Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Guard Needs Fixing Now, or Why We Have So Many Burst Damage Whines

STAR WARS: The Old Republic > English > PvP
Guard Needs Fixing Now, or Why We Have So Many Burst Damage Whines

yukirshiro's Avatar


yukirshiro
01.23.2012 , 04:40 PM | #241
Quote: Originally Posted by MPagano View Post
Right I understand his confusion, I just don't understand where the rational thought is. As I'm typing that sentence, I'm laughing. Sometimes, I say crazy things.
No, the problem is that everything in the game changes based on whether you have guard.

The 30% healing debuff in PVP is a direct result of guard.

The excessive burst is a direct result of guard.

The reason why healers suck on their own but are awesome in coordinated play is because of guard.

A lot of you are saying "guard is fine, l2p" which is completely missing the point. BW has done its best to balance around guard but all that does is unbalance the rest of the game.

Muckbeast's Avatar


Muckbeast
01.23.2012 , 04:41 PM | #242
Guard needs a BUFF.

It needs to reduce damage taken by 20%, then give 40% to the guarder and 40% to the person being guarded.

Right now - especially in PvP - guarding someone is a death sentence.

sehart's Avatar


sehart
01.23.2012 , 04:42 PM | #243
Quote: Originally Posted by Midasear View Post
Many of us were completely unaware that the tendency of bad players to stupidly focus on a guarded target (usually while also ignoring the guarding tank's taunts) was a "PVP balance" issue.

We've been assuming it was an L2P issue.

Silly us.
That about covers it.

RobNightfall's Avatar


RobNightfall
01.23.2012 , 04:45 PM | #244
So let's review: you're b****ing about an ability that promotes coordinated game play and team work in PvP?

You are wrong. I have no other way to really say this that won't net me a forum warning. Do you seriously think that I don't ask who is a healer prior to the warzone starting? It's the first thing I do, then I put a guard on them and stick with them. If there are no healers, then I find someone squishy (preferably a TK sage) and place it on them. There is a difference between a disorganized pug and stupidity. If you have guard and are tank spec, you should be guarding someone, end of story. The ability works fine, you and your companions need to learn how to play.

To the poster who suggested that guard is a death sentence and needs to be buffed, use your taunt and, if you have one, AoE taunt. It reduces everyone's damage unless they come for you, at which point you're doing your job as the tank and soaking up punishment so the rest of the team can triumph.
Edited because the devs appear to have fixed at least 80% of the crap that was pissing me off.

Lazorous's Avatar


Lazorous
01.23.2012 , 04:46 PM | #245
Quote: Originally Posted by yukirshiro View Post
No, the problem is that everything in the game changes based on whether you have guard.

The 30% healing debuff in PVP is a direct result of guard.

The excessive burst is a direct result of guard.

The reason why healers suck on their own but are awesome in coordinated play is because of guard.

A lot of you are saying "guard is fine, l2p" which is completely missing the point. BW has done its best to balance around guard but all that does is unbalance the rest of the game.

The 30% healing debuff in PVP is a direct result of Rejuvenate.

The excessive burst is a direct result of Rejuvenate.

The reason why healers suck on their own but are awesome in coordinated play is because of Rejuvenate.

See what I did there? I too can spout random speculation without any empirical evidence. You can't prove me wrong.

savionen's Avatar


savionen
01.23.2012 , 04:46 PM | #246
Quote: Originally Posted by yukirshiro View Post
No, the problem is that everything in the game changes based on whether you have guard.

The 30% healing debuff in PVP is a direct result of guard.

The excessive burst is a direct result of guard.

The reason why healers suck on their own but are awesome in coordinated play is because of guard.

A lot of you are saying "guard is fine, l2p" which is completely missing the point. BW has done its best to balance around guard but all that does is unbalance the rest of the game.
If healing didn't have a 30% debuff healers would be unkillable by most classes.

yukirshiro's Avatar


yukirshiro
01.23.2012 , 04:46 PM | #247
Quote: Originally Posted by thorizdin View Post
This is as nonsensical as saying you either balance with healing or without, with CC or without, or any of the other myriad methods of damage mitigation.
Yes and no. Healing requires active input and uses up GCDs. You can balance with or without it because the alternative is dps. As long as you balance the two things come out fine.

The game is undoubtedly balanced around CC which is why every class gets quite a bit of it. Do you think it's just a coincidence that almost every class gets a 4 sec stun and those that don't get better interuppts?

Guard is a passive ability. It isn't used as an alternative to anything else. It's a binary condition and stacks with all those other things, primarily healing. When you throw in guard what was otherwise a good dps/healing balance becomes unbalanced if you rebalance to incorporate guard's effects.

Freewareplayer's Avatar


Freewareplayer
01.23.2012 , 04:49 PM | #248
Commando/Merc Healer with a Powertech/Vanguard protecting them. Its not fine, no matter how much you wanna call teamwork into it.

People suggest focussing the tank first, great. I think theres about 999 topics about how tanks walk from one side of huttball to the other when they get healed, without dying. Yeh, go ahead and focus him.

If a team has 2 healers and 2 bodyguard tanks, with the rest dps, **** will not die in this current state. You cannot Queue with 8 people so dont even try to argue teamwork. There is a max of 4 people doing teamwork at the moment. Lets say 3 of those are dps, gg you cant focus down a guarded merc healer with 3 people, and neither can you focus down a healed tank with 3 dps., they will outheal you till their dps dug you a couple of graves, while taking coffee brakes.

And no it doesnt require teamwork from the other side to put guard on a healer and stay next to him.

How fun, Void star without breaking a single door on either side.

Lazorous's Avatar


Lazorous
01.23.2012 , 04:52 PM | #249
Quote: Originally Posted by Freewareplayer View Post
Commando/Merc Healer with a Powertech/Vanguard protecting them. Its not fine, no matter how much you wanna call teamwork into it.

People suggest focussing the tank first, great. I think theres about 999 topics about how tanks walk from one side of huttball to the other when they get healed, without dying. Yeh, go ahead and focus him.

If a team has 2 healers and 2 bodyguard tanks, with the rest dps, **** will not die in this current state. You cannot Queue with 8 people so dont even try to argue teamwork. There is a max of 4 people doing teamwork at the moment. Lets say 3 of those are dps, gg you cant focus down a guarded merc healer with 3 people, and neither can you focus down a healed tank with 3 dps., they will outheal you till their dps dug you a couple of graves, while taking coffee brakes.

And no it doesnt require teamwork from the other side to put guard on a healer and stay next to him.

How fun, Void star without breaking a single door on either side.
Oh, didn't know this game was suppose to be balanced based on Huttball.

It makes perfect sense now. lol

MrPiiglesworth's Avatar


MrPiiglesworth
01.23.2012 , 04:54 PM | #250
There is a simple fix. Kill the tank to make guard go away. It is called a "Tank" for a reason. Can't deal damage (effectively) but takes many hits.