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Story diversity is a lie


Rayvonuk's Avatar


Rayvonuk
01.23.2012 , 05:34 AM | #31
4 level 50s already with only 2-3 hours played per day and no pressing spacebar ?
no way
#1 Twink in the World WoW 3 years strong. (Only Twink to ever have a Skill Based Ban enforced for an entire PvP Bracket because skill/damage was too strong) - not me btw lol

Harower's Avatar


Harower
01.23.2012 , 05:37 AM | #32
Quote: Originally Posted by Rayvonuk View Post
4 level 50s already with only 2-3 hours played per day and no pressing spacebar ?
no way
Started on pre release.

The first one was rushed, then realised the game was the leveling. So rerolled to play what the game offered.

Then another 3 since that first over the weeks since pre release which is what... 5 weeks now?


Honestly... that's not hardcore at all you level so fast in this game. Some worlds level you fast too!

Like lvl 40-46 is prettly slow, then BAM suddenly you are 50!

Its wierd like that.
Best swtor picture EVER!!!
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Mass effect 3 summed up in a single picture
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Mitheril's Avatar


Mitheril
01.23.2012 , 05:38 AM | #33
Why people keep going on and on about 2-3 hours a night and 4 chars not being possible instead of actually discussing the issue he tried to bring up is kind of hilarious.
I am what I am and that's all that I am.

Harower's Avatar


Harower
01.23.2012 , 05:39 AM | #34
Quote: Originally Posted by Mitheril View Post
Why people keep going on and on about 2-3 hours a night and 4 chars not being possible instead of actually discussing the issue he tried to bring up is kind of hilarious.
Cause I'm not really good at making threads :P


sorry ^^*
Best swtor picture EVER!!!
http://imgur.com/zgTKy
Mass effect 3 summed up in a single picture
http://i.imgur.com/xDaDH.jpg

Bopper's Avatar


Bopper
01.23.2012 , 05:47 AM | #35
You are outside the parameters of a normal player by having 4 lvl 50's alrdy. It is not judging you and i agree with your statement but i disagree that it is an issue.

Having a different story but similar quest for each class is no different than the MMO's that preceded it, except in most cases Bioware have done the story better.

I am not really a fanboi but if you want to call me that, all good as there are the Swtor forums. Mind you by implying such you basically throw the "not judging you thing" out the window.

Thaed's Avatar


Thaed
01.23.2012 , 05:47 AM | #36
Quote: Originally Posted by Harower View Post
What are the paramaters of a normal player?

I don't play much, well 2-3 hours a day in my book isn't much. I used to play other games a lot more.

I don't skip dialogue except when they start to annoy me, which is very very rare.

I hit 50 very fast just cruising along. Just because you don't is a pretty lame reason to start judging others, I wont judge you. It has nothing to do with with my assessment of class quests being so very much the same, just with a different reason for why you are doing it, across the classes I have levelled?

I would be more interested in the opinion of the quests themselves. (wait, is this what they mean by fanboy attack?)



I dont think the answer "well you should expect that" is good because some of the class quests are unique but some really arn't. I think that at least class quests should be unique all the way to 50. Not world quests, just class ones Is that too much?
I think it's safe to say that the average person takes 100 hours to hit 50. That you have four level 50's indicates at least 400 hours game time. That's 16 days of non-stop playing, or 32 days of playing 12 hours per day. Assuming you started on December 13, that's, what, at least 8 hours per day of game time?

The only way it would be feasable that you're telling the truth (re: 3-4 hours a night without playing at all some nights) is if you spacebarred through every quest.
Selkath.com: You'll never find a more pleasant hive of honey and friendship.

syntxerr's Avatar


syntxerr
01.23.2012 , 05:48 AM | #37
I agree on the fact, that replay value is quite low for some people, because of the way the game is designed.

For me, this is not essentially due to the content of the quests, though. Sure, it is standard MMO kill this, collect this and yes, there are certain phases in the game where the voice over or story behind a quest is simply annoying. You certainly can't compare those random quests with the quality of the class quests.

One big facter runing it for me is simply, that I often can't just explore the world the way I want to. At least speaking of the Rebublic side, leveling an alt up to Tatooine is extremely dragging because all planets until there are basically a maze of very narrow tunnels. You can't just take a shortcut somewhere, take quests somewhere else then before and skip areas you already know, on Nar Shaddaa and Coruscant, you often can't even skip mobs, because of how narrow the tunnels are and you certainly can't try to approach a quest goal from a different side, etc.

So, aye, The way the quests, hubs and certain planets are designed is very, very dull. Before I decided on my main, I have tried every class until about the 20s. After two of them I realised how the design works and from there on, I was just spacebarring my way through the planets except for the (very few) class quests. And the sad thing is, not only did I know all the conversations, but I ran exactly the same routes to complete those quests, because I had next to no choice how to approach them because of restricting world design. And yes, it's true spacebarring made me probably miss out some dialogue choices or funny NPC reactions... but hey.

failr's Avatar


failr
01.23.2012 , 05:49 AM | #38
What they should ve done is make twice more planets, make no voice overs for planet quests, except may be the main planet chain, if that.

Then have 2 planets per lvl range and have dark/light side choices in the story line decide to which planet your class quest sends you. That way you could make plenty of alts and have plenty of replay value.

Instead they dumped all the money into 1000 voice actors that voice over generic side quests that bring no value to the game.

But what's done is done, nothing they or us can do about it at this point.

DirtyDiggler's Avatar


DirtyDiggler
01.23.2012 , 05:49 AM | #39
the problem in my mind is the fact they tried to make different storys for every class. There is not anuff convo options and cutscenes to make the majority of the quests interesting.

THe kill X amount of mob objectives needs to go. It should be about completely the main objective period just like a single player RPG. If i can do it faster by not killing reward me, don't make me waste my time killing x amount of mobs for every class and still have to waste all my time traveling to get there.

Add to the fact that most of the side quests are not interesting. I would be lot more interested if I had some sort of evil choice I can do every quest, but no they are rare.

I'll give examples of some quests i thought bioware did well.

Sith warrior - you get a side quest for an NPC mob that his wife is a traitor you get to escort his wife to point X and kill her was interesting.

Some of the go to the cantina and meet this guy quests were cool, but the go to bonus objective quests are just lame.

Thaed's Avatar


Thaed
01.23.2012 , 05:50 AM | #40
Quote: Originally Posted by wixxkruppel View Post
Someone didn't read OP.

He is TALKING about CLASS QUESTS.



Bio-drone in denial.



Another bio-drone in denial, who has apparently never played a decent single player RPG.

The problem with swtor's quests, is that they all follow a 100% identical template.

Quest giver: blablabla problem blabla for the empire! Go kill problem.

Player: 5-10 minutes of travel times - 1-2 minutes of actually completing the "kill x amounts of copy paste mobs (who have two lines of scripting AI) in location y" objective.

Quest giver: blablabla, well done! Here is your reward!

By the time I was on hoth, I started thinkihng please st*u and just give me the quests. VO adds nothing, because the content itself is garbage.



Now go play a game like Deus Ex (1), System Shock 2, Baldur's Gate 2... and come back, so we might continue this discussion.

Even amateur mod makers make better quests than the ones you find in swtor.


Don't even bother trying to use other MMOs as example (how their quests are similar), because this "difference" was the only thing swtor had going for it to separate it from other MMOs, and was one of the biggest marketing ploys.

SWTOR fails vs. practically every other MMO in every other department.
How about instead of just telling us to go play those games, you provide examples from them to support your argument?
Selkath.com: You'll never find a more pleasant hive of honey and friendship.