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Gunslinger is to weak compared to other classes

STAR WARS: The Old Republic > English > PvP
Gunslinger is to weak compared to other classes

FuriCuri's Avatar


FuriCuri
01.24.2012 , 12:20 AM | #291
Quote: Originally Posted by CupieFoxtail View Post
I prefer it this way
I like being special and kicking ***
Yeah, thats a very good reason to leave this class in gimped state.
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CupieFoxtail's Avatar


CupieFoxtail
01.24.2012 , 12:22 AM | #292
Quote: Originally Posted by FuriCuri View Post
Yeah, thats a very good reason to leave this class in gimped state.
Gimped? You missed the part where I said kicking ***
See: not gimp
I'll take a buff though but I won't hear it when everyone is crying over my gunslinger being a god incarnate!

FuriCuri's Avatar


FuriCuri
01.24.2012 , 12:24 AM | #293
Quote: Originally Posted by CupieFoxtail View Post
Gimped? You missed the part where I said kicking ***
See: not gimp
I'll take a buff though but I won't hear it when everyone is crying over my gunslinger being a god incarnate!
If you're kicking on gunslinger, then you'll be a death machine on sage/commando. Thats the problem.
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CupieFoxtail's Avatar


CupieFoxtail
01.24.2012 , 12:27 AM | #294
Quote: Originally Posted by FuriCuri View Post
If you're kicking on gunslinger, then you'll be a death machine on sage/commando. Thats the problem.
I doubt it
This class just jives really well for me

contacts's Avatar


contacts
01.24.2012 , 12:37 AM | #295
i personally think my GS kicks *** but hell yeah throw some love our way. always more *** to kick

DarthSunshine's Avatar


DarthSunshine
01.24.2012 , 12:59 AM | #296
Quote: Originally Posted by Mazikeen View Post
For the Gunslingers/Snipers whining about getting jumped:

Debilitate
Leg Shot
Flash Bang

Yeah, those
^^^^ This

I don't have much trouble stopping a jumper. Pulse Detonate, leg shot, hit him hard, aimed shot with knock back, leg shot again. More damage and finish with a dirty kick. Congrats you destroyed a melee class.

FuriCuri's Avatar


FuriCuri
01.24.2012 , 01:01 AM | #297
Quote: Originally Posted by DarthSunshine View Post
^^^^ This

I don't have much trouble stopping a jumper. Pulse Detonate, leg shot, hit him hard, aimed shot with knock back, leg shot again. More damage and finish with a dirty kick. Congrats you destroyed a melee class.
Is there a resolve system in that imaginary game you're describing?
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CupieFoxtail's Avatar


CupieFoxtail
01.24.2012 , 01:02 AM | #298
Quote: Originally Posted by FuriCuri View Post
Is there a resolve system in that imaginary game you're describing?
Knockbacks don't give very much resolve.

Stormlorr's Avatar


Stormlorr
01.24.2012 , 01:02 AM | #299
Quote: Originally Posted by Samsky View Post
We have decent burst on sages and other gunslingers, and that's about it. On other classes it's mediocre. On tanks, it sucks donkey balls, it's not burst, it tickles.
I play a mercenary and I gotta agree, Idk why but heavy armor ruins gunslingers. He can trinket, use all of CDs and still struggle. Hell, half the time I can just lazily start shooting back and kill him without a fuss. Its not even challenging because they dont try to los, even the smart ones dont start moving until they realize that I can out turret them ( and its usually too late).

FuriCuri's Avatar


FuriCuri
01.24.2012 , 01:03 AM | #300
Quote: Originally Posted by CupieFoxtail View Post
Knockbacks don't give very much resolve.
Please, read his whole post and count CC he imagined he can use on single person.
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