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On a 1-10 scale, how happy are you with PvP?

STAR WARS: The Old Republic > English > PvP
On a 1-10 scale, how happy are you with PvP?

Steww's Avatar


Steww
01.24.2012 , 10:20 AM | #611
I would give it a 6/10. Ability delay and slight empire advantages are well documented already. For me it comes down to the mechanics of the warzones. Civil war is pretty well designed, though I do wish the side speeders dropped you a bit further away from the turret, it's laughable how quickly you can get back into the fight after dying.

Voidstar I really hate, we had a game where we were getting our asses handed to us we couldn't kill a damn thing because they had guarded healers and did a great job. We got a lucky plant and then sprinted ahead of the other team because when they finally did die we were so far ahead of them planting again. I also think each person should have an equal respawn timer, sometimes you win just on sheer luck where you kill a few guys right as the gate closes and you cap. Other times you can clear out a side but they respawn with an open gate and they're right back in the fight.

My only complaint about Huttball is that certain classes have advantages with the Huttball. I don't mind the Sages Rescue ability because there is at least a level of team work, but it's silly when a guardian gets the ball drops down below and then uses force leap to jump up to the end zone, by passing the most difficult part. Same with Shadows/sage ability to Force Armor and force speed. I feel like these abilities take away from the teamwork that can make huttball an enjoyable experience.

ForceCowboy's Avatar


ForceCowboy
01.24.2012 , 10:22 AM | #612
4/10

- Mirrors are not actually mirrors because of ability delay

- CC's is ridiculous. Every class has half a dozen CC's and only one CC break which is on an absurdly long CD.

- Only 3 Warzones and one is idiotic in the extreme.

- Sorcerer's. 'nuff said.

- Tracer Missile, Tracer Missile, Tracer Missile, Tracer Missile... dead.

- Melee is terribad. If you get close enough to attack, then you get stun locked and face melted while ranged can sit in the back and kill everything and not get CC'd at all.

- Ilum is a joke. There's no HP buff for the team that's outnumbed. ffs, Planetside had this feature and it was released a decade ago.


But after all is said and done, you have to PVP in order to play because the PVP armor is better for raiding than anything else you can get before you raid. So even though PVP is awful, everyone has to grind through it for their first set of gear so they can start HCM raiding.

Boardwalker's Avatar


Boardwalker
01.24.2012 , 10:30 AM | #613
Quote: Originally Posted by Cutnail View Post
I am glad you are. You must be an operative/scoundrel 3 hitting people or a sorcerer/counselor getting 11 medals in a bg.
Actually, no, I'm a sniper. If any class out there could complain, it would be snipers. But I'm having a blast. Yes, I'm level 50.
They can adjust the game all day but they can't help the issue between the keyboard and the chair.

teyngodown's Avatar


teyngodown
01.24.2012 , 10:36 AM | #614
Quote: Originally Posted by ForceCowboy View Post
4/10

- Mirrors are not actually mirrors because of ability delay

- CC's is ridiculous. Every class has half a dozen CC's and only one CC break which is on an absurdly long CD.

- Only 3 Warzones and one is idiotic in the extreme.

- Sorcerer's. 'nuff said.

- Tracer Missile, Tracer Missile, Tracer Missile, Tracer Missile... dead.

- Melee is terribad. If you get close enough to attack, then you get stun locked and face melted while ranged can sit in the back and kill everything and not get CC'd at all.

- Ilum is a joke. There's no HP buff for the team that's outnumbed. ffs, Planetside had this feature and it was released a decade ago.


But after all is said and done, you have to PVP in order to play because the PVP armor is better for raiding than anything else you can get before you raid. So even though PVP is awful, everyone has to grind through it for their first set of gear so they can start HCM raiding.
1. Both sides experience ability delay its the animations they need to work on
2. Most have 2 some classes get snares/roots but half a dozen is ridiculous
3. Sorcs/sages really only have an advantage in huttball outside of that they're not bad
4. LOS= tracer missle fails
5. Stop trying to fight thier whole team by yourself....work as a team and melee is fine
6. The outnumbered team doesn't need a buff. An instanced Ilum with a pop cap would fix this.
7. If you think you can't do HM's in regular 50 gear then you my friend are terribad as you so delightfully put it. You don't HAVE to pvp. Do the hardmode FPs get your tionese crystals get your low tier pve gear and work from thier its not rocket science.

WaywardOne's Avatar


WaywardOne
01.24.2012 , 10:37 AM | #615
7/10

I give it high marks because it's almost as good as any pvp I've seen in an mmo. I have no doubt that SWTOR will get better; the potential is there and a solid team is at the helm.

I'm having fun with my guardian despite imbalances between classes and factions.

But I would drop this game in a second if there was a pvp MMO without heals and CC-spam-from-hell.

kingcarmel's Avatar


kingcarmel
01.24.2012 , 10:38 AM | #616
0. Pvp in this game is bad. I used to enjoy it when I wasn't 50. Now that I am and see the end result, its a major let down. I am a scoundrel but never went dps spec always healing. So nerf or no nerf, still have other classes that are op in my opinion. You know the ones that throw pebbles or spam lightning? How about the ones who take no damage and hit like trucks? I'm sure you've seen them around. Did I mention the resolve bar does NOT work one bit? How about when its full and I'm still getting stunned andy slowed that my two minute cooldown break affect gets refreshed? That wouls be neat.

Sorry I got carried away. Anyway like I was saying before the rage took over, pvp is terrible. As long as you have two sides(sith and rep) (ally and horde) there will always be one side with an abundance and the other with few. That being said, I do enjoy hitting buttons watching them light up but no activation. Also I thoroughly enjoy the graphics in ilum when there is a massive battle going on. You know the one I'm talking about, the one where it skips worse than kids at recess with chalk.

Finally the point I'm trying to get to is unless they fix issues with their jurassic engine and get creative with the pvp rewards. I don't know maybe gear that doesn't look like the other classes. For me gunslinger looks just like mine (soundrel) just a different color. Pvp offers nothing exciting. Bring back pvp that mmos started with, no sides, all items drop on death and maybe just maybe a player base that doesn't compare games to the only one they grew up on and in my opinion the death of real skill based mmo pvp. You might of heard of such a title. I think EA bought rights to it to. Its called WOW.

Please someone make a game for pvpers and not for raiding dungeons or being a carebear. If I wanted to hit the same buttons on the same mobs id play single player. I know the game is still in its infancy of launch, but they were making it forever. The little things that you would not think would be issues still. Ie mouse glitch, ui broken, and lettuce not forget the broken raid frames in wz when premade.


I know I have no room to talk but complain less about classes being op and learn how op yours is except commandos and mercs. Sorry you guys got shafted.

There is definately potential in this game, just don't see it. Not now, maybe in a couple years...

Zefos's Avatar


Zefos
01.24.2012 , 10:41 AM | #617
7½ the item bag part is what drags it down for me :S otherwise i really enjoy the PvP

aeterno's Avatar


aeterno
01.24.2012 , 11:02 AM | #618
8/10

I think its fun and I have the good fortune of being on a faction balanced server.

Considering that PvE is even a bigger lottery I dont mind the loot bag system much either, even if my expertise to date is just above 200.


Only thing that ROYALLY peeves me off is fighting tooth and nail for a WZ win for it to then not count towards the daily/weekly total.

ffs BW... I mean wth is that... I don't even... WAT?

FriarChuggs's Avatar


FriarChuggs
01.24.2012 , 11:09 AM | #619
6/10. I have a ton of fun, but it isn't without occasional glaring reminders that this game is still being polished.

Pros:
Very well designed Warzones that reward team play, and occassionally produce extremely tight games. I get a decent variety on our server. I like the medal mechanic. I like how tanking works.

Cons:
BUGS -- bugging daily rewards and ability lag are the two biggest problems, the latter will be truly game-breaking if ranked WZs become a reality. Failing interrupts and knock=back abilities which send enemies in unpredictable directions due to server-side lag are major issues in PvP.
Class balance is okay, but not quite perfected yet. Given how close things are at this early stage though I have quite a bit of faith it will be ironed out.
Pop balance in Ilum. Basically breaks world PvP, though my server isn't as bad as some.

Deymian's Avatar


Deymian
01.24.2012 , 11:14 AM | #620
5/10

It is what it is...but it's not enough. I would like to see some actual Open World PvP that means something. Would love to see some sort of Guild Fortress system where you can sink some of the millions of credits we have sitting in the bank. Something similar to (yeah I'm saying it) Shadowbane where you would be able to build and defend an Entire Fortress. You would have control areas on one big open map that would dictate your guild's fame. Call me crazy (and I'm sure you will) but I would like to see some freakin action in PvP, make it mean something. Give me aspirations to control the whole freakin map. Make me want to take a scout group out and sneak up on a lightly defended control point. Make me feel a sense of urgency as my Fortress is being layed to siege by the Republic. Make me feel something other than HUTTBALL FFS.

Just saying.....