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OP's and Sorcerers someone explain pls

STAR WARS: The Old Republic > English > Classes
OP's and Sorcerers someone explain pls

bearlol's Avatar


bearlol
01.24.2012 , 07:52 AM | #21
The game has been out a month, I am not one to defend the pvp, as I agree... it is aweful, but I have also fell victim to being killed in a stun from a operative from 80% with 13% expertise.

Resolve is an aweful system, with some obvious (and I mean blatantly obvious) room for improvement, to where it works like DR. Outside from the fact that seemingly 50-60% of stuns don't even add to your resolve bar, warrior snare goes through full resolve (via charge), and full resolve doesn't break current CC's so if you've been stunned for 4-5 seconds, you will probobly die before resolve even does anything. The fact that I can be stunned for 20 seconds and not feel an effect from resolve is just poor design, and I'm sure we can all expect a change to the mechanic.

With all this being said, this only really bothers me in Hutt Ball, in which is only enjoyable for Juggernaughts and Sorcerors anyways.

Tommyjc's Avatar


Tommyjc
01.24.2012 , 08:00 AM | #22
Quote: Originally Posted by chadicus View Post
I don't even know what to think. Not only does the "bubble blind" not cause full resolve, their 5 second stun doesn't either. Add to this their AoE knockback and perma-snare force lightning, I don't see why they aren't being nerfed as hard as Ops are. Don't even get me started on Tracer/Grav round spam that does more damage than a 9 second cooldown backstab..........
Simple, More people play sorcs. Ea's backing this game, get used to it.

SpaceJ's Avatar


SpaceJ
01.24.2012 , 08:04 AM | #23
Quote: Originally Posted by wintersnight View Post
you guys *****hed and moaned about OPs...now everyone has finished with them and are on to you and Mercs.....get ready....you have seen how hard they swing the nerf bat.
I whole-heartedly agree. Now that the babies got their way with one class, it's on like donkey kong for these mouth-breathers. Welcome to nerftopia, land of the salty tears!

Kyleslater's Avatar


Kyleslater
01.24.2012 , 08:30 AM | #24
Quote: Originally Posted by SpaceJ View Post
I whole-heartedly agree. Now that the babies got their way with one class, it's on like donkey kong for these mouth-breathers. Welcome to nerftopia, land of the salty tears!
Yeah I'd rather see my opponents op then see nerfs tbh.

Aramtrueshot's Avatar


Aramtrueshot
01.24.2012 , 09:54 AM | #25
Quote: Originally Posted by MBALLZ_IZHARI View Post
The stun effect from the bubble loses it's effect the next time you take damage with that in mind considering a sorc CANNOT crit for a 3-4+k in a single hit (sorry you got nerfed get over it) you can go right back to attacking the squishy target you were before it's not like he/she can drop you right after the stun (like operatives could before the patch).

Your rant is just (THEY NERFED X SO THEY SHOULD NERF Y) finger pointing.

Couple points on this...

1) The effect does lose its effect if hit.. but that happens rarely unless there is area effect going on.. which usually means I was popped out of stealth anyways. A 3 second blind that does not fill the resolve bar is vastly superior to a 1.5 second stun that fills the resolve bar completely.

2) You do not get back to attacking the squishy, because they will use that time to get range, snare, root or stun.. (because the resolve bar is not full) and begin kiting.

Where the talents exist on the trees, is disproportional to what they do if this nerf goes through. All I am saying is change the effect to a root, or move it elsewhere and give us something in its spot that helps with survivability.. not more dmg. Or make it not fill the resolve bar. Is there any 1.5 second stun in this game that fills the resolve bar?

btw- Let me clarify, not asking for a sorcerer nerf when it comes to the bubble, just asking for something different on jarring strike.. IF it goes through as is. I think Sorc's will get nerfed for other reasons.. but my point was to just show that the new jarring strike does not belong on the talent tree where its currently at.

Cyrric's Avatar


Cyrric
01.24.2012 , 12:22 PM | #26
Quote: Originally Posted by chadicus View Post
I don't even know what to think. Not only does the "bubble blind" not cause full resolve, their 5 second stun doesn't either. Add to this their AoE knockback and perma-snare force lightning, I don't see why they aren't being nerfed as hard as Ops are. Don't even get me started on Tracer/Grav round spam that does more damage than a 9 second cooldown backstab..........
Your just raging now, you don't even know what your talking about. Sorc stun does infact give a full resolve bar. And any Op that cant kill a sorc needs to work harder, you think people are just gonna give it to you? stand there and take it? Get real.

Lorthor's Avatar


Lorthor
01.24.2012 , 12:38 PM | #27
Quote: Originally Posted by Aramtrueshot View Post
Ok, so I will admit a majority of my fights as an operative are against sorcerers.. on my server I would guess in pvp a good 40% + of the pvp players are sorcerers.

With the incoming nerf will someone please explain how a 6th level ability for the ops can be totally negated by a 4th level ability the sorcerers can get?

Jarring strike WAAAAY up the talent tree (6 levels) is now 1.5 second stun that will fill up the resolve bar (re: silly). Backlash a level 4 talent will blind for 3 seconds everyone when the bubble bursts. And it does not fill up the resolve bar.. Huh?

So I open on a sorcerer, to maybe get 1k to 2k of damage if I crit (bubble absorbs 2500 I hear.. someone might enlighten me on this). I get blinded for 3 seconds and can do nothing, sorcerer gets up after 1.5 seconds, immune to all crowd control. Can get range.. root, stun, run away, re bubble etc... If I do break the blind, then I am re-crowd controlled because his ability did not fill the resolve bar.

Why on earth would I ever want to use jarring strike? Why does it cost so much now, and why is it so easily negated now?

I am really having a hard time wrapping my brain around this nerf on the ability...

1) Make it not fill the resolve bar, yes we will then stun.. but after the initial stun, which uses a GC and does lowered damage the fight is on... and you can break it.

2) Make jarring strike a root. Make it not fill the bar up, but make it root for 3 to 4 seconds. And move it down on the talent tree...

3) Replace the neutered jarring strike with something else that is an escape, or a talent that allows cloaking screen to wipe all bad effects upon use. That way we can use evasions for more than just a button we click before we combat cloak.


This change to jarring strike and doing nothing more than just nerfing it, really confuses me. It shows a fundamental lack of understanding of how the class works, how the flow of pvp goes, and most disturbing a serious lack of thought or creativity.

Am I wrong? I just know now whenever I meet a sorc with backlash its already frustrating.. now its useless.
I'm sorry if you are having trouble beating a sorc/sage that is spec'd Tele/Lightning and has to stand still and cast to do damage, the problem is you.
Terentatek
Loco - 50 healing Sage.

Aramtrueshot's Avatar


Aramtrueshot
01.24.2012 , 12:43 PM | #28
Quote: Originally Posted by Lorthor View Post
I'm sorry if you are having trouble beating a sorc/sage that is spec'd Tele/Lightning and has to stand still and cast to do damage, the problem is you.
Let me simplify this for you..

Is a talent that is 6 levels up on a talent tree that stuns for 1.5 seconds and fills the resolve bar.. better or worse than a talent 4 levels up a talent tree that blinds for 3 seconds, is area of effect, up more often, and does not fill the resolve bar?

Where does that make sense? Move the talent if the nerf stays as is, and put something else in its place.

Necroclysm's Avatar


Necroclysm
01.24.2012 , 12:50 PM | #29
Trying to compare this skill to just about ANYTHING else is stupid... especially when you choose to compare it to a mezz(learn the difference) that is about even with one you yourself possess.


As for why it maxes the resolve bar, the skill does a knockback in addition to the knockdown. I have seen many people knocked into a fire with it.
Doesn't sound like a big deal?
For comparison, using any other class' knockback(except for the one that you can add a root to, but that one doesn't deal tons of damage and come from stealth) to throw them into a fire and then stun them requires 2 GCDs. If they are right on the edge, they can easily walk out before you can cast the stun. If they have a leap move, even easier. To make matter worse, some of those stuns even have a travel time through the air, making it take even LONGER to actually stun the person.
You may not think that is a big deal, but there are a very large number of circumstances where the knockback attached to it is extremely beneficial.

I would be rather pissed if it was a 3 second knockdown with a knockback and backstab damage and DID NOT max their resolve. Do you WANT a repeat of early game rogue-level stunlock burst from WoW? That is an instant recipe for nerfs... which is now happening, imagine that.

As for now, when it is nerfed to 1.5 seconds, it maybe needs to only do partial resolve fill.
How many of you actually have a character on the PTR leveled enough to see if it still fills the bar? Not to mention you need one person on each faction to test it with. Cannot test it on a low lever player, as it will just kill them instantly anyway...
So before you whine about this **** of filling the resolve bar, why don't you find out if it actually DOES?



As for the post above me, a 1.5 second stun with backstab damage on it would be rather superior to a 3 second mezz that breaks on one point of damage, if you are using them for the same purposes.
Considering the mezz would best be used to keep people from hitting you, while the knockdown would be used to destroy someone, I am not sure why you are still trying to compare the two.
If the Sorc tried to use it like you were using Hidden Strike, he would get around 2500 damage max(on a VERY well geared sorc, with a crit) before it broke and you were free to react... Doesn't that make it worse than yours, since you can deal significantly more than that during the knockdown time, not even counting the initial damage from the skill? ...

Coldin's Avatar


Coldin
01.24.2012 , 01:36 PM | #30
Sure, the mez breaks on damage, but why would a sorc go right into a small damage skill? They're either going to prep up for a big damage skill, heal, or cast another bubble on themselves.