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Swtor= dog on a chain?


Ansultares's Avatar


Ansultares
01.23.2012 , 09:24 PM | #51
Quote: Originally Posted by Jswizzle View Post
Agree WOW is just as linear. You follow the same type of paths, it's called level based progression.
By that definition, everything is linear.

WoW had so many more options for where to go. I never bothered to actually run every vanilla quest on either faction until after the BC release, but I never knew just how much content there was. I easily maxed all five of the main races' rep by the mid-30s/40s.

Just because you never bothered to deviate from the loose path WoW set you down doesn't mean others didn't take the time to explore the game. And I know it's completely linear starting with BC and probably including whatever content they've added to kalimdor/eastern kingdoms with the latest expansion.

The point is that the original release had enough content to facilitate the re-roll and growth waves that came 6+ months after its release.

Minack's Avatar


Minack
01.23.2012 , 09:24 PM | #52
Quote: Originally Posted by Mashy View Post
^^ This guy is on a one man crusade because this game isn't WoW 2.0 so just ignore him. Game expands massively later on and just gets better.
lol nope

Jswizzle's Avatar


Jswizzle
01.23.2012 , 09:29 PM | #53
Quote: Originally Posted by Ansultares View Post
By that definition, everything is linear.

WoW had so many more options for where to go. I never bothered to actually run every vanilla quest on either faction until after the BC release, but I never knew just how much content there was. I easily maxed all five of the main races' rep by the mid-30s/40s.

Just because you never bothered to deviate from the loose path WoW set you down doesn't mean others didn't take the time to explore the game. And I know it's completely linear starting with BC and probably including whatever content they've added to kalimdor/eastern kingdoms with the latest expansion.

The point is that the original release had enough content to facilitate the re-roll and growth waves that came 6+ months after its release.
All games are linear. Look up the definition. All games essentially put you in a giant box. You can't leave the box, you can't do anything other than what is programmed into the game.

The old Republic gives you plenty of choices. You can skip planets, quests. You can level up solely through PVP, which vanilla wow never had.

Redsuns_'s Avatar


Redsuns_
01.23.2012 , 09:33 PM | #54
Quote: Originally Posted by TelkEvolon View Post
You mean just like every other MMO, but this doesn't have the illusion of filler space that adds nothing.

It's just like a wide tunnel that let's you walk further to the side on the way to your quest.

I can't wait until these type of people go back to where they came from.
lol sorry the huge big zones of swtor has ALOT OF filler space with NOTHING.

WIDE TUNNEL > NARROW TUNNEL. Its still better. You cannot deny this.

MMO cannot have open quest system like skyrim. All mmo must have quests that direct you from A to B. I agree on this.

But good design of the quests and zones can reduce the tunnel feeling. Swtor failed on this.

Malichus's Avatar


Malichus
01.23.2012 , 09:34 PM | #55
Quote: Originally Posted by qwertydood View Post
Uh...no it doesn't?

There are significantly more zones per level range per faction in WoW than there are in this game. That is a fact. Therefore, WoW is less linear.

/thread
...and WoW launched that way, right? It's not because they have had 7 years of adding content to make it that way.

I've not seen an MMO launch with more content than is required to level to the cap in a very long time. If one expects anything different, then they need to refrain from playing an MMO for a few years.

Sai-to's Avatar


Sai-to
01.23.2012 , 09:36 PM | #56
@OP: Never played an MMO before? They're all like that.

Hanscholo's Avatar


Hanscholo
01.23.2012 , 09:36 PM | #57
All other MMO's are the same to say otherwise is either ignorant or just plain wrong for the sake of it.

ALL have quest hubs, ALL have linking quests between them and ALL have quests you can pick up along they way.

Tell me how does SWTOR differ so dramatically that it needs to be commented on?

Katrar's Avatar


Katrar
01.23.2012 , 09:36 PM | #58
Quote: Originally Posted by iResist View Post
It's funny to hear people complain about it when people have been playing WoW or other themepark games exactly the same way. They just don't realize it.
Well that's part of it, isn't it? The fact that other games have succeeded in hiding the corridors through various means well enough that people forget they are there? And SWTOR has generally failed in this regard in comparison.
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Nymaeria's Avatar


Nymaeria
01.23.2012 , 09:36 PM | #59
Quote: Originally Posted by Bowlan View Post
I'm not sure whether to laugh, or feel sorry for this delusion. Lvls 1-10 you level in one area, unless you want to go to another starter area and level there, lvls 11-20, you level in another area, unless you want to do the exact same quests in another 11-20 area and so forth.

I think you're missing the point. Since everybody loves to compare new MMOs to WoW, I'll also use that comparison (I haven't played WoW since I killed Heroic Lich King).

As an Imperial character in TOR, when you are leveling you go from your starter planet (there are only 2) to Dromund Kaas to Balmorra to Nar Shadaa to Tatoine to Alderaan to Taris to Quesh to Hoth to Belsavis to Voss to Correlia to Ilum (and Belsavis for dailies). And that never changes. If you roll Republic, you follow the same path only you get a new starter and instead of Dromund Kaas you go to Coruscant


As a Horde character in WoW, when you're leveling you start in your starter area (there are 6) and if you don't want to level there you can choose to go to one of the others. Once you're out of your starter you have multiple zones spread over 2 continents you could choose per level range. If I remember correctly, you get something like 35-40 zones to explore up to level 60. The most linear progression path starts in Outland and continues (though lessens a bit) in Northrend. But even then, you usually have at least 2 zones per level range to choose from. If you decide to roll an Alliance character you have 6 new starter zones to choose from and dozens of Alliance only zones and then the contested zones.

There are quite a few more options for your path of progression in WoW than SWTOR. Some people really don't like that they see the same zones in the same order with every character. You may be fine with it, but there's no reason to attack those that aren't.

Redsuns_'s Avatar


Redsuns_
01.23.2012 , 09:37 PM | #60
Quote: Originally Posted by Jswizzle View Post

The old Republic gives you plenty of choices. You can skip planets, quests. You can level up solely through PVP, which vanilla wow never had.
lol what kind of choice is this?

Level through the linear planets. (BTW you still have to visit the planet and do the class quest for the companions.)

or

level by only pvp for a more mindlessly boring mmo experience.