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On a 1-10 scale, how happy are you with PvP?

STAR WARS: The Old Republic > English > PvP
On a 1-10 scale, how happy are you with PvP?

Elaries's Avatar


Elaries
01.23.2012 , 01:29 PM | #401
3/10

There are some kinks but I think as far as balance goes it's okay for a fresh mmo. Could have been a lot worse. What are some of my thoughts?

- World Pvp=there is none
- population balance (something i consider essential for a good pvp game)
- 3 warzones (we got hyped about them being different and new etc., all I see is warzones
copied from wow and rift. could have at least made 4-5 if they are so blantly copied. at least class skills add a nice twist with pushes and pulls)
- I actually like the valor system. unfortunately the bag system is craap. should have given
players simply the chance to buy items with a certain amount of valor. make it so you get a new set every 20 ranks or so with minor increments. if you are motivating people to pvp through dailies, your doing it wrong.

All in all I guess I'm just bored of battleground PvP since I've played a lot of Wow (made rank 11 pre BC which was 6 weeks of daily 8-10 hours of battlegrounds non stop back then) and Warhammer. Kinda missing some nice open world pvp where you go out for some fun, not only items.

PvE thoughI really enjoyed. Got 2 characters to 50 (well 50 and 46) and watched all the cutscenes etc. To bad they went the way of completely copying PvP as it is done in other games.

Greennunu's Avatar


Greennunu
01.23.2012 , 01:31 PM | #402
Quote: Originally Posted by Seventh View Post
This is why PVP is a 1/10 for me...
I am Powertech, Valor Rank 50, 1 piece of Champion gear
I leveled via PVPing and finally hit level 50 2 days ago... one would think pvping to level 50 would make you a PVPing beast right? WRONG.
I got screwed by BioWare in the following fashion for PVPing to level:
-1000/1000 Commendation cap
-Bag unique cap
-Lost commendations trying to buy more than 1000 mercenary commendations... should prevent me from losing commendations when trying to purchase them...
-10-49 cap introduced late so all the facerolling the 50s have a leg up
-Expertise not craftable for new level 50s
-All my class quests gave me 5xp since they went grey on me
-Legacy level is so low since I only started doing class quests when I heard you get legacy levels.
I skipped reading all the other post cause I hit last page, but landed on yours and just can't believe my eyes. I am a level 50 PT, got there when the Pubs hit 50 first and had a whole guild that farmed constantly for gear and we would always run into them while lvling (through PvP). Saved 1000/1000 and got on commedations from my 6 bags (2-3 pieces from the weekly after that).

PvP to level 50 just makes you know what to do in PvP better, does not make you a beast because those who have made it to level 50 and been PvPing still should be more beastly than you. You are just now not a complete noob.

BW didn't screw you, you had the same chance everyone else had, everyone got potentially 6 bags once hitting 50, if they removed the cap you would just be complaining that they didn't give you enough comms per match and couldn't get more bags.

You act like you are the only new or relatively new 50 with no PvP gear, and that when you que up you are only ever going against 2 4man premade groups with full BM/champ gear. You are in a mixed bag most of the time, instead of feeling sorry for yourself why not try to find a guild that would help you win those matches.

Legacy System has been around since launch, your fault for not knowing, your fault for not finding out, your fault for negating it completely. Or did you want someone to hold your hand throughout the game and tell you what every feature is and coddle you and hand you free gear?

Now back OT, I rate it as a 8/10.
Mostly happy with the system, CC could use a lot of tweeking. I am mostly disapointed in only having 3 Warzones, after playing so many times it gets old. Illium offers a wide open space with nothing to do 80% of the time. Gear is relatively frustrating to get at times, but when you can ger up fully in 3 weeks(champ gear), while working 12 hour shifts I think I can say its easier than most MMO. BM gear is another beast.

Scoobings's Avatar


Scoobings
01.23.2012 , 01:31 PM | #403
I'd say 7/10.

List of complaints:

Ilum fail, no premade specific ques, RNG bag system.

That said, I think the class are pretty well balanced, I'm having a lot of fun and as soon as I don't get rofflestomped by premades 50% of the time I think I'm going to really enjoy myself.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

RudeMood's Avatar


RudeMood
01.23.2012 , 01:32 PM | #404
4/10, for a few reasons.

I don't like canned pvp. I felt that the battlegrounds system ruined WoW and Warzones have the exact same feel. But, I came from the "completely open" mindset of EQ1 so I may never again be satisfied from this perspective. Aside from that the only mechanics gripe (aside from bugs, which are fixable) I have is the fact that there are no elemental or internal resistances of yet on gear. As a tank i'm a glorified speedbump for half the AC specs out there in the current build. The rest of the system, as a whole is pretty decent and, while not ground breaking, enjoyable with a few friends. The major problem I have is actually performance issues. I lag EVERYWHERE in pvp. Alderaan is like swimming through jello, Huttball has some major positioning issues with certain abilities, and illum is a slideshow if i'm standing in a corner by myself turning in circles. So, you could say my issue with the PvP is not the PvP itself, but the implementation of the game in relation to it. I find it ridiculous that more than a decade old programs, in comparison, have better client stability (and in turn server stability) than a game published in 2011. If the programmers could clear up the issues, or pull their head out of the .. erm ... sand, i'd rate this as a 7 of higher at launch. As it stands now I would not be playing pvp if it weren't for my guildmates sympathetic pvp groups. We all hate it, but those dailies don't do themselves.
" You cannot call that which is no longer one thing by its former name. All who entered this area today have perished. ... We are Iratum. "

~ Excerpt from the Journal "Chronicles of a Warrior" by the Sith Lord Iratum

Dogfatherxx's Avatar


Dogfatherxx
01.23.2012 , 01:32 PM | #405
I would say about a 5/10. There are just too many issues that I do not agree with. Specifically, I would like us to be able to select the WZ we want to play,premade vs premade WZs (so everyone gets better competition), the ability to que as a full OPs group, a gear system that puts all PVPers on a level playing field, larger WZs than 8 on 8, more variety of warzones, etc. I know that it is a new game, but that is just a wish list of things I would like to see in the future.

Cynan_Ski's Avatar


Cynan_Ski
01.23.2012 , 01:33 PM | #406
1-49 8
50 2
Camping is for losers
" I wonder if the Nazi's said that same thing to the 101st airborne in bastone "
Quote: Originally Posted by Mordekaiserr View Post
resolve bar? i thought was the gang bang meter....

Radiozo's Avatar


Radiozo
01.23.2012 , 01:36 PM | #407
1-49 was decent. Far from perfekt though. Lots of lag and abilities that doesnt work properly.
I give it 6/10

50 is epic fail. Not a single warzone has spawned since 1.1 patch. -100000/10
Name and class: Ozo - Sith Sorceror Level 50
Server: ICE Breaker
Guild: Troika

Bluejayoo's Avatar


Bluejayoo
01.23.2012 , 01:36 PM | #408
It was a 1 before the level 50 bracket went in, now its about a 3.
. - We will never forget.

BacklashEH's Avatar


BacklashEH
01.23.2012 , 01:36 PM | #409
A 3 or 4. Huttball, random ability lag, and the lottery gear system would be my main reasons for the low grade.

iLLaDeLpHLife's Avatar


iLLaDeLpHLife
01.23.2012 , 01:38 PM | #410
8 out of 10

Only complaints are the constant huttball matches. Im not crying for nerfs or rollbacks just more maps would be great