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Sorc/Sages mitigate more damage than tanks.

STAR WARS: The Old Republic > English > PvP
Sorc/Sages mitigate more damage than tanks.

ericdjobs's Avatar


ericdjobs
01.24.2012 , 11:26 AM | #1
I don't get it. A *DPS* spec'd sorc/sage can mitigate more damage done to them than a tank in PVP with the way shields currently scale.

Why is this? Why is a sorc/sage practically unkillable while my tank melts in a matter of seconds? Why are sorc/sages able to tank in PVP better than actual tanks?

The way the shield scales is crazy at the moment. Seriously. Something has to give. Either nerf it or make it a talent in the healing tree high up.


There's absolutely no reason that the 'glass cannon' should be mitigating more damage than a tank in PVP. With shields, sorc/sages can mitigate up to 15k damage vs a single person, in a single fight (multiple shields). When you see 3 dps unable to kill a sorc, yet the same 3 dps can drop your tank in under 4 seconds.. well; something is wrong.

All this on the class with the highest mobility in the game, the most group utility, some of the highest healing and high damage.

See the problem here? They get the best of ALL THREE WORLDS.

They mitigate massive damage like tanks.
They heal AMAZING amounts like healers.(I see sorcs regularly get 300-400k healing, no other class comes close)
They go AMAZING dps like DPS.

They are the holy trinity all in one (in pvp)

On top of aoe knockbacks, friendly pulls, etc etc etc...and people wonder why there's so many? Want to tank in PVP? Roll a sorc. Want to heal in PVP? Roll a sorc. Want to DPS in PVP?.............roll a sorc

come on this is seriously ridiculous

JohnSixteen's Avatar


JohnSixteen
01.24.2012 , 11:30 AM | #2
Well, if you think of a shield as just another heal instead of "mitigation" then I don't see what the problem is. It's on a cooldown and it only absorbs something like 2500 damage. There is nothing terribly OP about that.

It SHOULD take a while for a dps to kill an unstunned/uninterrupted healer... otherwise there would be no point to actually playing one. It doesn't make sense for a tank to EVER kill a healer 1v1.

If a healer can in turn kill you, then odds are it was a long fight AND they either outplayed or outgeared you which seems like the way it should be.

Most tanks I see take quite a while to take down if they are geared and play right. Especially if you know, they buddy up with a healer as they should be.

Raque's Avatar


Raque
01.24.2012 , 11:31 AM | #3
Are you trying to tank naked? Because if you are actually wearing gear tanks can mitigate 10x the damage of a Sorc/Sage in pvp.

Sathid's Avatar


Sathid
01.24.2012 , 11:34 AM | #4
Quote: Originally Posted by Raque View Post
Are you trying to tank naked? Because if you are actually wearing gear tanks can mitigate 10x the damage of a Sorc/Sage in pvp.
Hmm i wonder.

XoOKyoji's Avatar


XoOKyoji
01.24.2012 , 11:35 AM | #5
Quote: Originally Posted by Raque View Post
Are you trying to tank naked? Because if you are actually wearing gear tanks can mitigate 10x the damage of a Sorc/Sage in pvp.
+1. lmfao.

ericdjobs's Avatar


ericdjobs
01.24.2012 , 12:05 PM | #6
Quote: Originally Posted by Raque View Post
Are you trying to tank naked? Because if you are actually wearing gear tanks can mitigate 10x the damage of a Sorc/Sage in pvp.

Either you haven't PVP'd much, or you have only played against bad players.

I don't use tank gear in PVP, no, because it's pointless to do so. Mitigation/defense stats are currently *broken* and don't really provide any sort of benefit in PVP.. defense a little, shield/absorb? Lol.

A sorc who knows how to play, and uses his bubble properly, can survive more total damage than a tank. Easily.

It's obviously very out of line.. just look at all the threads about it. Same thing happened with operative before they were nerfed, sorcs are just next on the list. We just need to continue to be vocal about it.

Then again, maybe you think a class with the best control, damage, healing, survivability, and mobility is balanced? Eventually the number of sorcs will become even more ridiculous than it is now.. if things continue the way they are.

Vlaid's Avatar


Vlaid
01.24.2012 , 12:05 PM | #7
If I actually had a combat log, I think I would test this.
50 Commando - Atreus - Hyperspace Cannon (PVE West Coast)
Because there's more to PVP than open world PVP.

GhostBullk's Avatar


GhostBullk
01.24.2012 , 12:11 PM | #8
It's absurd that a class that is ranged also gets a sprint, and to top the sprint 2 roots to choose 1 oh and a stun oh and an interrupt oh and pointless to go healing because dpsed spec heals just as much

ericdjobs's Avatar


ericdjobs
01.24.2012 , 12:12 PM | #9
Quote: Originally Posted by Vlaid View Post
If I actually had a combat log, I think I would test this.
I honestly WISH I could. Of course I can't, so my claims are solely based from experience.

From what I have seen, in the hundreds of warzones I've played, the most difficult to kill players are well-geared and effectively played Sorcerors and Sages. And not just for me, the entire team.

I've seen countless warzones ending with (always) a sage/sorc sitting on 150-250k damage and 250-400k healing, on top of 75-100k protection, no other class even CLOSE. Sure, other classes will pump 300k damage, but no healing whatsoever.

They also have the best mobility and control in the game.

Like I said, if anyone seriously thinks the class with the best mobility, survivability, damage, healing, and control is balanced.... they should seriously rethink their assumption. I could care less to tell you the truth, my problem is that eventually 80% of the population is going to be playing sorc/sages as mains, you'll only need some tanks for PvE

Strenif's Avatar


Strenif
01.24.2012 , 12:16 PM | #10
I'd rather make tanks stats work in pvp then nerf sorcs/sages. But ya as a Vanguard I live just as long as assault in dps gear as I do shield in tank gear. I like the tank spec, charge is awesome and guard is massively useful in a pre-made.