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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Mallatic's Avatar


Mallatic
01.23.2012 , 03:14 PM | #911
I don't mind getting my rear kicked until i get enough to buy my gear it is a game so i will survive and eventually get my gear and then if i am getting my teeth kicked with the gear well then that's my own fault.

gotem's Avatar


gotem
01.23.2012 , 03:16 PM | #912
Quote: Originally Posted by Guardious View Post
Hell no,

If you start pvp'n your first time at 50, you deserve your fait...

A: you have no clue what to do on any map
B: chances are your solo
C: you have no skill other then pve to go by, so your concept of pvp and what to do when ==0
D: giving you any better gear options (blues) wouldn't even help, the reason people are getting owned is because of the above. Expertise helps, no argument, but skill vs expertise and add teamplay? no comparison. You still need a team that knows what it is doing to win a round , no matter what gear you own.

This comes from first hand experiance, I have no doubt many here have that same experiance. You could in fact ,eliminate all gear from pvp, the downfall would be we like to earn things for our time doing things we love. It's that little extra (knowing what is to come) that keeps us pvp'n just like end gamers like to raid. We do it for the fun, the glory and defniitly the gear.

What others here have to realize is, you have to work for it, just like the rest of us. I am sorry if you don't have the same amount of time to play or you feel left behind. But everyone you complain about having this uber gear didn't just get it for free. They did or are doing the same exact grind you are. You are no more special then the guy standing right next to you.
Hell yes,

This isn't my first time in PvP I rerolled Republic from a 50 near BM (pre patch) Empire player.

I know how to PvP I don't need to learn anything.

There is no amount of positioning in the world that will save me once a geared player sees me with my HP and gets a hard on because they know I have 0 expertise. I simply become a way for geared players to earn there 5k damage medal.

It's not fun getting dominated where no amount of skill would save you. Rather just AFK at a point and watch TV.

A blue PvP set that costs commendations would be earned btw. If it costs several thousand commendations you would have to PvP a lot to earn them.

So instead of having fresh 50 players with respectable expertise who could actually contribute to your team winning you want them to be ****** geared free kills for geared players as a way to "learn" PvP. Also having to PvP pre 50 just helps players learn the game too which counters another one of your points but whatever.

Your idea is a great way for an MMO company to fail.

gryhmr's Avatar


gryhmr
01.23.2012 , 03:20 PM | #913
simply put expertise is a huge mistake right out the gate, almost as much as ilum.

Torcer's Avatar


Torcer
01.23.2012 , 03:25 PM | #914
Wouldn't alot of the problem be solved by having Expertise scale on gear just like every other Stat? Break the brackets down to 20, 40, and 50, and add put Expertise on PvP gear in each bracket. For the life of me, I don't understand why Expertise is only on the 50 gear.

Okamakiri's Avatar


Okamakiri
01.23.2012 , 03:34 PM | #915
Quote: Originally Posted by Gorto View Post
Guess what...

Good Pvpers kick ***

Bad Pvpers get there asses kicked

That is a simple fact that will remain the same with or without expertise.

A good pvper will do whatever is necessary to get gear for pvp. (You can get a full set of centurion gear just off the daily and weekly quests in maybe 5 weeks. Assuming you get 0 champ item tokens and dont purchase any champion bags).

So any good pvper is not running around with 0 exp they will get pvp gear and smoke people.

Bottom line is if you think that if they remove expertise all of a sudden your gonna be rocken in pvp WRONG.

You are still gonna get rolled cause you are a bad pvper.
Then there's no problem removing it from the game. amirite? or you just trolling?

Posixgod's Avatar


Posixgod
01.23.2012 , 03:37 PM | #916
Quote: Originally Posted by uhhhhahhhhohahh View Post
A level 50 PvP bracket simply will not save the PvP in this game.

There is no logical explanation for having a PvP stat in this MMO game, or in fact any MMO game. The only possible reason for Expertise to exist in this game is to screw over people who cant grind it first.

Even if you did have a 50's only bracket, you'd be creating more problems than you're fixing. Aside from all the obvious queue time issues, the 50's bracket will suffer from the exact same problems we have now; the bracket will divided up into New 50's and Old 50's, ie. people who dont have their 10% Expertise bonus yet, and those that do.

But you might say, "Everyone will become an Old 50 eventually." and yes, they might. But then what would be the point in everyone having the same 10% Expertise bonus, when all it's going to do is cancel out everyone elses 10% Expertise bonus. The only outside issue there is that healing will still be 10% stronger, but if you wanted that why wouldn't you just lower the Trauma debuff by 10%?

It's honestly unimaginable to even begin to hope to understand what anyone was thinking when they thought putting Expertise into the game would be a good idea.


Removing the stat doesn't mean PvP Gear has to go, the point of PvP Gear/Experience/Credits in the first place is so that people who want an alternative to PvE can still progress. There all kinds of stats in this game that mean you could make all kinds of PvP Gear Sets, whether they are Purple or Mods, so people can look however they want to, or however you want them to look, and they can mix and match all these different pieces of gear to whatever their hearts desire. To give you an idea of the combinations of gear that could be possible:

- Primary Stat
- Endurance
  • Crit Rating
  • Surge
  • Alacrity
  • Power

Now reverse the Primary Stat and Endurance, so that Endurance is the bigger of the two and look how much choice you have... something for everyone, even. Now when you're 50 and you arent bolstered anymore, you can decide which stat you want more of, in return for lower stats on other stuff, or you can even decide to have an equal balance.

A crazy thing, having a choice, isn't it? Like choosing to have Fun over Frustration. Or choosing to resubscribe... or perhaps not.



I'm not even mad.
This is such a horrible post, you give absolutely no supporting reasons as to why Expertise ISN'T needed in the PVP environment.

Similar to other MMO's with PVP, a stat of this nature is necessary, obviously the dev's felt the same.

Next?

Treebyrn's Avatar


Treebyrn
01.23.2012 , 03:57 PM | #917
I have a feeling 3 months from now Expertise arguments will no longer matter... in fact I bet you will not see but maybe 1 post on the pvp forums about it. I will however venture to say that the pvp forums will be filled with "Merge severs now, it takes 1 hour just to get a warzone match", "Make cross server warzones so we can get faster warzone pops".

You would think pvp'ers of all types would relish the idea of more people participating in pvp but that does not seem to be the case. In fact it seems as if people would rather keep the pvp community small thus making Biowares decisions on what to dedicate their developers time and money on much easier. Seriously if you were bioware what would you spend the time and money on, a dieing pvp community or a thriving pve community?

If you for one would like a thriving pvp community then you need to encourage not only Bioware but the hard core pro expertise people to rethink the path pvp is on right now.
"I'm not insane! My mother had me tested!" -Sheldon Cooper

Avindra's Avatar


Avindra
01.23.2012 , 06:22 PM | #918
Quote: Originally Posted by gotem View Post
Add a blue level 50 pvp set and this thread goes away.

It's dumb a fresh 50 goes into PvP with 0 of a stat that means everything in PvP.
They had this since day 1 it was in drummond kaas near the trainers, it was changed 2 updates ago to match the normal level 20 and 40 pvp vendor.

Sanchpanza's Avatar


Sanchpanza
01.23.2012 , 07:41 PM | #919
Quote: Originally Posted by gotem View Post
Hell yes,

This isn't my first time in PvP I rerolled Republic from a 50 near BM (pre patch) Empire player.

I know how to PvP I don't need to learn anything.

There is no amount of positioning in the world that will save me once a geared player sees me with my HP and gets a hard on because they know I have 0 expertise. I simply become a way for geared players to earn there 5k damage medal.

It's not fun getting dominated where no amount of skill would save you. Rather just AFK at a point and watch TV.

A blue PvP set that costs commendations would be earned btw. If it costs several thousand commendations you would have to PvP a lot to earn them.

So instead of having fresh 50 players with respectable expertise who could actually contribute to your team winning you want them to be ****** geared free kills for geared players as a way to "learn" PvP. Also having to PvP pre 50 just helps players learn the game too which counters another one of your points but whatever.

Your idea is a great way for an MMO company to fail.
As I tried to point out in my post, and as many companies have learnt in the past; Giving people equivalent gear from raiding that they can use in PvP is an even bigger way to fail.

You also say in your post that it would take several thousand commendations to get anyway... well...isn't that the same as now? Several thousand commendations gets you like 4-5 champion bags. I really don't see where you're going with this, unless you're saying that people should be able to buy it too. In that case you're just going to destroy any point in people PvPing at lower levels. I mean, I'm sure as Sh-- hell not going to get my *** handed to me repeatedly by 45-49 pre-made groups to get crappy level 20 and 40 gear and there's no point me saving up commendations early if I can just buy in at 50 and get those commendations 3 times quicker.

To be honest, I think your whole argument is flawed and you haven't thought out what you've said in the least bit. You just don't like the fact that you switched sides and don't automatically get acknowledged for the 'great' pvper you are and are making reactionary posts to it. Go back and read what people have said about why PvP stats are put into games.

Oh, and for the record, I had no problem coming near the top of the table even when there were 50's on my and the enemy team geared up when playing with my healer and my tank. If you can't do that compared to a moderately skilled pvper who still has much to learn then I suspect you're not as great at pvp as you think you are. Sure, my damage wasn't that high, but my protection or healing stats were some of, if not THE highest on the table. You can be useful in PvP even if you're not able to take people out 1-1.

Not only that, but to be perfectly honest, if you choose to start PvPing at 50 isn't that a bit silly when you KNOW that you can only get expertise ratings from champion gear and above? I mean...every single person in this thread must know you need 800 commendations per champion bag...it's not like they couldn't easily have 10 bags waiting when they get to 50 by only doing 5 pvp matches a day until they're max level.


Quote: Originally Posted by Treebyrn View Post
I have a feeling 3 months from now Expertise arguments will no longer matter... in fact I bet you will not see but maybe 1 post on the pvp forums about it. I will however venture to say that the pvp forums will be filled with "Merge severs now, it takes 1 hour just to get a warzone match", "Make cross server warzones so we can get faster warzone pops".

You would think pvp'ers of all types would relish the idea of more people participating in pvp but that does not seem to be the case. In fact it seems as if people would rather keep the pvp community small thus making Biowares decisions on what to dedicate their developers time and money on much easier. Seriously if you were bioware what would you spend the time and money on, a dieing pvp community or a thriving pve community?

If you for one would like a thriving pvp community then you need to encourage not only Bioware but the hard core pro expertise people to rethink the path pvp is on right now.
Hmm... you see, the problem with your argument is that in the games I've been in where there is PvP gear, there hasn't been a problem with people not wanting to play. The problem has been people wanting to play on the side that wins all the time. I hate to use a WoW example but how many people re-rolled to horde to be on the winning side, rather than trying to work together and win on alliance? I know of at least 20 people who over my time in WoW said they were switching purely because of PvP.

Also, do you think I want to PvP with, or against, people who spit their dummy out and throw a tantrum when they have to go through the same process as everyone else to get geared up? I mean...seriously...would you whine that it's too hard to get raiding gear to do the top end raids? I suspect not, because people know, in general, that if you want to be good in raids you need to put quite a lot of effort into it. Why people think the same should not apply to PvP and they should be able to step into an arena with someone who's been PvPing all day every day and be able to have the same gear as them is beyond me.

I'm willing to bet that 90% of the people who are 50 and geared up either started PvPing early, and got their *** handed to them, or started PvPing at 50 and got their asses handed to them. Those that are geared are the ones that were willing to put up with not being SUPER UBER FANTASTIC SUPERMAN straight away and knew they had to put some time and effort into excelling at what they do. I'm also willing to bet that half the people who whine about this don't change their specs for PvPing and go rolling in specced for PvE and expect to be brilliant.

Velix's Avatar


Velix
01.23.2012 , 08:03 PM | #920
Quote: Originally Posted by Hambunctious View Post
It's a stupid stat, and bad for the game.
I disagree. I mean, yeah sure, a PvP stat is kind of a dumb idea. But what else would we do? PvP needs a reward system, just like PvE... how do we reward people in mmos? GEAR! Ok, so do we give the PvPer gear that would make him awesome at PvE? Well, no, because maybe he's good at PvP but he is inexperienced at PvE because he spends all his time in war zones and no time refining his rotation or learning when to use key abilities for PvE situations. Additionally, what if getting said gear is easier in PvP than it is in PvE (which I believe it is)? Then everyone's going to PvP til they get such awesome gear that they and their guildies can farm all the operations without ever having to work on progression--oh wait, if you already have top-end gear, why do operations at all?

So you see where I'm going here? There needs to be something to delegate what is PvP gear and what is PvE gear. Now in defense of "Expertise"... In WoW there was resilience. Let me explain how expertise is a better idea than resilience.

Resilience=reduces damage taken from other players
Expertise=reduces damage taken from other players/increases damage dealt to other players/increases healing done to friendly players

So because resilience reduced damage taken, it produced a very slow PvP environment that turned WoW PvP from being somewhat fast-paced to an absolute slugfest with endless, boring, no-consequences type fighting eventually resulting in a player dying. In fact, in arenas, you would seriously run into situations where players could fight for up to a half hour with no deaths occurring on either side.

Expertise is better than resilience because less emphasis is put on survivability. Two level 50s sporting 600 expertise each will wind up having an identical duel to two level 50s with 0 expertise. If you have the same expertise as your opponent, it will have no bearing on the fight. If you have more expertise, obviously you will have an advantage. The point is, expertise counteracts enemy expertise, whereas resilience simply made you stupidly hard to kill.