Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Swtor= dog on a chain?


Falkelord's Avatar


Falkelord
01.24.2012 , 12:36 AM | #141
Quote: Originally Posted by Taurusaud View Post
You are not wrong, as anyone who has played WoW knows. Compared to this game WoW is the exact same. There are quests on every planet you choose what planet you want to quest on, you don't have to pick up any quests you don't want to progress through the game, there is tons of exploration and locations that have nothing to do with quests, there are tons of hidden quests, etc. Every time you level up you can choose a completely different route.
Fixed your post, you're welcome.
http://mrlizard.com/rants/why-havent...ixed-this-bug/

Quote: Originally Posted by battlebug
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

Sai-to's Avatar


Sai-to
01.24.2012 , 12:38 AM | #142
Quote: Originally Posted by Ansultares View Post
The lack of quests is brutal. People complain about comparing WoW zones to SWTOR planets, and I guess they make a fair point in the sheer size of the zones, but look at the content.

Compare STV to any SWTOR planet. One WoW zone easily eclipses any SWTOR planet I've come across. Maybe not in sheer size, but definitely in sheer content. I guess playing into this is that content is more heavily restricted here based on class, but even so. There's a seriously underwhelming amount of quests on practically any planet.

That's not true at all. Each planet in TOR are easily multiple zones in WoW. Additionally, there's more quests available in TOR than WoW... there's so many sidequests that people complain that there's too many.

Add to that the FPs, Story quests, and PvP, and TOR has WAY more content than WoW did at launch, and more content than any MMO ever has at launch.

PjPablo's Avatar


PjPablo
01.24.2012 , 12:40 AM | #143
Quote: Originally Posted by Sai-to View Post
That's not true at all. Each planet in TOR are easily multiple zones in WoW. Additionally, there's more quests available in TOR than WoW... there's so many sidequests that people complain that there's too many.

Add to that the FPs, Story quests, and PvP, and TOR has WAY more content than WoW did at launch, and more content than any MMO ever has at launch.
Based on wowhead and torhead its like 9500 to 4200 / wow to tor in quests. Keep in mind that torhead is pretty jacked up right now and counts quests multiple times.

Hunterzen's Avatar


Hunterzen
01.24.2012 , 12:41 AM | #144
Quote: Originally Posted by jarjarloves View Post
are you saying those games aren't leading you by the leash? Cause all of them very clearly are.

Even Sandbox MMOs like SWG was just leading you on a leash
Can you explain to my how this statement is true? Did you ever play SWG pre nge/cu? Atleast in WoW which I don't play you have different regions on different continents and places in between that are the same level.

failr's Avatar


failr
01.24.2012 , 12:42 AM | #145
Quote: Originally Posted by PjPablo View Post
Based on wowhead and torhead its like 9500 to 4200 / wow to tor in quests. Keep in mind that torhead is pretty jacked up right now and counts quests multiple times.
Probably due to the fact that almost every quest has a bonus quest with a name, I wonder if torhead counted those too.

failr's Avatar


failr
01.24.2012 , 12:44 AM | #146
Quote: Originally Posted by Sai-to View Post
That's not true at all. Each planet in TOR are easily multiple zones in WoW. Additionally, there's more quests available in TOR than WoW... there's so many sidequests that people complain that there's too many.

Add to that the FPs, Story quests, and PvP, and TOR has WAY more content than WoW did at launch, and more content than any MMO ever has at launch.
Is "each" planet really bigger in TOR? I mean zones like Tatooine which is probably the biggest, where the zone is just separated into several segments with impassable terrain making it appear bigger, or Nar Shadda which is even worse where only 20% if not less of the zone you can actually go to, or corelia etc

As for the argument that "every MMO" out there leads you on a leash, that is just wrong, try UO, EVE or Darkfall

Tirfin's Avatar


Tirfin
01.24.2012 , 12:44 AM | #147
I guess the question for the OP is what makes it feel linear? Is it the class quests? Is it the fact that you can complete most everything on the first couple of planets without much searching? Or do you feel like the game isn't allowing you to go anywhere whenever?

Personally I find myself at this point refusing multiple quests on every planet, abandoning quests I never got around to, and going back to planets I have already traversed to see some of the stuff I missed the first time. For me that's pretty non-linear. But if I stuck to the class quests, yea, it's pretty linear, and if you compare it to a game like Skyrim, it's like following a bunch of brick roads from point A to point B. that being said, there are a lot of different point As and Bs.

Hunterzen's Avatar


Hunterzen
01.24.2012 , 12:51 AM | #148
Quote: Originally Posted by Hanscholo View Post
All other MMO's are the same to say otherwise is either ignorant or just plain wrong for the sake of it.

ALL have quest hubs, ALL have linking quests between them and ALL have quests you can pick up along they way.

Tell me how does SWTOR differ so dramatically that it needs to be commented on?
Wrong idiot, ever heard of planetside or SWG?

Fezzhan's Avatar


Fezzhan
01.24.2012 , 12:57 AM | #149
Quote: Originally Posted by qwertydood View Post
Uh...no it doesn't?

There are significantly more zones per level range per faction in WoW than there are in this game. That is a fact. Therefore, WoW is less linear.

/thread
at low levels yes... when you reach 40th level you have 3 choices... and anfter 60 1 or 2...
In any case if you arent a mage is boring travel from one continent to an another..
I would like to see how these ppl whinin' about linearity (yes TOR is linear btw but for me isnt a problem) with a more complex game... they would whine about scattering and difficulty to go from one planet to an another just to deliver a quest...

zzzzzzzzzzzzzz

Fezzhan's Avatar


Fezzhan
01.24.2012 , 01:06 AM | #150
Quote: Originally Posted by archifikoss View Post
It's a Bioware game, they have always been very linear.
The 1st Baldurs gate wasnt so linear.. The story had a path but you wondered around for many and many zones...