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Taking action - before it's too late - it feels sterile

STAR WARS: The Old Republic > English > General Discussion
Taking action - before it's too late - it feels sterile

face_hindu's Avatar


face_hindu
01.23.2012 , 04:51 AM | #21
Quote: Originally Posted by Morpheous View Post
Seriously name a MMO whos world feels believable. It's certainly not WoW because enemies in WoW stand around, or follow set paths, Friendly NPCs in WoW stand around or follow set paths. Woooo so believable!
Easy: WoW. No, not because enemies follow set paths. Just take the tram from Ironforge to SW, and walk around for 10 seconds. Now take a ship from Alderaan to Coruscant and do likewise. I don't have to convince you with words, but anyone who knows, knows the difference.


Cake is a lie; there is only pie.

Daswiper's Avatar


Daswiper
01.23.2012 , 04:53 AM | #22
Quote: Originally Posted by face_hindu View Post
Easy: WoW. No, not because enemies follow set paths. Just take the tram from Ironforge to SW, and walk around for 10 seconds. Now take a ship from Alderaan to Coruscant and do likewise. I don't have to convince you with words, but anyone who knows, knows the difference.


Cake is a lie; there is only pie.
Quote for the truth !

Gstring's Avatar


Gstring
01.23.2012 , 04:56 AM | #23
Agree.

Two words......Sneaky Cat!

Black_Rabbit's Avatar


Black_Rabbit
01.23.2012 , 05:15 AM | #24
I am not sure if the people who are complaining about this have ever played mmos before, if not, then I understand their argument, however, every other mmo I played feels much more dead than SWTOR feels:

If you cannot find players running around, you can't blame BW, blame low server population.

Almost every world I go, I see NPC acting small little scenes, from the Jedi padawans learning from their masters lifting rocks, or meditating together, to the guards beating innocent people on the streets, hell I have even saw an npc stealing from another and getting shot in the face on Tatooine, just as I was walking by.

I played lots of other mmos, and this one seems the most "alive" one to be honest, AoC was meant to feel "lifelike" I remember they boosted how the world felt like a living place, yet, I still think SWTOR did a better job.

dronepilot's Avatar


dronepilot
01.23.2012 , 05:18 AM | #25
Quote: Originally Posted by Arctorius View Post
I really really wish I could argue against this but it's true. This game promises epic story but it really really doesn't feel like epic story.
Exactly, nor do you actually feel like a hero in your own story. Monumental Fail.

Quote:
If you cannot find players running around, you can't blame BW, blame low server population.
All servers were heavy several weeks ago, ask yourself WHY the populations are now LOW, instead of trying to deflect the issue away from Bioware's mistakes with this game. I am a very forgiving person, I trust Bioware will make PVP fair, and bring a lot of balance fixes too in time, as well as more genuine new quest driven story content we can go and play to continue with the game.

Much of the problem of low pops are down to several factors, people leaving the game, people re rolling on other servers instead. Too many people choosing one faction over the other, even though many of them know they are choosing the most popular side with the most players. So you go to enter into the game as a Republic - you exclaim "hey there isn't a lot of us on here" - if your an IMP - you exclaim "hey were's my meat" - in other words they got no one to farm. Probably not the fact that there isn't enough Imps.

face_hindu's Avatar


face_hindu
01.23.2012 , 05:32 AM | #26
Quote: Originally Posted by Black_Rabbit View Post
If you cannot find players running around, you can't blame BW, blame low server population.

Almost every world I go, I see NPC acting small little scenes, from the Jedi padawans learning from their masters lifting rocks, or meditating together, to the guards beating innocent people on the streets, hell I have even saw an npc stealing from another and getting shot in the face on Tatooine, just as I was walking by.
It's not about players running around, it's about NPC activity, wildlife, variable weather and a day/night cycle... things that other MMOs use to add to the vibrancy and believability of their world, which TOR does not, at this point, anyway.

I have seen the NPC scenes you speak of... because they're static, ever-occurring events. Seeing two identical fat guy NPCs "interacting" by a mailbox on Alderaan is laughable, not immersive.

Coruscant is supposed to have a trillion people living in it, and 999.999 billion of them have probably never been to Senate Plaza in their lives. Not to mention the Old Galactic Market (where you can't buy anything?).

This may be the most "alive" MMO you've ever seen, but not for me. For me, most indoor areas feel like empty warehouses, and most outdoor areas feel like the indoor areas sans roof.


Cake is a lie; there is only pie.

Black_Rabbit's Avatar


Black_Rabbit
01.23.2012 , 05:38 AM | #27
Quote: Originally Posted by face_hindu View Post
This may be the most "alive" MMO you've ever seen, but not for me. For me, most indoor areas feel like empty warehouses, and most outdoor areas feel like the indoor areas sans roof.


Cake is a lie; there is only pie.
Matter of opinion, I have played Skyrim, and it is a very much praised game, however, what do NPCs do there really more than SWTOR npcs?

Stand around looking like statues? Check

Repeat the same animations everyday to simulate their life? check (Although swtor does this at lesser detail)

Quoting the same random sentence over and over again? Check in the knee

Can't really see that much of a difference between the 2 games NPC behavior to be honest, if anything Skyrim to me feels more dead because I am the ONLY player in game running around and doing stuff, it is like a Twilight zone episode.

face_hindu's Avatar


face_hindu
01.23.2012 , 05:48 AM | #28
Quote: Originally Posted by Black_Rabbit View Post
Matter of opinion, I have played Skyrim, and it is a very much praised game, however, what do NPCs do there really more than SWTOR npcs?

Stand around looking like statues? Check

Repeat the same animations everyday to simulate their life? check (Although swtor does this at lesser detail)

Quoting the same random sentence over and over again? Check in the knee

Can't really see that much of a difference between the 2 games NPC behavior to be honest, if anything Skyrim to me feels more dead because I am the ONLY player in game running around and doing stuff, it is like a Twilight zone episode.
I haven't played Skyrim, can't comment on it - do people hold it up as a shining example of immersion or something? Seen the minimalist UI, that's cool (for that genre of game).

Ok, not going to say WoW again (cause seriously, if you've played it, and have screwed around in IF before taking the tram to SW or vice versa, and you think travelling from one major city to another in TOR is more immersive, then you are in denial my friends). But my shining example of immersion and believability is Yu Suzuki's Shenmue, a game which came out 12 years ago. It feels many orders of magnitude more alive and breathing than TOR.

Bottom line: I would like to see the developers trend towards adding content that ups the immersion factor. Apparently you don't, because the game is perfect as is, and is already the most immersive MMO of all time. Cool!


Cake is a lie; there is only pie.

Spoff's Avatar


Spoff
01.23.2012 , 05:51 AM | #29
I think pretty much all your points are valid.

I also do not like the separation of this game, it seems that they don't want us playing together (which is pretty much the main point of a MMO) I have to level my character on my planet, and if my friend is a certain different class I don't get to see him for the first 10levels.

The game world is very sterile and there is simply not enough interaction.

And yes...Why is it pretty much always clumps of three enemies? I just don't get that.

Also, I hate the fact that companions do the crafting, this should be done by the player, and the crafting system needs a huge overhaul (it should be more like SWG which had the best system ever).

Black_Rabbit's Avatar


Black_Rabbit
01.23.2012 , 06:06 AM | #30
Quote: Originally Posted by face_hindu View Post
I haven't played Skyrim, can't comment on it - do people hold it up as a shining example of immersion or something? Seen the minimalist UI, that's cool (for that genre of game).
The game actually has horrible UI, because it has been ported straight from consoles and the controls have been kept the same of a pad, and navigate through it is a pain that takes hours to get used to, and the style of the UI? Looks like something futuristic completely out of character for the game. But anyways that is another matter.


Quote: Originally Posted by face_hindu View Post
Ok, not going to say WoW again (cause seriously, if you've played it, and have screwed around in IF before taking the tram to SW or vice versa, and you think travelling from one major city to another in TOR is more immersive, then you are in denial my friends). But my shining example of immersion and believability is Yu Suzuki's Shenmue, a game which came out 12 years ago. It feels many orders of magnitude more alive and breathing than TOR.
No, I never said that SWTOR is more immerse than wow, I said that the level of immersion is the same as any other mmo I have seen. First time I took the tram in wow it was "This is awesome" second time "Alirght, cool" and the third time "Mhe" after that I felt like it was a waste of time. Same thing when I first had my own spaceship in swtor.

The NPCs in SWTOR behave exactly the way they do in wow, nothing more nothing less, so I see no reason to praise one game over the other on that aspect.

Regarding day and night, Yes, it is a lovely feature when you live in the same world, however this becomes almost pointless when you go to different planets that always have different times, it would certanly be a nice touch, but I do not stay long enough on a planet to need to see the cycles.