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Guard Needs Fixing Now, or Why We Have So Many Burst Damage Whines

STAR WARS: The Old Republic > English > PvP
Guard Needs Fixing Now, or Why We Have So Many Burst Damage Whines

Dorkfrey's Avatar


Dorkfrey
01.23.2012 , 04:27 PM | #221
Quote: Originally Posted by IronFirewind View Post
Guard in Organised vs Organised is used to control damage against a focus fired target. One of the easiest ways to counter guard is to simply have your team focus fire an unguarded target to force the tank to change guard or lose the unguarded target. Usually you go like this:

1) Focus fire an unguarded DPS.
2) Interrupt the healer when guard switches to the focused guy.
3) Continue burning down the target while using CC/knockbacks/pulls to push the target/tank out of guard range.

Honestly the easiest way to counter guard is to ignore it. If you have to fight someone who is guarded then you need focus fire from everyone as well as CC/Pulls/Knockbacks to get them out of guard range.
The problem is, our OP Troll just wants to derp down the healer - making tanks useless in the process. He doesn't understand how guard works, as his opening post stated, and he's now clarifying it, to try and make it look sensible - although, he still looks like he clearly doesn't know what he's talking about.

Tanks, make his style of playing useless, and he's probably lost a bunch of matches today facing people who knew how to defend the healer. I've had a bunch of matches today with a PUG healer, who begged me to group with him after one match - because I enabled him to heal, and would protect him. He loved it. People would try and zerg him, and would effectively bounce - because their damage was effectively nil. No one tried to zerg me, because I'm a crappy tank with no burst and crappy sustained pew pew.

Didn't matter that - eventually - I'd be able to bring them down (and damn it took a long time often) - they just saw the healer and zerged, and let me control the fight. He's whining for making that useless, probably in retaliation for Operative Nerfs.

Tanks, are actually VIABLE and have a place in PvP. And it's people like the OP who cannot adapt to it, and can only QQ MOAR because of this. It's a rare moment when I'd say props to Bioware - but they've done something awesome here. Making tanks have a place - that isn't full of antifun - like forced targetting.

yukirshiro's Avatar


yukirshiro
01.23.2012 , 04:27 PM | #222
Quote: Originally Posted by savionen View Post
That makes no sense, so you get bonus damage when you hit somebody that is guarded? That means that guard would completely worthless, all it would do at all would be that it slightly reduces how long it takes to kill a healer. It would be pointless in any sort of competitive play.
Only if you're dumb.

It would certainly make its use situational, though, and not a mindless no-brainer in every situation.

Anyhow, it's just one possible suggestion. And it would be in conjunction with taunt changes to make taunt a more viable way to mitigate damage.

Mltdwn's Avatar


Mltdwn
01.23.2012 , 04:28 PM | #223
Easy solution, have one or two guys hit or CC the healer to interupt their heals and burst down the Tank, happens to me all the time in WZs as it is as a guardian. Guard is fine.

yukirshiro's Avatar


yukirshiro
01.23.2012 , 04:29 PM | #224
Quote: Originally Posted by Dorkfrey View Post
He doesn't understand how guard works, as his opening post stated.
You just can't read. It's seriously funny watching you dig a deeper and deeper hole for yourself.

Midasear's Avatar


Midasear
01.23.2012 , 04:29 PM | #225
Quote: Originally Posted by yukirshiro View Post
If you can't grasp how an on-demand 50% damage link doesn't throw burst damage balance completely out of line the post isn't really directed at you, although it is still ultimately for your benefit since a solution to guard will stop a lot of the PVP balance problems.
Many of us were completely unaware that the tendency of bad players to stupidly focus on a guarded target (usually while also ignoring the guarding tank's taunts) was a "PVP balance" issue.

We've been assuming it was an L2P issue.

Silly us.

Kjetl's Avatar


Kjetl
01.23.2012 , 04:32 PM | #226
Quote: Originally Posted by aghar View Post
i play a tank, i use guard all the time, even when i que solo. And its not even 50% mitigation, its 50% damage transfer, hell i have been killed just because the person i was guarding got the hell beat out of them. Any "burst" complaining about guard doe not know what the hell they are even talking about. You want to kill a guarded target, cc the guarded individual and burn the crap out of the tank, then move to the guarded target.
qft..

Blasphemerr's Avatar


Blasphemerr
01.23.2012 , 04:33 PM | #227
Quote: Originally Posted by yukirshiro View Post
Guard is simply too strong. It is driving all the burst damage AND premade whines on these forums. Which means this one ability is causing probably 80% of the PVP balance discontent in the game.

Teamwork supersedes any ability.
Something pretentious.

MPagano's Avatar


MPagano
01.23.2012 , 04:33 PM | #228
Still waiting for some reason that guard mechanic is unbalancing gameplay. I understand why it's frustrating players, and I understand the point being made about it's flat reduction to burst damage, but those things don't suggest an imbalance so much as a need for strategy and coordination. A tank can only guard one target at a time.

Dorkfrey's Avatar


Dorkfrey
01.23.2012 , 04:35 PM | #229
Quote: Originally Posted by yukirshiro View Post
You just can't read. It's seriously funny watching you dig a deeper and deeper hole for yourself.
I can read, very clearly - you just can't communicate well. There's a difference.

And considering that you can't communicate well, therein probably lies the problem you have with guard in the first place.

As countless others have said - the problem isn't with guard, except in your head. And mostly - that's probably because you can't two-shot players out now.

The only problem here is you. If only you could invest as much time into getting better as you do in whining about how things beat you, you'd be a rank 100 God of PvP already.

Lazorous's Avatar


Lazorous
01.23.2012 , 04:36 PM | #230
Quote: Originally Posted by MPagano View Post
Still waiting for some reason that guard mechanic is unbalancing gameplay. I understand why it's frustrating players, and I understand the point being made about it's flat reduction to burst damage, but those things don't suggest an imbalance so much as a need for strategy and coordination. A tank can only guard one target at a time.
The OP's impression is that all healers will have a GuardBot, and that there is only ONE way to fight them. There is absolutely no other scenario.