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Bag RNG System: Aging Poorly


Aracnyx's Avatar


Aracnyx
01.24.2012 , 09:52 AM | #431
Really great ideas! Don't let this get lost in the abyss of suggestions! :P lol

Tumba's Avatar


Tumba
01.24.2012 , 10:01 AM | #432
Quote: Originally Posted by Aracnyx View Post
Really great ideas! Don't let this get lost in the abyss of suggestions! :P lol
Exactly, there are so many good suggestions, but I feel this is the best for this particular issue.
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indelible's Avatar


indelible
01.24.2012 , 10:06 AM | #433
Quote: Originally Posted by JackKerras View Post
I personally think the solution is a complete rewrite from the ground up.

I also think that a solution that won't spend thousands and thousands of dollars' worth of BioWare's excess time is one that won't take a huge period of time to program; a little scripting, a pretty big hunk of designwork (to make sure the quests for each class/spec are viable) and a release is as far as we are away.

Changing bags to give more commendations is a huge grind that you can barely see any of your work in. Adding quests where you can watch your numbers tick upwards due to actions you are directly taking seems much more interesting to me.

Hell, you could even change it to say, instead of 'do 25 objectives', 'do 5 games wherein you do at least 5 objectives'. THAT would make people work hard in -each- game instead of just plowing through all their Huttball passes with guildies in one game, as some in this thread have come to fear.
Wrong.

Commendations prices on items are quite obvious on vendors, and the amount of commendations you have are quite obvious in your inventory. You can see your numbers going up, and you know the difference between winning or losing.

You just don't like the idea so you came up with a rubbish way of dismissing it.
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andre's Avatar


andre
01.24.2012 , 10:47 AM | #434
OP is strong with the force !
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Ruwe's Avatar


Ruwe
01.24.2012 , 11:01 AM | #435
Quote: Originally Posted by indelible View Post
Wrong.

Commendations prices on items are quite obvious on vendors, and the amount of commendations you have are quite obvious in your inventory. You can see your numbers going up, and you know the difference between winning or losing.

You just don't like the idea so you came up with a rubbish way of dismissing it.
So tell me, o great insulter of innovative ideas, how is it fair that you've been lvl cap for a month and I've been lvl cap for 3 days and I have more/better PVP gear than you do, hmm? Care to expound upon the rubbish statement?

He isn't alone in disliking a completely random roll for gear, as is evidenced by the 13,000 views this thread has.

Now if you had made your statement something like:

"When you open a bag you get three centurion commendations, if they would remove the completely random aspect of getting awsome gear and make it a grind fest that would level the playing field, I see no reason to implement your idea."

Then I would have politely disagreed with you, but so far this has stayed a mature thread with little to no trolling, lets please keep it that way.

If you have a genuine idea on why you claim the idea is rubbish and the current system is fine and fair for everyone, then by all means please present it and we can have an adult conversation without resorting to insults.
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pleinar's Avatar


pleinar
01.24.2012 , 11:06 AM | #436
Anything that removes RNG has my vote.
Give us something to work against.
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JackKerras's Avatar


JackKerras
01.24.2012 , 01:06 PM | #437
Quote: Originally Posted by indelible View Post
Wrong.

Commendations prices on items are quite obvious on vendors, and the amount of commendations you have are quite obvious in your inventory. You can see your numbers going up, and you know the difference between winning or losing.

You just don't like the idea so you came up with a rubbish way of dismissing it.
You're absolutely right. You -can- get more and more commendations as you go along. That said, it takes -many- commendations to buy something, and you have to open a bag for, what is it, one to three?

That -is- technically seeing progression.

That said, that progression is something you can do whenever you finish your daily or weekly, or whenever you manage to scrape together enough Commendations to buy a bonus bag; that's a bit north of eleven hours of work.

So every day, you get to progress one time. If you play for literally sixteen hours a day, you get two a day.

There's nothing that you're working -towards- in most of these cases. It's just playing an absolute ton, or winning your one game per day before you stop queueing, then scratching off your ticket and seeing what you got.

In my system, every game you play, the -actions you take for your team-, not whether you win or lose or game the system into spitting out extra medals, are rewarding you. The simple Medals (DPS, healing, etc.) that you can get for doing your specific role in combat keep you from completing the quest too fast, but interacting often with objectives is required, getting right into the fight is necessary, and AFKing through a winning game (and I've carried -plenty- of AFKers to a victory) will do none of those things.

This is a system to reward effort, equal parts making the game's rewards more consistent and social-engineering better play out of the majority of players who are not good at the game. And it's to make folks like me, who think that getting items because of lottery tickets you essentially get on welfare, is *********** boring and unrewarding even if you -do- end up geared to the teeth.

It's actually effecting progression. It's making a positive change in the way you play that is reflected in your stepped quests and gets you closer and closer to gear by completing specific objectives in-game, not just by appearing and playing Team Deathmatch and hoping you've got a Sith with Force Sprint on your Huttball team.

Presence should go more or less unrewarded, or go rewarded with lottery bags that are basically bonuses.

Playing hard, getting to objectives, and doing what your class does best should bear consistent fruit and allow you to progress even if your luck in the welfare lottery isn't so great.

asinthe's Avatar


asinthe
01.24.2012 , 01:53 PM | #438
Another thing I'm having trouble understanding is why do the bags drop commendations that are to purchase gear a tier below instead of gear of the same tier as the gear tokens? I honestly have no interest in Centurion pieces - for the slots I'm missing Champion gear for the Centurion gear would be a downgrade aside from expertise.

Eradicatelol's Avatar


Eradicatelol
01.24.2012 , 03:18 PM | #439
Quote: Originally Posted by pleinar View Post
Anything that removes RNG has my vote.
Give us something to work against.
^^^^^
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csward's Avatar


csward
01.24.2012 , 03:48 PM | #440
Bumped for support. Great post OP.