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Swtor= dog on a chain?


Minack's Avatar


Minack
01.23.2012 , 10:44 PM | #111
Quote: Originally Posted by Surakis View Post
And that is what moving goal posts looks like. Crush a point being made and suddenly they're off to make another, irrelevant point.

/golfclap

Yes because the blatantly linear aspect of TOR couldn't possibly affect the way the game feels when played.

Let me move that goalpost just a little closer for you...

Jswizzle's Avatar


Jswizzle
01.23.2012 , 10:45 PM | #112
The single player with co-op was last weeks catch phrase. Or so I thought.

Surakis's Avatar


Surakis
01.23.2012 , 10:46 PM | #113
Quote: Originally Posted by Minack View Post
Yes because the linear aspect of TOR couldn't possibly affect the way the game feels when played.

Let me move that goalpost just a little closer for you...
That wasn't the point being made. I countered that just being able to fight in areas where your are effectively out-leveled doesn't make the game non-linear or a sandbox game.

Minack's Avatar


Minack
01.23.2012 , 10:48 PM | #114
Quote: Originally Posted by Jswizzle View Post
The single player with co-op was last weeks catch phrase. Or so I thought.
You're right. It's about as stale as TOR's endgame right now.

discosoc's Avatar


discosoc
01.23.2012 , 10:53 PM | #115
Quote: Originally Posted by Bowlan View Post
Load of crap. WoW is just as linear as any other MMO.
I think what he means is that in WoW, you have options for where you level. There are usually 2 or 3 different zone in any given level range to choose from. In that aspect, there are more leveling options available.

The difference is that the story in WoW is faction and zone dependent, and in SWTOR it is class dependent. When you level up in WoW, it doesn't matter if you are a Paladin or a Warlock or whatever; you will experience the same story and questline as everyone else there, for better or for worse.

In SWTOR, as you progress through your story, you get absolutely no reference to what else is going on in the galaxy. There are no side remarks in conversations about how "recent intelligence from an Imperial Agent has provided us with an opening" or whatever, which subtly tie the stories together.

The end result is kind of the same though. In WoW, you would inevitably move from one zone to another, experiencing a loosly-connected plot line. When you roll a new character, you can choose to level in a different set of zones. In SWTOR, the same is true.

SnoggyMack's Avatar


SnoggyMack
01.23.2012 , 10:58 PM | #116
Quote: Originally Posted by Minack View Post
Let me move that goalpost just a little closer for you...
Cundiff will still miss. :P
Snoggy Mack
My Blog
My quote: "All the other kids with the pumped up Sith, you better run, better run, faster than my blaster"

Birdmen's Avatar


Birdmen
01.23.2012 , 11:01 PM | #117
Quote: Originally Posted by Bowlan View Post
Load of crap. WoW is just as linear as any other MMO.
Just not as linear as this game.

TheFieryBalrog's Avatar


TheFieryBalrog
01.23.2012 , 11:04 PM | #118
Quote: Originally Posted by Jswizzle View Post
All games are linear. Look up the definition. All games essentially put you in a giant box. You can't leave the box, you can't do anything other than what is programmed into the game.
False. Linearity is a spectrum. Saying "all games are linear" is meaningless and entirely ignores how people use the word with respect to games. I suggest you learn a little about game design before making flat-out false statements.

Jswizzle's Avatar


Jswizzle
01.23.2012 , 11:07 PM | #119
Quote: Originally Posted by TheFieryBalrog View Post
False. Linearity is a spectrum. Saying "all games are linear" is meaningless and entirely ignores how people use the word with respect to games. I suggest you learn a little about game design before making flat-out false statements.
Did you just make that up? lol Linear is from the latin. Drawn by lines. It's a mathematics term

Mannic's Avatar


Mannic
01.23.2012 , 11:08 PM | #120
Quote: Originally Posted by Bowlan View Post
How is this different from any other MMO?
Play Eve Online.

Theme-park isn't the only model for an MMO. MMO's don't even have to have levels. Progression can be a money-based progression rather than levels. End game can be designed around players and guild politics rather than instanced content. There are no established rules for how things have to be other than there needs to be the ability for many players to play the game online at the same time. The problem is there are 3 million MMO'ers out there who started with WoW and think WoW is synonymous with "MMO" even though WoW is just one type of MMO.

WoW is just the one that all the big publishers copy because it worked for Blizzard. (Note, it hasn't really worked that well for anyone else, but apparently they don't take note of that.)