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Unsuscribe already ? Top 2 things that would had made you stay

STAR WARS: The Old Republic > English > General Discussion
Unsuscribe already ? Top 2 things that would had made you stay

JediZenn's Avatar


JediZenn
01.23.2012 , 10:14 PM | #51
I haven't quit, but I'm kinda thinking about it.

1: No server transfer option. - I have a level 28 Jedi Sage, the server I happened to pick sucks. After spending 3+ hours trying (and failing) to get a group for the 3rd Flashpoint...I'm finding it hard to get up the energy to even load up the game again. I don't want to start all over, doing the same quests (3.5 planets worth!) all over again. I'd LIKE to move him to a higher population server so I can hopefully find people to actually play with.

2: Some form of "dungeon finder" as others have stated..."/1 Sage LFG for Mandalorian Raiders" got old REAL fast.

Creedom's Avatar


Creedom
01.23.2012 , 10:26 PM | #52
I canceled my sub, however, I started out with a 3 month subscription so I still have 3 months left. Bioware has that amount of time to show me what they can do.

Responsiveness needs to be addressed. This ability lag is gamebreaking in certain instances. Especially if you're talking about PvPing competitively, which is another issue...

PvP is simply broken. Balance is horrendously off. Just look at the class composition on PvP servers. Everybody is rolling the facerollers. When you are in a warzone with 80-90% one class(*cough* Inquisitor) you are doing something wrong.

Then there's the the framerate loss in warzones. On some rigs its laughable. What amazing graphics is this game running that's choking my processor so badly? I don't see it.

Open world PvP was a lie.
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DJavelin's Avatar


DJavelin
01.23.2012 , 10:30 PM | #53
1. If this game had made a bold move, and allowed for only 3 classes on each side. Trooper, Smuggler and Jedi on Republic, Sith, BH and Op on Empire. Give every Jedi Force push, pull and lift and the ability to throw a big ole rock, and give every Sith force lightning, force choke, pull and push as the mirrors and allow players to chose to use either 2 sabers, 1 saber or a double saber. Make the two ACs be Counsular/Sorceror vs Jedi Knight/Sith Warrior, and make the three trees for Counsular be Shadow, Sage and Healer, and JK be 1h tank, 1h DPS (more balance between force and saber combat) and Dual Wield. Once you pick the AC, the story should take off just like they already do, story wise.
2. Switch the weapons on Vanguard/Commando.

In my opinion it is kind of ridiculous that they decided to restrict the force abilities of force users. Let the talents dictate what we decide to improve, and as such, use. Where the game sits now, the Jedi and Sith feel, well, lacking a certain "epicness" and a real sense of what it is to be a Jedi. For a company famous for creating games that allow you to build the character that you truly want to play, and to build and customize your character become the Jedi/Sith you really want to play. The force is only limited by the genuine inginutiy of the user, the game should have allowed each player to craft their Jedi as such. I understand this is much harder to do, and balance in an RPG, but if BW really wanted to craft a truly original and epic game, they should have headed more towards a sandbox style of game creation, and made it so the balance came in that abilities are different, not worse or better.

Lord_Itharius's Avatar


Lord_Itharius
01.23.2012 , 10:32 PM | #54
1. FPS Fix.
2. FPS Fix.
3. FPS Fix.
4. FPS Fix.
5. FPS Fix.

Whoops, that's 5 things.
"can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out." - battlebug

Hunterzen's Avatar


Hunterzen
01.23.2012 , 10:35 PM | #55
Yeah they need to take some notes from the sandbox awesomeness of Star Wars Gaxalies Pre NGE, and apply it to this game, but that would be impossible with out redesigning the whole game.

Saedon's Avatar


Saedon
01.23.2012 , 10:36 PM | #56
In no particular order of importance:

1. Instatravel from planet to planet. E.g. Make orbital stations and starports optional. Star Wars Galaxies had a decent system for this: you could either launch your ship and fly manually (which was awesome) or you could use a terminal.

2. Galactic trade network needs the ability to search for item name and a return to being able to pick your subcategory (e.g. chest, hands, etc.)

3. Speeders are ugly. The only one I've seen that I like is the standard taxi you see on a lot of planets that looks similar to the speeders on Endor.

4. Speeders should come earlier on. I didn't mind walking speed for the first two months but at this point I find it really, really tedious.

5. It's SW, allow us to turn in missions via holocall. If we have to deliver data allow us to do it "electronically." Walking back to the same NPC over and over is an incredibly boring time sink. Time sinks can be done well if you can make the player feel like they're accomplishing something in the meantime - this is classical conditioning 101 and it's a basic premise of MMO psychology. SWG had a fairly involved crafting system and it took quite a bit of time to mine resources, buff up, craft subcomponents, craft items, craft factory crates, make sure maintenence is paid, etc. But the whole time you felt like you were actively working towards something and this made it interesting.

6. Space in this game is uninspiring to say the least. An Eve (lite) or SWG style space system would be phenomenal. No rails - an actual open, uninstanced space sim with regenerating PvE content (such as static battleships).

7. Character customization. It sucks looking like a quarter of the other characters you see. It also sucks not being able to use a variety of weapons. Having everything severely class restricted makes for an uninteresting and non-diverse atmosphere. An appearance equip option with few to no class restrictions would be great. Being able to use different types of lightsabers or ranged weapons would also be great. I know there would be the issue of damage, but it would not be difficult to work out.

SnoggyMack's Avatar


SnoggyMack
01.23.2012 , 10:37 PM | #57
Quote: Originally Posted by Buur View Post
Hmmm... hard to pick 2. I will go with:

1. Dungeon Finder
2. Some form of DPS parser
The amount of MMORPGs I've played to end-game without ever needing to use either of those things really really makes me wonder why some of you folks bother playing video games at all.

A DPS parser forced you to leave a video game?

That's ...

wow that's insane.
Snoggy Mack
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My quote: "All the other kids with the pumped up Sith, you better run, better run, faster than my blaster"

Aedoneus's Avatar


Aedoneus
01.23.2012 , 10:38 PM | #58
#1 Skill lag regardless of low latency is my major problem, makes doing anything impossible to enjoy.

#2 Lack of Customization between armor sets, tired of looking like everyone else.
[Veela] Sieg - 50 Juggernaut

Jamox's Avatar


Jamox
01.23.2012 , 10:39 PM | #59
Theres a pretty long list of whats wrong with the game

My top 2 are Lag/FPS ( But thats my PC's fault ) Spending some cash now as we speak
No Addons, after being Spoiled... Well The basics of the UI are Just too Basic

But a month in the game and give up? NO Way. Just too many things good about the game

kasanth's Avatar


kasanth
01.23.2012 , 10:41 PM | #60
1) The game is up and running.

2) If I am still having fun (and I am)