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Guard Needs Fixing Now, or Why We Have So Many Burst Damage Whines

STAR WARS: The Old Republic > English > PvP
Guard Needs Fixing Now, or Why We Have So Many Burst Damage Whines

Lazorous's Avatar


Lazorous
01.23.2012 , 02:20 PM | #121
Quote: Originally Posted by yukirshiro View Post
Look, I don't really want to argue about the definition of the term "nerf." I think it is pretty clear what I want to do. Guard should have less of a game-changing impact on PVP balance. Everything should be adjusted to account for that, meaning that tanks won't get any weaker, it will just means Guard doesn't completely change the way every other ability is balanced.
If you're going to make claims, you should at least know the definition of it. So yes, that makes a difference in your arguments. If you're asking for nerfs to guard, at least admit it rather than trying to justify it, because that affects your overall judgement on what you're asking for.

And you are assuming Guard "might" change ability balance. It is not a fact that it will. You're free to express your opinion, just as everyone else is free to validate why Guard is fine the way it currently is. I'm just pointing out that you're so set in your own world that you're not considering the valid points of others.

That does not make for an open-minded debate.

Rhyn's Avatar


Rhyn
01.23.2012 , 02:21 PM | #122
Quote: Originally Posted by yukirshiro View Post
It often seems that way when someone is talking over your head.
Why can't you adjust tactics. Both sides have tanks with the abuility. If you ID the tank CC/interupt healers and use your dps on the tank it is game over. I am a tank who guard a healer all the dam time and i can tell you once i am ID it is game over for me.
Rưn

<Regulators>

RealAeiouy's Avatar


RealAeiouy
01.23.2012 , 02:21 PM | #123
Quote: Originally Posted by yukirshiro View Post
Another person who doesn't understand basic math. Again, it's not about damage numbers per se and not being able to kill someone. If BW decides to balance to guard then obviously people will still be able to kill people. But the side effect will be non-guarded players getting blown up in 3 seconds.

This may be too complicated a concept for your average forum denizen, but BW can balance to any situation. The problem isn't being unable to kill people. The problem is guard creates a fundamental balance problem that can't be solved.
We get you are a bitter op/scoundrel but your position that they have to balance to unkillable guarded players or 3 minute tanks is dumb.

Many people are telling you learn how to deal with guard not sit here and dwell on hypothetical balance issues.

Burst is based on players knowing how to deal with others using guard. There is your answer.
I put the AssAssIn assassin.

yukirshiro's Avatar


yukirshiro
01.23.2012 , 02:23 PM | #124
Quote: Originally Posted by Lazorous View Post
And you are assuming Guard "might" change ability balance.
Uh how is that possibly a controversial statement?

Unless you think guard has no effect on pvp survivabiltiy it clearly does change ability balance.

Do you approach a situation where there is a guarded target the same way as a situation without a guarded target? Of course not. Your fundamental approach to the situation changes because otherwise you will get rolled.

What is important when someone is guarded is completely different from when someone isn't guarded. It has by far the biggest impact on overall game balance of any ability in the game.

VertisReaper's Avatar


VertisReaper
01.23.2012 , 02:23 PM | #125
bitter (not to mention bad) operative/scoundrel OP sounds about right.

yukirshiro's Avatar


yukirshiro
01.23.2012 , 02:26 PM | #126
Quote: Originally Posted by Rhyn View Post
Why can't you adjust tactics. Both sides have tanks with the abuility.
It isn't about being able to counter guard. It's about guard changing PVP dynamics too much to balance to both situations.

If you balance for being able to counter guard anytime you don't have guard involved things are going to be unbalanced. In particular you are going to be blowing people up in 3 seconds and CC is going to have a ridiculously overblown effect.

If you do the opposite and balance without guard in mind guard becomes pretty much uncounterable.

Right now BW is trying to do both and it can't work mathematically. Guard has too much of an impact on game balance to have a balanced game both with and without it.

RealAeiouy's Avatar


RealAeiouy
01.23.2012 , 02:26 PM | #127
Quote: Originally Posted by yukirshiro View Post
The "just counter it" argument doesn't really stand up to logical scrutiny. Tanks have knockbacks and pulls and charges too. If you line up abilities and then throw in resolve the tank/healer combo always comes out ahead in terms of ability to stay together.

It all comes back to what you balance to. In order to balance to "just counter it" burst damage needs to be high enough that you can burst a tank down in about 6 seconds with equal numbers. Meaning a solo TTK on a tank of about 12 seconds. But that burst is balanced to guard and healers. It would be too high for the rest of the game.
It doesn't even sound like you play Pvp. Some of your claims are ridiculous. That you think it is easier to keep a guard twosome together than to break them up indicates you don't even play the game.
I put the AssAssIn assassin.

ArtosKincaid's Avatar


ArtosKincaid
01.23.2012 , 02:26 PM | #128
To the OP - you need to let this thread die the death it so richly deserves.

Guard is not overpowered, nor does it change the way PvP works any more than any CC ability with a moderately long duration. It's painfully obvious that you're mad you can't just burst down the healer and thus eliminate any opposition to your ridiculous burst damage.

Accept that you need to learn how to play the game and realize that you shouldn't be able to kill 2 people by yourself. If there's two DPS on a healer and a tank, you should be CCing the healer and bursting down the tank. Hell, if you burst well enough, you can kill the tank with just guard damage sometimes.

Stop whining that you can't just roll your face over your keyboard after the upcoming operative/scoundrel nerf and move on.

Freewareplayer's Avatar


Freewareplayer
01.23.2012 , 02:26 PM | #129
Op isnt even calling for a nerf lol.

Just remake the concept so youve to do something and not sit next to the healer being pretty... Its not really a nerf if there a good alternatives introduced now is it?

yukirshiro's Avatar


yukirshiro
01.23.2012 , 02:27 PM | #130
Quote: Originally Posted by RealAeiouy View Post
Burst is based on players knowing how to deal with others using guard. There is your answer.
That's an answer, but it doesn't obviate the balance problem. If you balance burst with guard in mind it'll be too high when you don't have guard around. Unless you think guard has no impact on the amount of burst required to kill a target.