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Guard Needs Fixing Now, or Why We Have So Many Burst Damage Whines

STAR WARS: The Old Republic > English > PvP
Guard Needs Fixing Now, or Why We Have So Many Burst Damage Whines

yukirshiro's Avatar


yukirshiro
01.23.2012 , 04:37 PM | #231
Quote: Originally Posted by MPagano View Post
Still waiting for some reason that guard mechanic is unbalancing gameplay.
We've been over this 5 times now. The imbalance comes in because you have to choose to either balance around guard or balance without guard.

You can balance numbers to fit any variable. So BW can certainly balance around guard to make burst dps balanced when guard is in the equation. This thread isn't about whether or not they've hit that point.

The problem is that conceptually if you do that the game will not be balanced for situations where you don't have guard.

This is already showing up in a big way in balance decisions. Adrenals and operatives got nerfed because un-guarded solo people were getting blown up by excessive brust dps. The reason that burst dps was there was to be able to break guard. The burst dps wasn't particularly excessive in the context of guard but it was too much for solo people.

As long as BW tries to balance for both groups it will fail. Guard changes the burst dps balance equation too much.

Lazorous's Avatar


Lazorous
01.23.2012 , 04:37 PM | #232
Quote: Originally Posted by Dorkfrey View Post
The only problem here is you. If only you could invest as much time into getting better as you do in whining about how things beat you, you'd be a rank 100 God of PvP already.
Imagine if he actually put that time to research a cure for cancer. He could be wealthy!

Taunque's Avatar


Taunque
01.23.2012 , 04:38 PM | #233
How long do you think before the OP realizes that you're suppose to kill the tank first? There's a reason why tanks can't mitigate pvp damage...

I guess some people can't get over the wow paradigm where you simply tunnel the healers.

MPagano's Avatar


MPagano
01.23.2012 , 04:38 PM | #234
Quote: Originally Posted by Lazorous View Post
The OP's impression is that all healers will have a GuardBot, and that there is only ONE way to fight them. There is absolutely no other scenario.
Right I understand his confusion, I just don't understand where the rational thought is. As I'm typing that sentence, I'm laughing. Sometimes, I say crazy things.

yukirshiro's Avatar


yukirshiro
01.23.2012 , 04:38 PM | #235
Quote: Originally Posted by Dorkfrey View Post
I can read, very clearly - you just can't communicate well. There's a difference.
I accept your apology and admission that you were wrong.

EternalFinality's Avatar


EternalFinality
01.23.2012 , 04:39 PM | #236
Quote: Originally Posted by Lymain View Post
I just want the OP to admit that he is really hoping to be able to focus down the healer first instead of the tank, rendering the tank's extra HP and mitigation impotent.
We have two different topics, this one and:

http://www.swtor.com/community/showthread.php?t=224216

In this topic, people say you can't focus healers because of guard so you should should focus the tank instead.

In the other topic, people say healers are focused and die easily.

One group is not telling the truth.

Lazorous's Avatar


Lazorous
01.23.2012 , 04:39 PM | #237
Quote: Originally Posted by MPagano View Post
Right I understand his confusion, I just don't understand where the rational thought is. As I'm typing that sentence, I'm laughing. Sometimes, I say crazy things.
I'm sorry... you lost me at the Op having a rational thought...

Varicite's Avatar


Varicite
01.23.2012 , 04:40 PM | #238
Quote: Originally Posted by yukirshiro View Post
Except that it does whenever you have healing to throw into the mix too.

We've been over this before. If guard is in the game you can't burst the healer when the tank is within 15 yards, which means you need to be able to do more overall burst to get a kill because healers who arn't getting hit heal for more than healers who are getting hit.

In a world with guard burst needs to be significantly higher to get a kill no matter how you go about getting the kill.
The healing a tank receives is absolutely no different than the healing any other player might receive regardless of the Guard mechanic, so that point is fairly moot.

As many people have said, there are plenty of different strategies in order to deal w/ the healer themself if you do not wish to kill the tank first, though these require coordination and teamwork. This is not unintended, as group PvP always focuses on coordination and teamwork.

You do not need to adjust burst according to the Guard mechanic, because it can be completely nullified rather easily. It's not difficult to completely shut down a healer through CC/Interrupts as a DPS class, as many can talent their Interrupts down to a 6 second cooldown w/ a 4 second lockout, as well as stuns/CC.

A decent DPS player can utterly destroy a healer's output even w/out chain CC, by simply denying them their "big heals" and making them rely on inferior hots and instant casts that will not keep a player alive under heavy focus fire. Especially not TWO players, and a healer who is being harassed long enough will eventually choose to save either themself or their tank, inevitably leading to the others' demise.

If your argument is that unorganized teams cannot compete against organized ones, well, that is pretty much par for the course, and doesn't need adjustment.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

thorizdin's Avatar


thorizdin
01.23.2012 , 04:40 PM | #239
Quote: Originally Posted by yukirshiro View Post
We've been over this 5 times now. The imbalance comes in because you have to choose to either balance around guard or balance without guard.
This is as nonsensical as saying you either balance with healing or without, with CC or without, or any of the other myriad methods of damage mitigation. You've made a statement and failed to provide any convincing evidence that guard is somehow different from other kinds of mitigation they are all factored in and yes it sucks that the match maker doesn't seem to try and put together teams so that everyone has a healer or two, a tank, and decent dps.

Lazorous's Avatar


Lazorous
01.23.2012 , 04:40 PM | #240
Quote: Originally Posted by yukirshiro View Post
I accept your apology and admission that you were wrong.
And the proof that delusion plays a big part of here.