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Guard Needs Fixing Now, or Why We Have So Many Burst Damage Whines

STAR WARS: The Old Republic > English > PvP
Guard Needs Fixing Now, or Why We Have So Many Burst Damage Whines

Dorkfrey's Avatar


Dorkfrey
01.23.2012 , 04:10 PM | #201
Quote: Originally Posted by yukirshiro View Post
I think the best option may be to make guard less effective, for example by having it reduce damage by 25% but continue to transfer 50% (or perhaps 35%) of the damage to the tank. This means guard is not always just a no brainer because it will actually increase the amount of damage the group takes, although it will spread it out better. Making it into an anti-burst ability but not an anti-damage ability.
So - this is from your ORIGINAL post right there Sunshine...

Note - Guard gives 5% Damage REDUCTION, not 25% - but continue to transfer 50% of the damage?

Seriously - you don't even KNOW how it works.

You know why it seems to be so effective, because of a tanks Taunts and other Debuffs. Tank's making sure you can't just burst down, because you don't know what you're talking about.

Let me quote Guard for you again - just so you can BE CRYSTAL CLEAR in your continuing tyrades of trollery.

GUARD THE TARGET WHILE WITHIN 15 METERS.
WHILE ACTIVE THE TARGET TAKES 5% LESS DAMAGE AND GENERATES 25% LESS THREAT.
IN ADDITION - 50% OF ALL INCOMING DAMAGE FROM ENEMY PLAYERS IS TRANSFERRED BACK TO YOU (the tank that is, in case you were wondering).
REQUIRES COMBAT TECHNIQUE (to be active - in case you were going to say something dopey about that too).


Now, your initial post - shows you don't have the faintest first clue about Guard - and how it works. Nor does it give you a clue about tanks, or how they increase people's survivability.

I recommend you actually ROLL ONE and play it from 1-50 as a tank, doing PvP before you speak any more on the topic. MMkay?

yukirshiro's Avatar


yukirshiro
01.23.2012 , 04:11 PM | #202
[QUOTE=Lazorous;2073315]
Balancing around HP Pools and Healing doesn't need proof but balancing around guard does!!!11QUOTE]

Uh huh. Very convincing.

omgwru's Avatar


omgwru
01.23.2012 , 04:11 PM | #203
Guard in PVP is actually making me very happy right now.

I like playing a tank in PVE, but I find myself having to switch (in wow for instance) to a dps spec. There are some aspects to tanking that are very viable in PVP in this game.

I love being able to guard a healer, pop relics for absorb / shield, and soak up some hurt for my team. Taunting is awesome too. -5% chance to hit debuff? Woo!

Generally speaking in the past, tanks have been harassment only in pvp. You exist to keep a consistent level of annoyance / pressure on a heals or something. Now I switch guard actively in a fight. I've been awarded 3 medals up to Paladin within seconds, for absorbing damage. I sure ain't getting them for damage done, so this is a very refreshing change of pace.

I don't think it's overpowered right now because of a few things. Certain, and very frequently used damage types, bypass armor, so I eat the full damage. Guard would be substantially more powerful if my mitigation worked on all of the damage incoming. I've been gibbed before from full health (16k) due to a huttball carrier getting guarded then burned down.

The 15 yard range thing is a very severe restriction. I don't think most people realize how narrow 15 yards is in this game, especially since knockbacks are so prevalent.
PvP 4 Lyfe! Zxae...OMG...WRU?!

Varicite's Avatar


Varicite
01.23.2012 , 04:12 PM | #204
Quote: Originally Posted by yukirshiro View Post
That's an answer, but it doesn't obviate the balance problem. If you balance burst with guard in mind it'll be too high when you don't have guard around. Unless you think guard has no impact on the amount of burst required to kill a target.
Guard doesn't have any impact on the amount of burst required to kill a tank.

That seems to be the issue you're missing. Guard exists so that players will need to deal with tanks first, instead of ignoring them like previous games.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Scer's Avatar


Scer
01.23.2012 , 04:12 PM | #205
Quote: Originally Posted by CyRenMBHMCM View Post
This.

Given that all other tanking mechanisms in the game are broken in pvp, ie no shield / defence against anything that is kinetic / energy / elemental / internal the only purpose for a pvp tank is guard. It is easily disrupted by a good team - the amount of push / pull / cc in tor pvp is massive, if you cant create a gap of 15m between 2 players then you need to look more at your own failings than Bioware's.

Your wall of text basically translates to - I am not as organised as my opponents, nerf them. Hate to use a cliche but you get a big fat L2P.
This thread should have stopped here.

Lazorous's Avatar


Lazorous
01.23.2012 , 04:14 PM | #206
Quote: Originally Posted by yukirshiro View Post
I wasn't really making an observation about the current system. You said you wanted me to admit I just wanted to dps the healer. So I answered that question. No, I don't want to make tanks unable to mitigate, but no, I also don't want a situation where you have to kill the tank first 100% of the time either.
Again, you've ignored every post that has told you differently. There are many examples and tactics of how to fight the Healer + Tank Guard combo without having to kill the Tank first. You claimed you know of these tactics, but it's apparently you have no clue.

Further evidence that you're spouting off of inexperienced PvP play. The fact you believe you have to kill the tank first, 100% of the time already shows you have no idea how to PvP correctly in the current system. And if you don't have good experience on how to PvP, your suggestions on changing the PvP system means nothing.

Another point that proves your whines are no different than OP nerf crying.

It's also clear the majority of people here disagree with you. There's a reason for that. Think about it.

Enjoy your delusional state of mind. I have better things to do.

xJACKTHERIPPERx's Avatar


xJACKTHERIPPERx
01.23.2012 , 04:14 PM | #207
lol or just use ur brain and notice that someone has a big blue bubble around them, then look for the honeycomb patters on a nearby jugg or BH, and kill them instead. or stun/knockback them out of range of the guard-ee
<Star Forge> Mun'da - 70 Sniper | See'vur - 70 Juggernaut | Kaasra - 70 Assassin | Vasi'us - 70 Mercenary | Inn'oss - 58 Sage | Sediya - 65 Vanguard | Yellow'Polka - 55 Sentinel | Vii'da - 55 Scoundrel

yukirshiro's Avatar


yukirshiro
01.23.2012 , 04:15 PM | #208
Quote: Originally Posted by Dorkfrey View Post
So - this is from your ORIGINAL post right there Sunshine...

Note - Guard gives 5% Damage REDUCTION, not 25% - but continue to transfer 50% of the damage?

Seriously - you don't even KNOW how it works.
Uh, you might want to re-read what you just wrote because you look like a complete fool.

My suggestion had nothing to do with the 5% reduction and everything to do with how to change the soul link.

If you think that proves I don't know how guard works you just can't read.

To illustrate the suggestion with an example:

Current system:

Healer takes 5k hit. When guarded, healer takes a little less than 2.5k, tank takes 2.5k.

Under my suggestion:

Healer takes 5k hit. When guarded, healer takes about 3.75k, tank takes 2.5k.

yukirshiro's Avatar


yukirshiro
01.23.2012 , 04:16 PM | #209
Quote: Originally Posted by Lazorous View Post
Further evidence that you're spouting off of inexperienced PvP play. The fact you believe you have to kill the tank first, 100% of the time already shows you have no idea how to PvP correctly in the current system. And if you don't have good experience on how to PvP, your suggestions on changing the PvP system means nothing.
You really can't read, can you?

I was answering your question, not remarking on the current state of guard. We've just spent 20 minutes talking about counters to guard which all involve either bursting down the tank or getting the tank outside 15 yards so you can burst the healer.

Lazorous's Avatar


Lazorous
01.23.2012 , 04:18 PM | #210
[QUOTE=Lazorous;2073315]
Quote: Originally Posted by yukirshiro View Post
Balancing around HP Pools and Healing doesn't need proof but balancing around guard does!!!11

Uh huh. Very convincing.
The fact you can't differentiate the two is more evidence of your failed logic.

This is how you sound like:

I'm going to say this game was completely balanced around the Sith Assassin's Stealth ability.

I have no proof of this, but I believe it to be true and therefore it is fact. So there, can you dispute that?