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Let's compare early WoW with early TOR

STAR WARS: The Old Republic > English > General Discussion
Let's compare early WoW with early TOR

Doomsaga's Avatar


Doomsaga
01.23.2012 , 01:47 PM | #341
Quote: Originally Posted by Tallymon View Post
This games' graphics are way worse than vanilla WOW, outdated like a decade

High quality textures and the ability to run at 1200P or 1440P or whatever dont mean a thing when the animations are so terrible, when the world is so closed off, when objects and terrain magically appear like 10 yards in front of your character, when enemy creatures look like mummies floating on a cushion of air...........................
i kinda have to agree with this when wow first came out it was pretty good graphics for its era
Why isnt this game called Star Wars: The Old Empire?

Winnerbagel's Avatar


Winnerbagel
01.23.2012 , 01:48 PM | #342
-The argument, "the game is competing with 2012 WoW, not 2004 WoW" actually holds very little merit in terms of bugs/stability. WoW has, indeed, had 7+ years to refine its engine, to iron out every conceivable bug since its release. So far it has done exactly that -- if you observe WoW's latest patch notes, from even as far back as one year, or even two, you will notice how very few "bug fixes" make it in. Since WoW's conception, however, the bugs were numerous. Remember falling through the world? Remember the fabled "character with that name already exists" error that wasn't fixed until several years down the line?
However, the stability issues that were present were but a small smear on the pages of the game's long history. Once they were fixed, no one really noticed. The "status quo" mentality that comes from bugs in video games is exactly what's happening with SW:ToR now -- whatever is wrong receives the most attention, while everything that runs smooth is taken as a given. Several months, or even years down the line, the minor quibbles today will be long-forgotten.

-The fact is, many of SW:ToR's shortcomings come from one simple thing: coding a new engine. No amount of "standards" and "ideas" or any jump in technology can magically fix the complex creation that is coding a brand new engine. Human error and logistical problems will always exist, and there is no way around this. You cannot craft something as complex as a MMORPG and NOT have any sort of bug or stability issue. Some have the patience to deal with this, while others, unfortunately, do not.

Tygranir's Avatar


Tygranir
01.23.2012 , 01:48 PM | #343
Quote: Originally Posted by Doomsaga View Post
i kinda have to agree with this when wow first came out it was pretty good graphics for its era
I have to disagree. WoW launched around the same time as EQ2. EQ2 looked WAY better imo.
I am eating your canon, and pooping your immersion.

uidLucid's Avatar


uidLucid
01.23.2012 , 01:49 PM | #344
TOR is a ripoff of CircleMUD. Wait, what are we talking about in this thread again?

Doomsaga's Avatar


Doomsaga
01.23.2012 , 01:50 PM | #345
Quote: Originally Posted by Tygranir View Post
I have to disagree. WoW launched around the same time as EQ2. EQ2 looked WAY better imo.
EQ2 looked better but wow still looked good. it is possible for two games to look good but one look better you know.
Why isnt this game called Star Wars: The Old Empire?

Tygranir's Avatar


Tygranir
01.23.2012 , 01:51 PM | #346
Quote: Originally Posted by uidLucid View Post
TOR is a ripoff of CircleMUD. Wait, what are we talking about in this thread again?
Can't compare MUDs to MMOs. MUDs required imagination and a close knit community. MMOs havn't had that since pre-LDoN everquest.
I am eating your canon, and pooping your immersion.

Celebrus's Avatar


Celebrus
01.23.2012 , 01:51 PM | #347
Quote: Originally Posted by Winnerbagel View Post
-The argument, "the game is competing with 2012 WoW, not 2004 WoW" actually holds very little merit in terms of bugs/stability. WoW has, indeed, had 7+ years to refine its engine, to iron out every conceivable bug since its release. So far it has done exactly that -- if you observe WoW's latest patch notes, from even as far back as one year, or even two, you will notice how very few "bug fixes" make it in. Since WoW's conception, however, the bugs were numerous. Remember falling through the world? Remember the fabled "character with that name already exists" error that wasn't fixed until several years down the line?
However, the stability issues that were present were but a small smear on the pages of the game's long history. Once they were fixed, no one really noticed. The "status quo" mentality that comes from bugs in video games is exactly what's happening with SW:ToR now -- whatever is wrong receives the most attention, while everything that runs smooth is taken as a given. Several months, or even years down the line, the minor quibbles today will be long-forgotten.

-The fact is, many of SW:ToR's shortcomings come from one simple thing: coding a new engine. No amount of "standards" and "ideas" or any jump in technology can magically fix the complex creation that is coding a brand new engine. Human error and logistical problems will always exist, and there is no way around this. You cannot craft something as complex as a MMORPG and NOT have any sort of bug or stability issue. Some have the patience to deal with this, while others, unfortunately, do not.
Very well said.

uidLucid's Avatar


uidLucid
01.23.2012 , 01:52 PM | #348
Quote: Originally Posted by Tygranir View Post
Can't compare MUDs to MMOs. MUDs required imagination and a close knit community. MMOs havn't had that since pre-LDoN everquest.
Realm Online had a pretty nice community.

Daedricshots's Avatar


Daedricshots
01.23.2012 , 01:52 PM | #349
Quote: Originally Posted by Winnerbagel View Post
-The argument, "the game is competing with 2012 WoW, not 2004 WoW" actually holds very little merit in terms of bugs/stability. WoW has, indeed, had 7+ years to refine its engine, to iron out every conceivable bug since its release. So far it has done exactly that -- if you observe WoW's latest patch notes, from even as far back as one year, or even two, you will notice how very few "bug fixes" make it in. Since WoW's conception, however, the bugs were numerous. Remember falling through the world? Remember the fabled "character with that name already exists" error that wasn't fixed until several years down the line?
However, the stability issues that were present were but a small smear on the pages of the game's long history. Once they were fixed, no one really noticed. The "status quo" mentality that comes from bugs in video games is exactly what's happening with SW:ToR now -- whatever is wrong receives the most attention, while everything that runs smooth is taken as a given. Several months, or even years down the line, the minor quibbles today will be long-forgotten.

-The fact is, many of SW:ToR's shortcomings come from one simple thing: coding a new engine. No amount of "standards" and "ideas" or any jump in technology can magically fix the complex creation that is coding a brand new engine. Human error and logistical problems will always exist, and there is no way around this. You cannot craft something as complex as a MMORPG and NOT have any sort of bug or stability issue. Some have the patience to deal with this, while others, unfortunately, do not.
/Thread

Give this man something shiny.

Doomsaga's Avatar


Doomsaga
01.23.2012 , 01:53 PM | #350
Quote: Originally Posted by Tygranir View Post
Can't compare MUDs to MMOs. MUDs required imagination and a close knit community. MMOs havn't had that since pre-LDoN everquest.
i miss old eq soooooooo much sometimes. you could be any class and all that mattered to get into a pt was if u were a tank if they needed one a healer if they needed one or an dps if they needed em the good old days...
Why isnt this game called Star Wars: The Old Empire?