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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Thrones's Avatar


Thrones
01.18.2012 , 08:22 AM | #731
cause i really want to have some scrub pve player roflstomp me cause he has raid gear, while i who cannot raid is forced to raid for pvp.
No thanks.

ChaoslegionX's Avatar


ChaoslegionX
01.18.2012 , 08:24 AM | #732
Stop complaining about expertise every mmo with pvp has this stat its just called diffrent things its so true pvp players can pvp get gear and not get rolled on my pve players with end game raid gear its not hard to figure out

NessusFett's Avatar


NessusFett
01.18.2012 , 03:50 PM | #733
Quote: Originally Posted by ChaoslegionX View Post
Stop complaining about expertise every mmo with pvp has this stat its just called diffrent things its so true pvp players can pvp get gear and not get rolled on my pve players with end game raid gear its not hard to figure out
so its a balancer to even out pve and pvp gear...


so effectively it has the same effect as just giving everyone set base (per class) stats...
except it has the added issue of alienating people who are new to it or just dont have the time to grind both sides ( or any side for some)
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ColdSunHoth's Avatar


ColdSunHoth
01.18.2012 , 03:51 PM | #734
I support the 50 bracket and seperation. I also support removing expertise completely.
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ragemonkeyrage's Avatar


ragemonkeyrage
01.21.2012 , 11:08 PM | #735
Quote: Originally Posted by SmokingGoose View Post
A pvp stat is a way of differenciating those who pve from those who pvp.
To avoid having hardcore pve'rs come to WZ's and smash the faces of those hardcore pvp'rs because pve gear is always better .
PVE stopped beeing better than pvp gear for pvp when these stats were introduced in to games and thank god they did.
?? why does there need to be a difference , pve gear is random u may never get that peice ur after cause its just luck at what drops , pvp gear is a set thing u just buy it . now i dont mind if the stats were balanced so that pvp gear was just as good at pve but all that realy needs doing in that situation is to have the required points to purchase scale to a sensible level , a new stat that reduces the damage of the already lesser geared player ( and that in most cases means less time played in pvp ) on serves to ruin the gameplay , if you get epic pvp gear that doenst have thsi stat u are still more powerful , u should still have more experience and should still win but they need to be able to look like they are doing something to you.

The pvp game types give massive advantage to survivability , huttball is one of the best to look at , the random games do not lvl out gear so that each side is even its purely random , i have seen full pvp kit merc heals walk the ball over not passing with 4 lesser geared players on them , just nothing they can do to stop them in time , all their cc's already get nerfed because the player just resists them after the first 2 so its down to dmg unless u have multiple big hitters u just cant stop them due to massive dmg reduction and heals buff , on top of that they have heavy armour and why do they need this ? The short answer is they dont.

If they were realy looking at WoW then they would see that with every new raid content ( best source of PvE gear ) a new season of PvP gear would be released. So a smart person would just release new PvP earned gear that doesnt need a stupid PvP god stat at the same time as they do PvE content patches.

Not rocket science just needs better dev management

xanix's Avatar


xanix
01.21.2012 , 11:51 PM | #736
should be the other way around , PVE set's should have expertise ( 10% bonus in damg\defense against NPC's ) ,and no expertise on any PVP set , problem solved...

Aridoth's Avatar


Aridoth
01.22.2012 , 04:56 PM | #737
Pvp stats don't have to be removed, but expertise in this one is too strong. It's entirely different than resilience in wow. Resilience makes you harder to kill, Expertise makes you both harder to kill and increases the damage you do. That turns it into a god stat. So a player with expertise against a player without it makes for no contest at all. Skill is completely taken out of the equation at that point. At least with resilience, the player with resilience still has an advantage to those without, but skill can overcome the difference between a raid geared player and a pvp geared player. The way expertise gear goes though, the only chance a raid geared player has against a pvp geared player is if the pvp geared player is afk. So expertise owns non-expertise every time no matter the skill.

So don't get rid of expertise, just balance it so newer skilled players with no expertise yet still have a chance to not be completely owned every time. That can no longer be called a "grind", thats just frustrating and really discourages players from continuing.

Evilbrood's Avatar


Evilbrood
01.23.2012 , 01:33 AM | #738
Expertise is there to keep raiding pve gear out of WZ's. I enjoy it alot. Makes it so 28k HM tanks don't go into huttball games and dominate carrying the ball. I say they make mods/craftable pvp gear that are underpar of the first pvp teir. Would make sense and would make buff crafting professions. Just my 2 cents.

Maintained's Avatar


Maintained
01.23.2012 , 01:51 AM | #739
Quote: Originally Posted by Evilbrood View Post
Expertise is there to keep raiding pve gear out of WZ's. I enjoy it alot. Makes it so 28k HM tanks don't go into huttball games and dominate carrying the ball. I say they make mods/craftable pvp gear that are underpar of the first pvp teir. Would make sense and would make buff crafting professions. Just my 2 cents.
Agree. There should be a starter level 50 PvP BoE crafted set and all problems solved.

Raid gear in warzones ruined PvP in WoW/Rift for me. Having to grind WZs as a brand new 50 until you get a bit of expertise is a pain, but at least you can actually get the gear. Nothing is worse then getting rolled for a lack of gear and not being able to get anything close to that quality of equipment from PvP.

A crafted starter set is a much more elegant solution to the problem (imo a perceived problem; doesn't take long to get a few pieces of champion or centurion if you get unlucky) then to remove Expertise entirely, as that just makes PvPers have to raid to remain competitive.

That is of course unless they made Battlemaster the same item level as the top tier raid gear with the same PvE stats, but then there would be just as many compalining threads from PvErs then..

teyngodown's Avatar


teyngodown
01.23.2012 , 02:22 AM | #740
Expertise is there to keep carebears out of warzones plain and simple. If you want to fight a scripted AI over and over to grind gear than more power to you, BUT it should not give you a HUGE advantage over those who dedicate to pvp.

Expertise allows dedicated pvpers to fight a balanced fight about SKILL not gear at endgame pvp. It also keeps the carebears from roflstomping every dedicated pvper by simply having superior gear.

IMO i think pvp armor should be better than pve armor in every way. There is no skill in memorizing a boss fight and doing it over....and over... and over... and over again to get 1337 gear so you can go pwnsauce another scripted boss over... and over... and over again. PVP battles are unpredictable. You can't memorize your enemy. You can attempt to predict what they're going to do, but in the end when fighting another team of real people you really can only guess not memorize your enemy.

For the people saying that it deters newbies from doing warzones, I say horse ****. If you do ONLY the ilum dailies/weeklies you can have 20 champ bags in 2 weeks without ever setting foot in a warzone. If you get in a pvp guild and practice with them after getting a decent set of champ/centurion gear from Ilum dailies then your bag count doubles with warzone win dailies/weeklies.

If you are to lazy to gear up at least a little bit BEFORE you jump right into 50 warzones then its your fault and you deserve to get tardspanked by the veterans.