

STAR WARS: The Old Republic > English > PvP
Really tired of level 7's autoclicking chests on Ilum.

Voidence's Avatar


Voidence
01.24.2012 , 12:27 PM | #181
Quote: Originally Posted by dogmeat_one View Post
Still seeing only one million, not millionS
You are prob one of the ones doing this... Anyone who doesnt see how this is bad is either A) Doing it themselves. or B) Dumb as a rock.

Which one are you?

granpachook's Avatar


granpachook
01.24.2012 , 12:35 PM | #182
Quote: Originally Posted by maxbaby View Post
Strangely, this thread is not locked.
There is a reason why Bioware is not doing anything about it. And I don't want to find it out.
It smells of rotten fish, tbh. Afraid of banning too many people? Or just busy with something else? Or there are people among personnel who are interested in chest farming be exploited for their own illegal benefits?
Whatever reason it may be - the design is lame.
I remember Blizz caught players exploiting Cata nodes/fish before expansion hit live.
They quickly solved the problem and took all items away.
Here, farm all you want and enjoy the game.
I myself found 2 nice farming spots where no one bothers to come and make it so that I just stand casually nearby.
Actually in wow there was an exploit when MC (vanilla) launched that let you loot DOMO's chest. They banned the people / farmers / bots that did it if I remember correctly. Same thing needs to happen here.

Twolow's Avatar


Twolow
01.24.2012 , 12:45 PM | #183
I read the entire thread, saw the videos, and not one person has mentioned the easiest fix for this:

Have the chest spawn at various places with varying cool downs between spawns. It could spawn here or there or 5 other places each time it spawns. It also could spawn in 7 minutes or it could be 30 minutes or even 3 hours. Remove the benefit for camping them and problem solved. The 'intended' good feeling for being the lucky guy to come across one remains.

All the chests need is a RNG added to them.

Bandlero's Avatar


Bandlero
01.24.2012 , 12:47 PM | #184
Assuming the CGFs don't visit or read the forums, BW should just add a couple of chests to Ilum that will drop 1 million credits and a really epic, rare (but useless) piece of loot. Warn all of the players to not touch these chests, then wait for the gold farmers to camp them and ban everyone who touches the special chests.

Zavia's Avatar


Zavia
01.24.2012 , 12:49 PM | #185
Quote: Originally Posted by Frostbird View Post
You need to understand that Bioware makes no money banning hackers. They do make money from the hackers' accounts as long as they don't find ways of bypassing subscription.

Yes, a good business model encourages MMO companies to keep elements of their community that really piss paying subscribers off and threatens the security and integrity of the MMO...

What hacker or RMTer pays for subscriptions anymore? That's money out of their pocket that I'm sure they'd rather have in profit while they bleed the MMO.

Developers most likely loose more money to fraud from RMT and people leaving their MMO because of hacking, exploits, and RMT than they lose from the RMTers and hackers they ban.

TheRealDestian's Avatar


TheRealDestian
01.24.2012 , 12:51 PM | #186
Quote: Originally Posted by ivanhedgehog View Post
it is intended to be looted everytime it is clicked. thats the way its programmed. if they wanted a lower frequency, it would have a longer respawn.
Actually, it's intended to be looted after a player kills the monsters guarding it.

That alone is a huge oversight on BW's part.
"Skill" is the only PvP stat anyone should ever need.

TheRealDestian's Avatar


TheRealDestian
01.24.2012 , 12:53 PM | #187
Quote: Originally Posted by Twolow View Post
I read the entire thread, saw the videos, and not one person has mentioned the easiest fix for this:

Have the chest spawn at various places with varying cool downs between spawns. It could spawn here or there or 5 other places each time it spawns. It also could spawn in 7 minutes or it could be 30 minutes or even 3 hours. Remove the benefit for camping them and problem solved. The 'intended' good feeling for being the lucky guy to come across one remains.

All the chests need is a RNG added to them.
This makes the most sense.

At the very least, it would require a human being to be moving around to GET the chest instead of a botting program that can loot it like we have now.
"Skill" is the only PvP stat anyone should ever need.

Chumsy's Avatar


Chumsy
01.24.2012 , 12:57 PM | #188
saw a level 20 on correlia doing that, and i killed him, he was standing behind two champion republic mobs, waiting for chest pops, he was just afk. You shouldnt be allowed to loot chests guarded by friendly npcs thats just bad design.

TheRealDestian's Avatar


TheRealDestian
01.24.2012 , 01:13 PM | #189
Quote: Originally Posted by Chumsy View Post
saw a level 20 on correlia doing that, and i killed him, he was standing behind two champion republic mobs, waiting for chest pops, he was just afk. You shouldnt be allowed to loot chests guarded by friendly npcs thats just bad design.
That's the other thing: these chests are typically guarded by elite or better mobs, meaning that BW intended for players to gather them AFTER killing the mobs, not standing there AFK for days on end, autolooting the chests.
"Skill" is the only PvP stat anyone should ever need.

ivanhedgehog's Avatar


ivanhedgehog
01.24.2012 , 01:23 PM | #190
Quote: Originally Posted by dark_lord_hades View Post
Xabos gets it. ivanthehog does not thus, defending the botters. Like I said if you don't know something, it's better to listen before you form an opinion. Botters like that, rarely do this to increase their "main's" credit balance. They do it to sell the credits for real money. That's what's ruining the games' economies and that's what I was trying to explain in my post a few pages back.

Gold farmers do NOT create credits out of whole cloth. They farm it within the game. There is absolutely no difference between a gold farmer and a guy sitting at work farming the same thing over and over and accumulating a huge sum of credits. I've seen it in other games. I have a friend in City of Heroes that has 67 BILLION influence. If you sold his accumulation of gear he would easily be over 200 billion. He bought zero..nothing. it is all farmed. When he wants gear..he easily overbids anyone. The devs in this game built inflation into the game. The whole game is full of money sinks. That will have a bigger effect than junior using dads credit card and buying 5 mill credits.

Think about when the first expansion comes out and everything inflates....they should have devalued the credit and had earnings and expenses at 10% of what they are now. Games dont have real economies. stop trying to act like there really is supply and demand in a game.