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Story diversity is a lie


Serpenttt's Avatar


Serpenttt
01.23.2012 , 04:30 AM | #11
Quote: Originally Posted by Scopian View Post
Zero questing variation between levels and factions is Bioware's fault. There's a reason why people have 5 level 85's in WOW and this game will shut down with most people have 1 (or less) level 50.
I'm sorry but the questing has nothing to do with why people have have many max lvl toons.
Serpentine, many many alts. Ebon Hawk.

Snedd's Avatar


Snedd
01.23.2012 , 04:30 AM | #12
ok it takes around 100-120 hours of actual gamepley to get to lvl50 unless you are a spacebar bandit and given this thread is about enjoying the storylines i have to assume the OP doesn't do that.

so 4 lvl50s means between 400-480 hours of gameplay

the game has been live, assuming full EGA, for 40 days so that would require 10-12 hours of playing per day

but the OP only plays casually for 2-3 hours per night ?

i must need a new calculator

Zoranicer's Avatar


Zoranicer
01.23.2012 , 04:32 AM | #13
Holy jesus.

I have two which I think is fairly uncommon... and was out of necessity as I decided to switch to dps (sentinel) from tanking (guardian).

4.. far out

GHeissi's Avatar


GHeissi
01.23.2012 , 04:36 AM | #14
Quote: Originally Posted by Toweleeeie View Post
Right, the OP is burnt out on MMORPGs for sure. Not Bioware's fault.
Why? Is there some kind of standard that restricts innovation in MMOs?

I'm hoping for a new MMO that finally gets rid of the static quest progression scheme, where each quest countains a list of simple and repetetive tasks to perform. Maybe I'm naive and it will never happen.

aeterno's Avatar


aeterno
01.23.2012 , 04:37 AM | #15
I somewhat agree.

But it's not the story, it's the OBJECTIVE diversity that sucks. I'm leveling up alts primarily just playing class story and helping others with heroics and it's really fun to follow a completely different story line, yet it's somehow deflating to come across objectives that are so often repeated.

Then again it can't all be 100% hot water reinvented I suppose. For every interesting/unique class quest there's bound to be one "traditional" mmo objective one. Sadly.

Safiir's Avatar


Safiir
01.23.2012 , 04:37 AM | #16
Quote: Originally Posted by Harower View Post
All they do is slap a slightly different circumstance / story onto it.
That's the point. In every game (not just mmorpgs) your objectives will be kill something/go someplace/talk to someone/take something. Why you're doing this is what makes the activity interesting or boring.

Jetsunz's Avatar


Jetsunz
01.23.2012 , 04:46 AM | #17
Getting kind of burned out on the game and was wondering if anyone had any ideas or suggestions how I could stay motivated to keep playing,..thanks

Anakronist's Avatar


Anakronist
01.23.2012 , 04:46 AM | #18
Quote: Originally Posted by GHeissi View Post
Why? Is there some kind of standard that restricts innovation in MMOs?

I'm hoping for a new MMO that finally gets rid of the static quest progression scheme, where each quest countains a list of simple and repetetive tasks to perform. Maybe I'm naive and it will never happen.

Innovating quests? HOW?

To do something you either kill it (violent games), speak to it (kitty w/e world games) or you interact with it... It is pretty much the same thing your doing in real life... In school you are set an assignment, you do this assignment by interacting with your pc to go on the internet and find information to help you in writing it. Again, interacting with something to accomplish something different.

This won't change with any new MMO, and if you figure out a different way of doing quests/missions, whatever, then any developer would most likely love to hire you, I personally can't see it happening. The difference with swtor is that the game actually gives you a reason to do the quest, and you want the reason because it is voice acted... Please, come up with a quest that doesn't include the following: Killing, speaking and/or interacting with something...

Or maybe you should take a break from gaming.

Genesizs's Avatar


Genesizs
01.23.2012 , 04:51 AM | #19
Quote: Originally Posted by Snedd View Post
ok it takes around 100-120 hours of actual gamepley to get to lvl50 unless you are a spacebar bandit and given this thread is about enjoying the storylines i have to assume the OP doesn't do that.

so 4 lvl50s means between 400-480 hours of gameplay

the game has been live, assuming full EGA, for 40 days so that would require 10-12 hours of playing per day

but the OP only plays casually for 2-3 hours per night ?

i must need a new calculator
wasnt even gonna psot here , but you nailed it that being said ..

you ARE spacing otherwise you would have noticed some realy cool differences in story lines , its not realy felt first time playing but definetly when makign a lt and choosing different dar/lightside options , and different npc interactions , different results ..

altho i expected a little more change its mostly only class quests itself and quests who have dark/lightside options and think some bonusend quests but still , having pretty fun making alts and noticing differnces at some points

i'm also calling OP's post BS
Quoted of SWTOR Forums: can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

wixxkruppel's Avatar


wixxkruppel
01.23.2012 , 04:54 AM | #20
Quote: Originally Posted by Serpenttt View Post
Everything is the same except class quests. Is this not what you expected when you made a new toon?
Someone didn't read OP.

He is TALKING about CLASS QUESTS.

Quote: Originally Posted by Toweleeeie View Post
Right, the OP is burnt out on MMORPGs for sure. Not Bioware's fault.
Bio-drone in denial.

Quote: Originally Posted by Anakronist View Post
Innovating quests? HOW?

To do something you either kill it (violent games), speak to it (kitty w/e world games) or you interact with it... It is pretty much the same thing your doing in real life... In school you are set an assignment, you do this assignment by interacting with your pc to go on the internet and find information to help you in writing it. Again, interacting with something to accomplish something different.

This won't change with any new MMO, and if you figure out a different way of doing quests/missions, whatever, then any developer would most likely love to hire you, I personally can't see it happening. The difference with swtor is that the game actually gives you a reason to do the quest, and you want the reason because it is voice acted... Please, come up with a quest that doesn't include the following: Killing, speaking and/or interacting with something...

Or maybe you should take a break from gaming.
Another bio-drone in denial, who has apparently never played a decent single player RPG.

The problem with swtor's quests, is that they all follow a 100% identical template.

Quest giver: blablabla problem blabla for the empire! Go kill problem.

Player: 5-10 minutes of travel times - 1-2 minutes of actually completing the "kill x amounts of copy paste mobs (who have two lines of scripting AI) in location y" objective.

Quest giver: blablabla, well done! Here is your reward!

By the time I was on hoth, I started thinkihng please st*u and just give me the quests. VO adds nothing, because the content itself is garbage.



Now go play a game like Deus Ex (1), System Shock 2, Baldur's Gate 2... and come back, so we might continue this discussion.

Even amateur mod makers make better quests than the ones you find in swtor.


Don't even bother trying to use other MMOs as example (how their quests are similar), because this "difference" was the only thing swtor had going for it to separate it from other MMOs, and was one of the biggest marketing ploys.

SWTOR fails vs. practically every other MMO in every other department.