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Swtor= dog on a chain?


Cichard's Avatar


Cichard
01.23.2012 , 08:58 PM | #21
Quote: Originally Posted by Gleasia View Post
I am only lvl 13 or so but I just can't get into this game. I always have a feeling of being led like a dog on a chain because the worlds/quest enviroments are so linear. I always feel like I am being led down a tunnel, and at the end the next quest starts that will further lead me down another tunnel and maybe this one has a 90 degree turn. I dont have the feeling like I am in a world that I can go anywhere I please like in other mmorpgs I have played.

Does it get better at higher lvls? Should I stick with the game? Does anyone else have this feeling like the game is controling them instead of you controlling the game??

Thanks in advance for your feedback


its because you are level 13. The game is designed around new players to mmos. the first 10 levels is to get you used to how their quest system and class quest system works. How to use the new combat mechanics and how to use your base class skills. the next 10 levels is to get a feel for the AC you chose. Once you hit Tat the WORLDS GET HUGE! Trust me get to level 25 visit tat and you will fall in love with the game.

BothanFourTwenty's Avatar


BothanFourTwenty
01.23.2012 , 08:59 PM | #22
Quote: Originally Posted by Taurusaud View Post
You are simply wrong, as anyone who has played WoW knows. Compared to this game WoW is a sandbox. There are quests everywhere, you choose where you want to quest, you don't have to pick up any quests you don't want to progress through the game, there is tons of exploration and locations that have nothing to do with quests, there are tons of hidden quests, etc. Every time you level up you can choose a completely different route. It's one of the many reasons WoW garnered over 12 million subscriptions while this game is currently struggling.
That is all well and good but it is just garbage when you don't even get to see half the content because you out level it before you even get HALF of the quests done in each zone. Dumb move on Blizzard's part imo.

Abanoth's Avatar


Abanoth
01.23.2012 , 09:00 PM | #23
Quote: Originally Posted by jarjarloves View Post
are you saying those games aren't leading you by the leash? Cause all of them very clearly are.

Even Sandbox MMOs like SWG was just leading you on a leash
I'm saying the are, but they don't represent every MMO ever made, they just happen to be the mainstream because the mainstream WANT to be told where to go, what to do/farm and sandbox games ineivtably end up in smaller markets or even as cult classics because most people are sheep.

Octagonn's Avatar


Octagonn
01.23.2012 , 09:01 PM | #24
When I played wow or swg if I got tired of leveling in an area I could go to another area in another land and pick up quests there to continue to level. When I tried that here no quests were available. Except for Heroic Missions.
"A good traveler has no fixed plans, and is not intent on arriving."

Taurusaud's Avatar


Taurusaud
01.23.2012 , 09:01 PM | #25
Quote: Originally Posted by BothanFourTwenty View Post
That is all well and good but it is just garbage when you don't even get to see half the content because you out level it before you even get HALF of the quests done in each zone. Dumb move on Blizzard's part imo.
Yea that's true and it's one of the many reasons I hate that game now. But still, the way they spread out the questing so that the player decides what to do is better than this game where you have to do everything in order every single time... there's no replayability in that and people will get tired of it.

Syrellaris's Avatar


Syrellaris
01.23.2012 , 09:02 PM | #26
Quote: Originally Posted by Taurusaud View Post
You are simply wrong, as anyone who has played WoW knows. Compared to this game WoW is a sandbox. There are quests everywhere, you choose where you want to quest, you don't have to pick up any quests you don't want to progress through the game, there is tons of exploration and locations that have nothing to do with quests, there are tons of hidden quests, etc. Every time you level up you can choose a completely different route. It's one of the many reasons WoW garnered over 12 million subscriptions while this game is currently struggling.
Played world of Warcraft for 5 years, sure the zones feel bigger as they don't have invisible walls, however it is just as linear. Pick up a quest in a new zone and large chance it will lead you to other quests in that same zone. It however does not feel that way since it is not part of a single story.

Also even in tor you can find loose quests in the wild. They are just rarer.
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BothanFourTwenty's Avatar


BothanFourTwenty
01.23.2012 , 09:03 PM | #27
Quote: Originally Posted by Taurusaud View Post
Yea that's true and it's one of the many reasons I hate that game now. But still, the way they spread out the questing so that the player decides what to do is better than this game where you have to do everything in order every single time... there's no replayability in that and people will get tired of it.
Well hopefully they can add to the existing quests with new areas on down the line in patches to wipe away some of the linear feel. It's not that far fetched to think they could do it...at least i hope it isn't too far fetched lol.

TheFieryBalrog's Avatar


TheFieryBalrog
01.23.2012 , 09:05 PM | #28
Quote: Originally Posted by iResist View Post
Like ALL themepark MMO's, they lead you from one place to the next so you know where to go so you don't have to search for the right level areas to quest in or have to spend hours looking for that particular camp that has quests for you.

Sorry, but it is the way of themepark MMO's.
Nope. Pre-Cata WoW quests didn't work like that at all. Post-Cata the questlines are mostly linear but the zones are still wide open and you can choose to skip any questline and go about the world in a non-linear way.

Quote: Originally Posted by iResist View Post
It's funny to hear people complain about it when people have been playing WoW or other themepark games exactly the same way. They just don't realize it.
So basically, they're all stupid and only you see the truth?

I don't think so. People feel this way for a reason.

mufutiz's Avatar


mufutiz
01.23.2012 , 09:05 PM | #29
there are "hidden" quests in every zone that you will not be lead to by breadcrumbs.


Otherwise this game is EXACTLY like other games of its kind in that regard. only the questing itself is much more fun and rich.

Gleasia's Avatar


Gleasia
01.23.2012 , 09:06 PM | #30
Actually no not all mmorpgs are like that, thats why I started this post. Just as example in wow, I would roll a undead and quest to lvl 5 or so then go to Org in there newb zone and quest so long etc etc. I always felt like I was in control and in this game I feel as if I am going to suffocate, I am not kidding.

But some people like it, and I am not knocking them. I just want to know if the game stays this way all the way to 50. Do you ever get control of your gaming experience or not.

Disclamier- I quit wow and in no way am saying I like wow better etc, just used that as an example.