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Swtor= dog on a chain?


BothanFourTwenty's Avatar


BothanFourTwenty
01.23.2012 , 10:04 PM | #81
Quote: Originally Posted by Ansultares View Post
I'm asking for as much content, and generally as well laid out, as vanilla WoW had. So, no outlands, no northrend, the only thing behind the grey wall was a huge dirt patch, the airport was a nono and getting caught there could get you banned, etc.etc.etc.

WoW haters keep acting like it had no content at release, like both factions had a linear progression they were shuffled through from one zone to the next, but it was nothing like that. I'd say it easily had twice the content SWTOR has, at release.
I played from day 1 in WoW vanilla and it had about the same amount of content that ToR has now, maybe a couple of zones more. If you are counting each planet in Tor as a zone then you are wrong. Hoth and Tattooine together by themselves are as large or larger than Kalimdor.

JediZenn's Avatar


JediZenn
01.23.2012 , 10:05 PM | #82
Quote: Originally Posted by Ansultares View Post
It doesn't absolve a game of offering bad content, either.

At some point on Hoth I felt like I was completing my class quest, plus two side quests, and ignoring one heroic quest, per zone. It felt so repetitive because each quest hub basically had the same setup.

I don't understand how people skip planets. What do you do, spend 1hr running across the entire planet, doing the three class quests on that planet along the way? How do you substitute for the XP, through flashpoints or warzones, or are you one of those people who skip bonus series' in order to "maintain the challenge?"
K.

How is any of that different from WoW 1-85? All you do in WoW from 1-85 is collect X items drop a specific mob, or kill X of that mob. You go from your starter area, to just outside your starter area, to connecting zone, to connecting zone...repeat, till Outlands, then do those zones 1 by 1...then Northrend, 1 by 1...then Cata zones, 1 by 1. All the same basic content (although admittedly some of the Cata quests were pretty fun, finally).

I didn't say anything about skipping planets, but just like in WoW, you can't skip Outlands, you have to do it. Same deal here.

You can go to (nearly) any zone in WoW at level 1...outside of Outlands, Northrend, and Cata zones. You'll die, but you can go. Same thing in TOR.

Bottom line here is, SW:TOR is not MORE linear than any other MMO. Its equal.

Also, MMO's are linear, period, thats just how it is. Linearity is basically required in the MMO setup.

Sai-to's Avatar


Sai-to
01.23.2012 , 10:08 PM | #83
Quote: Originally Posted by BothanFourTwenty View Post
I played from day 1 in WoW vanilla and it had about the same amount of content that ToR has now, maybe a couple of zones more. If you are counting each planet in Tor as a zone then you are wrong. Hoth and Tattooine together by themselves are as large or larger than Kalimdor.

Counting all content in TOR, and not just the Planets (which count as MULTIPLE zones in WoW each)... it has significantly more content than WoW did at launch. It's funny when people even try to claim it WoW had as much... and a riot when they try to claim it had more.

In fact, TOR has released with more content than any other MMO before it (at their respective releases).

MaceTowani's Avatar


MaceTowani
01.23.2012 , 10:09 PM | #84
Quote: Originally Posted by Jswizzle View Post
I don't hear people saying WOW had no content at release. It had no battlegrounds and there was less end game than TOR. That is just a fact.

As far as the size of the world. It's hard for me to say. I remember starting on vanilla WOW as my Night Elf hunter. It was pretty linear guys. I couldn't really explore much until I leveled up.

I just don't get this argument.
this.

People have short term memory.
"Our greatest glory is not in never falling, but in getting up every time we do."-Confucius The Analects

Minack's Avatar


Minack
01.23.2012 , 10:10 PM | #85
Quote: Originally Posted by Sai-to View Post
Not even EVE is an exception. You are still "roped in" by your ship class. There are areas you realistically can't go due to not having a powerful enough ship. You are still railroaded into where you can do missions.

The only thing special about EVE is there isn't a leveling progression. It just takes time to level, you don't even have to be logged in.
I can tell you've never played Eve before or at least not for very long. You're making the mistake of thinking you need a BS or larger in order to PvP.

I can go to Nullsec in a noob ship and PvP right now if I wanted to. You can argue about the effectiveness of that, but even then you cannot possibly compare the linear themepark progression of TOR and the sandbox of Eve. The linear aspect is so blatant and in your face that they even show the recommended level for each planet on the galaxy travel screen.

Ansultares's Avatar


Ansultares
01.23.2012 , 10:10 PM | #86
Quote: Originally Posted by Genesizs View Post
and seriously .. it just as liniar as for instance .. wow ..
Five of the six vanilla starter zones had enough content to get you to ~30 without branching off into content stemming from another starter zone.

STV alone got many players through the 30s and into the 40s. I never really bothered with it, because there were so many other zones covering that level range, and so many dungeons to run instead.

Genesizs's Avatar


Genesizs
01.23.2012 , 10:10 PM | #87
or wait for GW 2 , explore world , see things happening in the world go to it , kill/solve apropiate event in the world thats going , go have fun explore ,rinse repeat :s

kinda explained it easy ... but .. i think if they deliver what they say they will

this could be possibly be the new generation mmorpg setup that sets a new standard or era so it that doesnt have the standard liniarity and quest hub experience :s

i'm not a big fan of asian mmo's , grind fest mode , NCsoft or the sucky game Guild wars 1 ...

but researching this extremely , it does all sound good and loks good idea is very good ...

just hope that it wont mess up the 1 thing i think a mmorpg should require ...
raid experience and good fun maybe chalanging boss mechanics ...

thats the ting i wait for when it gets released , if it lacks that i wont buy it >.<
Quoted of SWTOR Forums: can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

Gleasia's Avatar


Gleasia
01.23.2012 , 10:12 PM | #88
In my Op I said I feel like a dog on a chain. It's really more being able to choose more than say one zone to lvl 1-5 persay like in other mmos. All the quests in this game at least at my lvl so far have been in straight lines. If you look at the map while you quest, you will see that you just go in a straight line to the next quest.

Can someone plz articulate this better for me as I dont know if I am making sense, but I feel like my chest is going to explode when I quest in this game lol. In other mmos the questing world just felt well....... more ROUND lol.

Sai-to's Avatar


Sai-to
01.23.2012 , 10:13 PM | #89
Quote: Originally Posted by Minack View Post
I can tell you've never played Eve before or at least not for very long. You're making the mistake of thinking you need a BS or larger in order to PvP.

I can go to Nullsec in a noob ship and PvP right now if I wanted to. You can argue about the effectiveness of that, but even then you cannot possibly compare the linear themepark progression of TOR and the sandbox of Eve. The linear aspect is so blatant and in your face that they even show the recommended level for each planet on the galaxy travel screen.

I can go to Warzones and PvP whenever I want too in TOR... what's your point?

EVE is not a sandbox, it's an illusion of one. Until you have a ship powerful enough to survive... i.e. be High level. Just like all MMOs.


I played EVE for 2 years. Don't tell me what I know.

Eegore's Avatar


Eegore
01.23.2012 , 10:13 PM | #90
I think part of the issue here is that there is pretty much nothing else to do in this game but run along the path of leveling.

There arent other tools or game mechanics besides space missions to give us the feel of open game playing. We are meant to level up, grind gear, repeat.