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Gunslinger is to weak compared to other classes

STAR WARS: The Old Republic > English > PvP
Gunslinger is to weak compared to other classes

TCFinwe's Avatar


TCFinwe
01.23.2012 , 10:34 AM | #241
Quote: Originally Posted by Bulivyf View Post
Wrong. You can be Force Choked out of Entrench. Please stop posting until you know facts.

You are talking about only 2 classes in game that have that skill you fkn tarp.
The Committee


Ipsemeter's Avatar


Ipsemeter
01.23.2012 , 10:36 AM | #242
Quote: Originally Posted by durvas View Post
There are a lot of people saying that gunslingers are fine because they do damage, which they do. It's just that sorc/troopers/sages/sorcs can do the same damage with more defense and utility, which is the whole point of the OP's post. Damage isn't the only thing that qualifies a good pvp class, and the gunslinger does not put out noticeably more damage than an equally geared/skill sorc or bh. If they're not getting attacked, any class can do great damage, but if attacked and in a mobile, organized setting, gunslingers certainly go down faster than the other classes with less to show for it.
I kinda see where you are going with that...I'd like some more oh crap buttons, I'd like for the shields and escape and Dodge to work in a pvp setting...I'd love a self heal...but our utility in pvp settings comes in the form of reducing someone's accuracy by 45%, or by putting up a great big shield over ppl, or by keeping people off a point for capture. Cycling through all the targets and dotting with a vital shot, lobbing grenades, keeping them blinded, throwing down a flyby, kiting them away from the capture point...we have utility beyond pure dps. And to be honest, we go down less quickly when we are mobile. Quick Shot is a helluva energy drain but with dirty kick, blaster whip, dirty trickster, dirty escape/leg/arrow to the knee shot you'll get the job done. In fact, illegal mods and popping you're crit trink with Quick Shots is very comparable to cover/cs/as/ss rotations, for damage, but again heavily energy dependent.

AlbertXP's Avatar


AlbertXP
01.23.2012 , 10:37 AM | #243
Quote: Originally Posted by Bulivyf View Post
Because no one in this game has a charge and Snipers are the only ranged class.

Noob detection alert. Snipers cannot be charged while in cover.

durvas's Avatar


durvas
01.23.2012 , 10:39 AM | #244
Quote: Originally Posted by TCFinwe View Post
Gunslinger/Sniper is the most underrated class in this game.
Uninterruptible, 20 sec cc immunity, great defensive skills,marauders/juggs cannot leap on you in cover, not to mention really good dmg output. It is a great class overall with skill req. If you dont want to master that class, reroll sorc/sage and gg.
20 sec of staying in the same place gets you killed. Hell, 8 seconds in one place usually gets you killed if the other teams is not stupid. It'd be a great skill if it was a about 6-8 secs on a proportionately shorter CD. I'd love to hear what the "great defensive skills" are, btw. Our dodge shield doesn't work vs. tech and force attacks, or against what it's supposed to when we are stunned. Our absorb prob takes a pitiful amount. Cover pulse works only when it feels like it. Unable to use defensive CDs or powerful shots when immobilized because we can't go into cover when immobilized.

Kimasoko's Avatar


Kimasoko
01.23.2012 , 10:41 AM | #245
Quote: Originally Posted by Bulivyf View Post
i dont know how to counter our easiest rival,aka dont know how t interupt. I also talk about pve set bonuses in a pvp discussion
The fact that you harp on tracer, our easiest thing to counter, and use pve set bonuses in this discussion. Proves to me that you definatly do not know much of anything about our class. If youve actually been pvping a sniper at 50 since before ega ended and are this bad still, you should reroll. Are you trolling?
Below is a video showing how totally super awesome and cool i am.....
Guide To PvP

Mazikeen's Avatar


Mazikeen
01.23.2012 , 10:42 AM | #246
Quote: Originally Posted by durvas View Post
20 sec of staying in the same place gets you killed. Hell, 8 seconds in one place usually gets you killed if the other teams is not stupid
Orly?
Huttball: I agree
Voidstar: Depends where you sit
Civil War: I've sat on the second level of the middle the length of entire games

And... are people unable to get away for some reason? I have no more issues getting away from people on my Sniper than I do on my Operative or Juggernaut
"Someone ever tries to kill you, you try to kill 'em right back!" - Malcolm Reynolds

DestyOwn's Avatar


DestyOwn
01.23.2012 , 10:45 AM | #247
I totally agree, snipers needs a defensive buff, and maybe IF BW would fix all the cover bugs, which i wont waste about 2-3s of cast time every time i enter cover because the abilities decides not work.

and forget it, if someone wants you dead. you cant do ****, because our shield probe does NOTHING-NADA. and our Green Bubble only works against snipers.

and our set bonuses compared to BH is complete trash.

and the fact that an hybrid class does more dps than us... and can heal themselves and that all their damage is energy and kinetic when all ours is weapon except Orbital strike and dots, which can be cleanse easily.

TROLOLOLOL Bioware.

Fryseboks's Avatar


Fryseboks
01.23.2012 , 10:46 AM | #248
Quote: Originally Posted by Gidoru View Post
Dealing damage alone does not make a class good.

How do you get that damage? By hiding on a perch in Huttball sitting in one spot? By attacking people that arent attacking you? That is hardly any indication that class is good.

Bounty Hunter/Trooper has basically everything Sniper does except better and more of it and without having to use cover.
I haven't tried gunslinger, but as a gunnery commando I can say that commando/mercenary is a pretty immobile specc as well, and not too hard to lock down either when people actually use interrupts (which no one does, so I completely obliterate people on my lvl 42 commando in WZs, even more so if I am left completely alone). We actually do not have a reliable slow.

Atamosk's Avatar


Atamosk
01.23.2012 , 10:51 AM | #249
Quote: Originally Posted by Shmn View Post
Snipers are really solid.

Cover cannot be leaped to. Cannot be interrupted in. Cannot be pulled from, and as if that wasn't enough, 1/3 of the time you're immune to CC (entrenched). Add to this ballistic dampeners shielding you from sudden burst such as scoperatives opening on you and you're pretty much equipped for every situation.

No other class can frontload as much damage (explosive probe, ambush followed by guaranteed crit snipe, follow-through and takedown). The burst is unrivaled and balanced through the energy hog that it is. But without that the class would just be too good.

Against sorcs you have a ranged interrupt but cannot be interrupted yourself. Against warriors you have a 5 second root on 12/15s CD while they cannot gap close you and if they run to you, you have cover pulse with built-in root as well as entrench to protect from choke when they're near.

Against scoperatives the initial burst is absorbed by dampeners after which you have half a dozen options if you trinket the opener. If you see them even briefly before they open up, you have a good chance of using entrench or cover pulse (which activates so so much faster than Force Wave, too). You can flash gren them and set up for a knockbacking ambush, or you can root, cover pulse, debilitate and use any of these even after they trinket one of them not to mention the two roots you have don't care about resolve either.

I'd probably say mercs are the toughest matchup, but even so it can go either way. Dampeners are almost built for taking tracer missiles, which you can also interrupt. Then it just becomes a damage race that depends on gear and RNG; they're favoured because of heavy armor but that's about it. If it's going bad, you can still often just leg it while leg shotting them (they're kinda poor at the whole mobility thing).

Anyway all in all, very solid. Not OP, not UP. Just solid, and right beasts in capable hands.
this this this. I have played my slinger in pvp and wile i am not a pro i found the best time ive had was a sharpshooter which relies so hevily on cover but at around 40 ish you get some sick abilities that let you unlaod on people. i can use three speed shots in a row and put the hurt on people.

again this game is not balanced around 1v1 so if you are in a group there really is no win/lose equation. to the op

if literally everyone is using their cc on you in some way then your entire team should be able to rofl stomp them because they will be completely helpless against your team. i find a lot of the issues of pvp are solved by team work. if someone is doing crazy dmg then he should be focused/ if someone is healing they should be focus. teamwork beats gimped/op class.
running is never a bad thing

Mazikeen's Avatar


Mazikeen
01.23.2012 , 10:52 AM | #250
For the Gunslingers/Snipers whining about getting jumped:

Debilitate
Leg Shot
Flash Bang

Yeah, those
"Someone ever tries to kill you, you try to kill 'em right back!" - Malcolm Reynolds