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Gunslinger is to weak compared to other classes

STAR WARS: The Old Republic > English > PvP
Gunslinger is to weak compared to other classes

Adzzy's Avatar


Adzzy
01.23.2012 , 02:01 AM | #111
Quote: Originally Posted by Bosseking View Post
If there's absolutely one thing our class can do well it is topping the damage boards. So stop lying son.

This is my last game (5 mins ago). http://img217.imageshack.us/img217/4...2012309472.jpg
6 jedi knights and 2 troopers, class diversity much?
Keys are lame

Krystaf's Avatar


Krystaf
01.23.2012 , 02:10 AM | #112
Imho gunslinger/sniper is fine. I really like playing my turret tower. There are some other classes/adv. classes that could use some toning down, but I'm against buffing others. The damage of balanced classes is now within limits that make pvp quite entertaining.

There are two issues however that have been mentioned in this thread already:

1. Cover doesn't work 100%.
- sometimes you just can't get to cover and you have to move several times for it to start working. Really sucks when you're in a tight spot/desperately need to finish an opponent (huttball f.ex).

2. Line of Sight
- if opponent/s are LOSing you, you have to get up, get back to cover, get up again etc. while, if they are ranged, you keep taking damage. Or your target just runs away while you do your aerobic exercises. This is why I think LOS hurts gunslingers/snipers a lot more than other classes.

The problems above probably don't apply if you're in Dirty Fighting spec.

Samsky's Avatar


Samsky
01.23.2012 , 03:00 AM | #113
Quote: Originally Posted by Reryn View Post
We don't have good burst. We have a burst but when the other DPS'ers klill you first with their burst's ours is the junk burst.

Also I agree, sorc's and merc's need to be adjusted big time.
We have decent burst on sages and other gunslingers, and that's about it. On other classes it's mediocre. On tanks, it sucks donkey balls, it's not burst, it tickles.


P.S. Ppl that say dirty fighting is awsome in WZs...lol, just lol. Mebbe it's decent against randoms with no healers...DOT spec with basically 1 DOT...trololoooo. It would need at least 2 more DOTs on 3-6 sec CD+lower energy costs to be good...or idk, vital shot stacking (Damage of Cull/wounding shots should be a bit adjusted then).
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raidyr's Avatar


raidyr
01.23.2012 , 03:06 AM | #114
Snipers have amazing burst and decent sustained damage, but their lack of mobility and control options severely reduce their PVP utility. Overall they are somewhat weak, but not terribly underpowered. Really any class that is forced to stand still to do even basic damage would be weak in PVP. Cover, as a mechanic, simply does not offer enough advantages to make up for the key disadvantage that you are forced to stand still in a PVP environment.

AlbertXP's Avatar


AlbertXP
01.23.2012 , 03:58 AM | #115
I think it is a l2p issue. Theres no other class except mercs that can take my sniper 1v1.
I played both marksman and lethality in pvp and both work fine for what they are.
We have 20seconds CC immunity for god's sakes. If that's not op 1v1 idk what is.

Marksman: Insane burst, ambush can crit 6k-7k and an instant followthrough makes that damage 10k-11k. After that just Takedown or series of shots followed by takedown if they are still high. I can pretty much kill a sage/sorc from across the room in 1.5seconds.
Target acquired + rapid shots = insane dps. You have to stay in cover for this but they rarely escape out of range/los.
Example: http://imageshack.us/photo/my-images...011503162.jpg/

Lethality: More mobility, not that much burst. Takes a while to get the burst going (have to apply 2 dots and maybe weakening shots before cull). Does more consistent damage and has an aoe dot. You can usually pull more damage done with this spec. The most useful part about lethality is the fact that the poisions are INTERNAL damage. That means they are not affected by armor, so you can take down heavy armors like they are nothing.
Example: http://imageshack.us/photo/my-images...012219551.jpg/


Cover doesn't make you any less mobile than any other class that uses castable abilities (i.e. tracerspam).

FuriCuri's Avatar


FuriCuri
01.23.2012 , 04:19 AM | #116
Quote: Originally Posted by AlbertXP View Post
I think it is a l2p issue. Theres no other class except mercs that can take my sniper 1v1.
I played both marksman and lethality in pvp and both work fine for what they are.
We have 20seconds CC immunity for god's sakes. If that's not op 1v1 idk what is.

Marksman: Insane burst, ambush can crit 6k-7k and an instant followthrough makes that damage 10k-11k. After that just Takedown or series of shots followed by takedown if they are still high. I can pretty much kill a sage/sorc from across the room in 1.5seconds.
Target acquired + rapid shots = insane dps. You have to stay in cover for this but they rarely escape out of range/los.
Example: http://imageshack.us/photo/my-images...011503162.jpg/

Lethality: More mobility, not that much burst. Takes a while to get the burst going (have to apply 2 dots and maybe weakening shots before cull). Does more consistent damage and has an aoe dot. You can usually pull more damage done with this spec. The most useful part about lethality is the fact that the poisions are INTERNAL damage. That means they are not affected by armor, so you can take down heavy armors like they are nothing.
Example: http://imageshack.us/photo/my-images...012219551.jpg/


Cover doesn't make you any less mobile than any other class that uses castable abilities (i.e. tracerspam).
Those numbers were prior 1.1 against low geared 50- randoms. And you probably top geared.
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Madwooki's Avatar


Madwooki
01.23.2012 , 04:22 AM | #117
Gunslinger/sniper is the hardest class to play in pvp is the answer.

Solantharius's Avatar


Solantharius
01.23.2012 , 04:24 AM | #118
I'm purely a Gunslinger main and totally love the class personally and while it can be a little more complex to play in PVP it is by no means broken or fail compared to other classes, it simply takes more getting used to.

As Sharpshooter you are using stationary cover a lot more yes but you get some decent defensive bonuses while using it and the burst from your quick aimed shots + trick shot + speed shots is plenty good. You also then have 20sec of complete CC Immunity talented down to a 45sec CD and an extra knockback on the aimed shot. Add in proper use of our Defensive Screen, Dodge, and Scrambling Field and you got even more defensive abilities at your disposal and can do plenty well against any opponent.

If you don't like the reliance on cover try out something like this Saboteur/Dirty Fighting hybrid spec Saboteur/Dirty Fighting Hybrid PVP Spec.
Personally I love using this to PVP with. Its extremely mobile with tons of aoe/dots to more effectively keep people off of objectives and pressure on their entire team. Only time you really use cover is when you want to use the pulse detonator or throw a talented saboteur charge + talented speed shot combo for some crazy good burst on a single target. It is a bit energy intense but once you get used to it and using Sabotage properly to reset you Cool Head and Defense Screen CD's it becomes very manageable. While I may not kill a single player nearly as quick as you may with Sharpshooter I easily pass 400k+ dmg and 50+ kills every match with this spec.
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AlbertXP's Avatar


AlbertXP
01.23.2012 , 04:33 AM | #119
Quote: Originally Posted by FuriCuri View Post
Those numbers were prior 1.1 against low geared 50- randoms. And you probably top geared.
The one with 11 medals is. The 530k damage one isnt. As you can see my team was owned by republics but they still couldn't take the point.

I still get 300k+ damage every game now, i see no difference between these 50s and the below 50s before 1.1. Only sad part is i can't get medic medal anymore so pretty much any other nonpure dps class can get more medals than a sniper.

FuriCuri's Avatar


FuriCuri
01.23.2012 , 04:41 AM | #120
Quote: Originally Posted by AlbertXP View Post
The one with 11 medals is. The 530k damage one isnt. As you can see my team was owned by republics but they still couldn't take the point.

I still get 300k+ damage every game now, i see no difference between these 50s and the below 50s before 1.1. Only sad part is i can't get medic medal anymore so pretty much any other nonpure dps class can get more medals than a sniper.
I was speaking about crit numbers. It's much much lower nowadays.

And you can get 600k+ on sage without breaking a sweat in voidstar if other team has competive healers.
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