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Guard Needs Fixing Now, or Why We Have So Many Burst Damage Whines

STAR WARS: The Old Republic > English > PvP
Guard Needs Fixing Now, or Why We Have So Many Burst Damage Whines

Delavager's Avatar


Delavager
01.23.2012 , 02:38 PM | #141
The fallacy with the OPs arguments is that there are a TON of assumptions that are made that aren't necessarily true or even logical.

First why do you think that burst damage or any damage is balanced around guard? I don't see why they're connected at all. You are basing your ENTIRE argument around this assumption that A) is just your assumption and B) is very likely wrong.

You say things like "Well if you balance burst dmg around no guard then you won't be able to kill guarded targets". Well ya no duh, that's the point. All guard does is TRANSFER the damage. All mechanics work the same. Guard is a HINDERENCE on the tank because the target usually doesn't have damage mitigation as tanks do. Also why is it assumed burst damage is balanced around guard/no guard. Why is burst damage even supposed to kill someone.

Basically your argument has no ground, and your assumptions are all guesses, most of which don't make sense. This thread has proved you are just stubborn, have an opinion, and don't give a **** about the facts, you are just right and that's that. There is no discussion, and just like everyone else, you will claim this post as "I don't get it cause i'm dumb or don't pvp or some non-creative excuse". You have an opinion, it's wrong but it's ur opinion, we heard it, lets move on.

yukirshiro's Avatar


yukirshiro
01.23.2012 , 02:38 PM | #142
Quote: Originally Posted by Paydroid View Post
There are so many stuns, knockbacks, and roots in this game that it is incredible to me that someone would think that guard is some sort of ridiculous game-changing move.
Keep thinking. Eventually you'll get there. Let me know when you do and we can maybe have a more productive talk.

Ever wonder why heals get debuffed 30% in PVP? Think about that one a while too and you might surprise yourself at what you can figure out.

Or why burst damage was so high at release?

yukirshiro's Avatar


yukirshiro
01.23.2012 , 02:40 PM | #143
Quote: Originally Posted by Delavager View Post
The fallacy with the OPs arguments is that there are a TON of assumptions that are made that aren't necessarily true or even logical.

First why do you think that burst damage or any damage is balanced around guard? I don't see why they're connected at all. You are basing your ENTIRE argument around this assumption that A) is just your assumption and B) is very likely wrong.
How on earth can you say it's wrong?

You think guard doesn't change the relative value of burst damage at all?

I mean I'm happy to hear any argument you have but that isn't an argument it's just an assertion without anything to back it up.

We can go through it if you really need me to do so.

Guard distributes damage. With guard up a target becomes basically unburstable because they effectively have 2x the HP distributed over two players. Burst damage relies on killing a target in a short period of time before they can react. If you ahve to burn through 2 health bars that changes the calculus dramatically because by definition burst damage can't be sustained.

So the only solution is to try to break the guard, either by hitting the guarder or by getting them 15 yards apart and keeping them 15 yards apart long enough to kill one target. But because the guarded player is a healer, they can heal the guarder easily. So you need to be able to burst down the guarder more quickly than you would otherwise have to, or you need to be able to seperate the two and burst one of them down more quickly than you would otherwise have to.

TehStevo's Avatar


TehStevo
01.23.2012 , 02:40 PM | #144
Really? Nerf guard. May as well nerf taunts and then make full tanks useless.
||STEVO||
PEAR/Sylkie

yukirshiro's Avatar


yukirshiro
01.23.2012 , 02:45 PM | #145
Quote: Originally Posted by TehStevo View Post
Really? Nerf guard. May as well nerf taunts and then make full tanks useless.
No. Buff taunts dramatically. Taunting someone should be as effective as casting a big heal or two on someone in terms of damage you can prevent.

Taunts can be balanced relative to other abilities because they are basically a fancy kind of heal.

Passive soul links are always apt to create balance conundrums.

RealAeiouy's Avatar


RealAeiouy
01.23.2012 , 02:46 PM | #146
Quote: Originally Posted by yukirshiro View Post
Keep thinking. Eventually you'll get there. Let me know when you do and we can maybe have a more productive talk.

Ever wonder why heals get debuffed 30% in PVP? Think about that one a while too and you might surprise yourself at what you can figure out.

Or why burst damage was so high at release?
Heals are nerfed because they get boosted by expertise. You seem to be consistently clueless about this game.
I put the AssAssIn assassin.

yukirshiro's Avatar


yukirshiro
01.23.2012 , 02:47 PM | #147
Quote: Originally Posted by RealAeiouy View Post
Heals are nerfed because they get boosted by expertise. You seem to be consistently clueless about this game.
Irony may have just died.

Revanmug's Avatar


Revanmug
01.23.2012 , 02:48 PM | #148
Quote: Originally Posted by yukirshiro View Post
You disagree that guard changes the ability of a healer to keep targets alive? Seriously?
Guard is all that make tank work in pvp right now. Makes things attack him.

-Tanking is a pve thing. There is no way to "force" player to actually attack a tank.
-Normally, a tank exchange dps for high survivability. In this game, tank have low dps and also low survivability since most ability bypass defense stats (intented or not, I can't tell)

How do you fix that nb 1? Give an ability to make dpsing another target than the tank bad.
Taunt are great but mostly on too high cds to make a difference. Just wait 6 sec and back to the tunnelvision. The answer to that is guard. With guard, you have to switch to the tank or suffer the consequence of 0 burst.

Guard is great right now. It is the very only thing that make tanking spec usable. But wait until most people like you understand how weak a tank actually is because of nb 2. You just need 1-2 cc and watch the tank crumble like nothing.


You keep saying that guard need fixing. You are all mix up. Fix tanking first than look at guard...

yukirshiro's Avatar


yukirshiro
01.23.2012 , 02:51 PM | #149
Quote: Originally Posted by Revanmug View Post
You keep saying that guard need fixing. You are all mix up. Fix tanking first than look at guard...
The two go hand in hand. You can't evaluate how to fix tanking until you remove the fundamental balance problem guard creates.

I mean, we can speculate. But until you get rid of the balance problem you won't know what values to use.

We can all agree taunts should be more effective, but how much more? You need a world where guard doesn't exist to be able to figure that out.

In general though, PVP tanking should be about active mitigation, not passive soul-link.

Nocorras's Avatar


Nocorras
01.23.2012 , 02:51 PM | #150
Quote: Originally Posted by DarthNemis View Post
No its not. Guard is underpowered if you ask me.
Yeah if you leave guard on the person taking no damage it is.