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Let's compare early WoW with early TOR

STAR WARS: The Old Republic > English > General Discussion
Let's compare early WoW with early TOR

vekkth's Avatar


vekkth
01.23.2012 , 08:51 AM | #101
Quote: Originally Posted by iRoddy View Post
I un subbed a while ago and my free month is finished. And guess what? I can still post.

TORTANIC!

--------------------------------- End of rine! Pl0zxxxx don't BANNU me!
I think you lie. I am judging upon the forums in general - since yesterday most of the hate threads are gone, and our well known posters like papazoosomething are quiet. i think you just entered your code later then most of us, so you still have a free month time. or you have subbed but pretend you didnt. either way, i am rather positive people without an active subscription are able to post on the forums.

Zerfalll's Avatar


Zerfalll
01.23.2012 , 08:52 AM | #102
Let's compare 2004 to 2012.

Let's not.

Racheakt's Avatar


Racheakt
01.23.2012 , 08:53 AM | #103
Quote: Originally Posted by Sleekit View Post
by the same token swtor hasn't had 6 years of refinement.

that said leveling is broken in wow unless you like being glued to a strict linear path, there are no group quests or world bosses in the entire game and "the lore", the thing that the franchise was built on, is a train wreck.

but hey no one left playing it cares about any of that so that's all ok ye ?

c'est la vie
TOR had how big of a budget? it was en development for how many years?

If you are going to do a vanilla mmo with an A+ license -- at least get the vanilla paste right, not the cuttlefish delight we have now.

I am still playing this game as KOTOR 3, but once i get to the of a couple of the class stories I am not sure this has the *umph* to keep me along for the long haul.


Enjoy the game for what it is.

notinsai's Avatar


notinsai
01.23.2012 , 08:56 AM | #104
All i want from bioware at this point is to learn from MMOs of today and not try to reinvent the wheel so to speak. WoW is as successful as it is for a good reason.

I played on Blackrock from day 1 on WoW. There were queues upwards of 2000 to sit through. There was no lfg tool, no pvp battlegrounds, no pvp rewards. Server lag was incredible. The server was down so often that it became a practice for us to raid the closest RP server on the server list (Argent Dawn) with naked level 1 gnomes (probably videos of this still exists on youtube). It took time for it to become what it did.


In comparison SWTOR has been pretty good. Though i do wish for them to borrow elements that have proven to be successful from WoW and other MMOs, and not try to reinvent them from scratch. The addon debate will go on for a while yet, but i do hope Bioware allow us to modify the UI, even if they only allow cosmetic changes to modify how current information is displayed.

its 4am and i need sleep. ciao.

Barathos's Avatar


Barathos
01.23.2012 , 08:57 AM | #105
Quote: Originally Posted by Racheakt View Post
TOR had how big of a budget? If you are going to do a vanilla mmo with an A+ license -- at least get the vanilla paste right, not the cuttlefish delight we have now.
+1 for south park reference.

And could somebody explain the +A, AA, AAA license thing? I've never heard of this in MMOs.

Vaegaknight's Avatar


Vaegaknight
01.23.2012 , 09:00 AM | #106
Quote: Originally Posted by BunnyMage View Post
I played WoW on release, and although it did have some bugs it didn't have nearly as many problems as SWTOR does. SWTOR problems include everything from light rays shooting through the world, becoming invincible in combat by dancing, glitching mana to have infinite healing, duping items in your mail box, all combat actions delayed by half a second, having high-res textures vanish, etc.

There is a difference between having some bugs and having a BROKEN, UNFINISHED GAME.
You're deluding yourself.

Nostalgia is a terrible, terrible thing.

iRoddy's Avatar


iRoddy
01.23.2012 , 09:01 AM | #107
Quote: Originally Posted by vekkth View Post
I think you lie. I am judging upon the forums in general - since yesterday most of the hate threads are gone, and our well known posters like papazoosomething are quiet. i think you just entered your code later then most of us, so you still have a free month time. or you have subbed but pretend you didnt. either way, i am rather positive people without an active subscription are able to post on the forums.
I entered my code a long time ago. I had 3 day early game access. And there was a 48 hr grace time period.

DarkLordPatch's Avatar


DarkLordPatch
01.23.2012 , 09:02 AM | #108
Really??? Really???

The people that post these things obviously didn't play OG WoW. I played from release and let me tell you this game operates much more smoothly than WoW could even hope to at launch.

I can't believe no one remembers that WoW was so buggy and sketchy at the beginning it would go down for hours at a time.... so much so that they would 'refund' a subscription day because it was so unplayable.

No one remembers having raids scheduled for Tuesday to only show up and the Raid would be bugged out. Or there would be random server freezes, restarts and raid resets during the middle of raids.

Just stop comparing.

Vaegaknight's Avatar


Vaegaknight
01.23.2012 , 09:05 AM | #109
Quote: Originally Posted by DarkLordPatch View Post
Really??? Really???

The people that post these things obviously didn't play OG WoW. I played from release and let me tell you this game operates much more smoothly than WoW could even hope to at launch.

I can't believe no one remembers that WoW was so buggy and sketchy at the beginning it would go down for hours at a time.... so much so that they would 'refund' a subscription day because it was so unplayable.

No one remembers having raids scheduled for Tuesday to only show up and the Raid would be bugged out. Or there would be random server freezes, restarts and raid resets during the middle of raids.

Just stop comparing.
The thing I hated most was the loot bug. I was stuck looting for HOURS. I couldn't complete quests that required me to loot stuff. Grargh. If it "wasn't that bad", I wouldn't have been credited with nearly a month of free play time. That was thanks to game issues and server issues alike.

Also, comparing TORs budget to WoWs? Are you really? You can only do that if you know exactly how that budget was allocated. Of COURSE a game with THOUSANDS OF HOURS of voice acting and cinematics is going to have a huge budget. People. Common sense. Use it.

Offended's Avatar


Offended
01.23.2012 , 09:08 AM | #110
Quote: Originally Posted by MichellMich View Post
You obviously weren't there at release, it's clear since you're citing Wikipedia articles instead of speaking from experience.

Let me tell you about just a few problems in the early days of World of Warcraft:
  • In the early days, you couldn't loot anything without fear of getting your character stuck. Yes that's right, looting could cause your character to become permanently stuck.
  • Lack of end game content? There were no raid bosses, no challenging end game content. No Onyxia or Molten Core, just standing around in your capital city dueling other players of the same faction.
  • Server stability. You think the server crash maintenance is bad here? This was a cake walk compared to games like WoW and SWG. WoW's servers were down so much they started refunding people for all the downtime.
  • UI Customization? There was barely anything at release, people waited for months to for a decent selection of customization choices. And the stuff that finally came was from 3rd party sources. Blizzard didn't start adding their own customization until much later.

You know why the Bug List and Features List is so much longer on World of Warcraft patches from 2004? Because they had more issues that needed to be addressed immediately.

It's obvious you were not there either.

Since the first major server downtime, they gave free game time. Outside of [most] regular maintenance, they had a policy that if there was a day you couldn't play because of the realm being down you got a free day. That policy is still in effect.

The funny thing is that today's hardware runs 100x faster than the hardware of mid 2004, when the servers were most likely purchased and brought online. Those servers had to handle tens of thousands of players or more per realm, which completely overloaded them. They had to create the log in queue just to maintain a QoS. I get massive lag in Swtor when there's more than 10-15 people in the area. Playing a warzone like huttball, I get a good second or two of server lag.

Yes, having played wow since release date, I 100% know the difference between server lag and network lag.

When the Servers were upgraded the first time, in middle of Vanilla wow, it nearly eliminated the "Loot Lag" issue. When they upgraded the realms for the prep of WotLK, it did eliminate Loot Lag.


As for the end game content. I always wonder where people come up with the idea that wow didn't release with MC and Onyxia when the game went live. Or that UBRS was and still is a raid zone. The fact that you had to get keys to enter these raid instances did not mean there was no end game content, it just meant that you didn't have a guild that was smart enough to realize this.



Bug list? seriously? The game is 7 going to be on 8 years, yes, the bug list is longer than wow. I'd venture in to the 10's of thousands of bugs have been fixed after release. The majority of patches released for wow have been balance adjustments and raid/dungeon fixes. They've said a multitude of times that not every change fix or issue will be the patch notes, it's not possible.


UI mods where being released since before day 1. CT_Mod was the first addon, released shortly before wow going Live. It took a while because people were enjoying the game and not spending hours researching Lua and the XML/Lua interface code and at the time, non-existent documentation about the wow API.

Where's Swtors UI? Oh, right that is the one that is non-existant.