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Story diversity is a lie


squiek's Avatar


squiek
01.23.2012 , 06:24 PM | #121
Ok 4x lvl50 is sick, very sick.
Try doing anything in life for 500 hours or whatever in 1 month and not get bored !
Impossible !

Imagine you have to watch TV 12 hours/day or read books.
Arghhh

Darth_Gao_Gao's Avatar


Darth_Gao_Gao
01.23.2012 , 06:24 PM | #122
"I have played 24/7 every day since release 40 odd days about 500+ hours or however much you can imagine, is irrelevant."

sorry, but this is completely relevant. you are a statistical outlier and should be treated as such. your perspective comes from the darkest far right corner of this game's playerbase, and should be ignored.

on a more personal level: seek professional help.

MrTijger's Avatar


MrTijger
01.23.2012 , 06:26 PM | #123
Quote: Originally Posted by Yummymango View Post
My friend don't confuse story with quests. Stories are different but both (2 characters) stories will make you do similar stuff, send you to similar NPC's, choose similar options etc with a different premise or circumstance.

So though the story is different, you are essentially repeating same tasks. This applies specially after the Dromund Kaas storyline.
Well, I wont pretend to know what the Sith stories are like but that is not the case with the classes I play which so far have been exclusively Republic.

Also, if the game sent you to different planets and places then nobody could team up and play together in a coherent way so I find that premise rather silly, if I play with my wife, her as Guardian and me as Sage its immensely enjoyable to be able to level up roughly the same and see each others stories and no, our quests do not feature the same objectives or main characters.

Eria's Avatar


Eria
01.23.2012 , 06:31 PM | #124
I agree that there isn't much diversity at all. For example, I leveled up my Sorc as light side, and a friend leveled up his Assassin as dark side. We compared our story, and they were pretty much exactly the same, except a few minor details. The endings should have been vastly different if I went 100% light and he went 100% dark.

While in the middle of the story, choices made things a bit different, the ending should have reflected our choices...not a give us the same thing with a few different details.
01100101 01110010 01101001 01100001

Rogueish's Avatar


Rogueish
01.23.2012 , 06:31 PM | #125
Quote: Originally Posted by MrTijger View Post
Well, I wont pretend to know what the Sith stories are like but that is not the case with the classes I play which so far have been exclusively Republic.

Also, if the game sent you to different planets and places then nobody could team up and play together in a coherent way so I find that premise rather silly, if I play with my wife, her as Guardian and me as Sage its immensely enjoyable to be able to level up roughly the same and see each others stories and no, our quests do not feature the same objectives or main characters.

What they're getting at is that you end up in the same place at the same time. Like you said, when playing with friends that's necessary for a smooth experience. When playing solo, if you race through all the content very fast, it DOES feel like you were just in this place doing something slightly different (i.e. collecting an item instead of killing an NPC).

I'm currently leveling a Sniper and a Marauder almost simultaneously, so I get exactly what they're saying. It's fundamentally unavoidable, though, if you want to allow for group questing.

MrTijger's Avatar


MrTijger
01.23.2012 , 06:35 PM | #126
Quote: Originally Posted by Rogueish View Post
What they're getting at is that you end up in the same place at the same time. Like you said, when playing with friends that's necessary for a smooth experience. When playing solo, if you race through all the content very fast, it DOES feel like you were just in this place doing something slightly different (i.e. collecting an item instead of killing an NPC).

I'm currently leveling a Sniper and a Marauder almost simultaneously, so I get exactly what they're saying. It's fundamentally unavoidable, though, if you want to allow for group questing.
Its an MMO, so yeah. If thats an issue then I kindly suggest one could be in the wrong kind of game here, also I dont really know of any game besides this where the entire class storyline is seperate from another, that you go to the same places is inherent to it being an MMO.

I understand what people are saying but I just dont see the rationale given the game's nature.

Rogueish's Avatar


Rogueish
01.23.2012 , 06:39 PM | #127
Quote: Originally Posted by Eria View Post
I agree that there isn't much diversity at all. For example, I leveled up my Sorc as light side, and a friend leveled up his Assassin as dark side. We compared our story, and they were pretty much exactly the same, except a few minor details. The endings should have been vastly different if I went 100% light and he went 100% dark.

While in the middle of the story, choices made things a bit different, the ending should have reflected our choices...not a give us the same thing with a few different details.
I think a lot of how your light/dark side choices play out is with companions. For example,

Spoiler

Rogueish's Avatar


Rogueish
01.23.2012 , 06:43 PM | #128
Quote: Originally Posted by MrTijger View Post
Its an MMO, so yeah. If thats an issue then I kindly suggest one could be in the wrong kind of game here, also I dont really know of any game besides this where the entire class storyline is seperate from another, that you go to the same places is inherent to it being an MMO.

I understand what people are saying but I just dont see the rationale given the game's nature.
Well, in other MMOs that have been around a lot longer, you frequently have a couple options of where you can quest. There may be 3 or 4 zones that overlap level ranges, so if you get bored somewhere you can move to another one - either on the same character or with a new one. With the class quests in SWTOR, you're on a planet until your line is done (for the most part), and if you don't also do the side quests you can be behind on the next planet and have a tougher time.

In the future they could definitely add branches to the class storylines to add additional planets for diversity without fundamentally changing the storylines themselves. That will just take time, though.

Manwitplanz's Avatar


Manwitplanz
01.23.2012 , 06:44 PM | #129
I agree the game is alie and they will band your thread for saying it

MrTijger's Avatar


MrTijger
01.23.2012 , 06:47 PM | #130
Quote: Originally Posted by Rogueish View Post
Well, in other MMOs that have been around a lot longer, you frequently have a couple options of where you can quest. There may be 3 or 4 zones that overlap level ranges, so if you get bored somewhere you can move to another one - either on the same character or with a new one. With the class quests in SWTOR, you're on a planet until your line is done (for the most part), and if you don't also do the side quests you can be behind on the next planet and have a tougher time.

In the future they could definitely add branches to the class storylines to add additional planets for diversity without fundamentally changing the storylines themselves. That will just take time, though.
Thats WoW you are talking about, in pretty much every other MMO you have no choices at all and to boot the stories are the exact same regardless of class/heritage/race.
I also didnt expect this game to have multiple overlapping zones, if you will, at this stage, I expect there will be in the future.

But again, the problem remains the same, a story focussed MMO cannot willy nilly shunt you around different zones without losing storyline coherence unless you fill those areas with the usual generic FedEx stuff which is what MMO's do and its not like the story driven nature of this game was a secret of any kind.