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EV Pillars...


apla's Avatar


apla
01.23.2012 , 03:51 AM | #11
Last Friday we first attempted the old SSSS order, but that would lock up the wheels at some point. Going to NSSN seemed to prevent the lock up, but we got overwhelmed by the elites at around the third wheel. We can handle two no problem, but the next three spawning on top of them killed us. Are you guys rotating only on wheel at a time? I.e., don't rotate the first wheel at south at all until north is solved.

We tried to go as fast as possible, rotating both wheels and only holding back when either north or south needed to be solved. We also used the optimal direction for each wheel. Going faster is physically impossible, so I doubt we hit the enrage.

xMZe's Avatar


xMZe
01.23.2012 , 06:12 AM | #12
Pretty sure the adds are timer based.

CrimsonFire's Avatar


CrimsonFire
01.23.2012 , 07:00 AM | #13
We cleared it Saturday. Combinations didn't work. What you need to do is click as soon as they light up and hope you don't get a double spawn. Whenever we tried any kind of combination and not just instaclicking when it lights up = double spawn of elites.

Again, after doing this for x amount of times we're notching it down as a bug/dumb luck with spawns.
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Libertine's Avatar


Libertine
01.23.2012 , 07:05 AM | #14
Quote: Originally Posted by CrimsonFire View Post
We cleared it Saturday. Combinations didn't work. What you need to do is click as soon as they light up and hope you don't get a double spawn. Whenever we tried any kind of combination and not just instaclicking when it lights up = double spawn of elites.

Again, after doing this for x amount of times we're notching it down as a bug/dumb luck with spawns.
it doesnt have anything to do with how fast you click it.
its all about how long it takes you to solve it in total, 5 fast clicks in the wrong direction will f*ck you up compared to 2 slow clicks in the right one...

and we tested it during the weekend, it only bugs if north finishes 2nd and 3rd one first.

Mynden's Avatar


Mynden
01.23.2012 , 11:47 AM | #15
I don't buy this as the "real" solution, only a work around. While the adds are a joke in 8 man, it's basically only a matter of time till you get overwhelmed in 16 considering the mobs have 6x the health of 8 man. They are going to pile up on you.
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Deresdod's Avatar


Deresdod
01.23.2012 , 11:49 AM | #16
For us, south locks everytime before we move on. /win

Its not a bug, the only bug is that they never told you that you failed at solving it.
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Accomplice's Avatar


Accomplice
01.23.2012 , 02:34 PM | #17
Confirmed: To avoid the current bug, and yes it is a bug, just make sure the South Pylon is solved before the North. Adds are on a timer, not triggered based on solving pylons. See my strategy for more in-depth details about how to avoid any frustration.
http://troopercommando.com/2012/01/1...ncient-pylons/
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