Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Tracer missile tracer missile tracer missile tracer missile tracer missile

STAR WARS: The Old Republic > English > PvP
Tracer missile tracer missile tracer missile tracer missile tracer missile

Machazareel's Avatar


Machazareel
01.23.2012 , 12:15 AM | #191
Quote: Originally Posted by Mattpatt View Post
Safe to say before 1.1.1, people who didn't get out of range once up from being knocked down by a Operative deserve to die aswell?
Yes. People just needed to get some gear.

jcyrus's Avatar


jcyrus
01.23.2012 , 12:15 AM | #192
Here's the problem with Tracer Missile, in a nutshell:

Tracer Missile
Cast Time: 1 second
Heat: 25
Range: 30m
Launches a missile at the target that deals 1117 - 1213 kinetic damage and applies a heat signature, reducing the armor rating by 4% for 15 seconds. Stacks up to 5 times. Heat signatures leave the target vulnerable to Rail Shot.

Snipe
Cast Time: 1 second
Energy: 20
Range: 30m (35m if AC is Sniper)
Shoots a target for 1191 - 1362 point weapon damage. Can only be used from cover.

Tracer missile essentially gives Mercenaries Snipe capability, except without the garbage weapon damage type, and with a -4% armor debuff that stacks 5 times. The Rail Shot vulnerability Tracer Missile leaves is basically Followthrough (another Sniper skill) for Mercenaries.

By it's very design Tracer Missile was crafted to be spammed.

The easiest fix to the Tracer Missile problem would be to add a cooldown of say... 8 seconds (just as an example). Along with that cooldown, change the debuff to -10% armor, and make it stack twice. That gives the same armor debuff once fully stacked (-20%), and will promote the usage of other abilities while waiting for the ability to refresh.
1 1 1
Fweooo!*BOOM*
Fweooo!*BOOM*
Fweooo!*BOOM*

Grawed's Avatar


Grawed
01.23.2012 , 12:17 AM | #193
Skraw Sith Juggernaut

No issues vs Merc/Mando's in a 1v1 situation, the only time they can be a pain is when ignored.

There has to be a class for people with the inability to process 2+2... Its ok if they can just spam 1 because they will never out play or out do a 2.

Please send me a challenge any time if you would like to prove me wrong.

Daecollo's Avatar


Daecollo
01.23.2012 , 12:20 AM | #194
Quote: Originally Posted by jcyrus View Post
Here's the problem with Tracer Missile, in a nutshell:

Tracer Missile
Cast Time: 1 second
Heat: 25
Range: 30m
Launches a missile at the target that deals 1117 - 1213 kinetic damage and applies a heat signature, reducing the armor rating by 4% for 15 seconds. Stacks up to 5 times. Heat signatures leave the target vulnerable to Rail Shot.

Snipe
Cast Time: 1 second
Energy: 20
Range: 30m (35m if AC is Sniper)
Shoots a target for 1191 - 1362 point weapon damage. Can only be used from cover.

Tracer missile essentially gives Mercenaries Snipe capability, except without the garbage weapon damage type, and with a -4% armor debuff that stacks 5 times.

By it's very design the ability was crafted to be spammed.

The easiest fix to the Tracer Missile problem would be to add a cooldown of say... 8 seconds (just as an example). Along with that cooldown, change the debuff to -10% armor, and make it stack twice. That gives the same armor debuff once fully stacked (-20%), and will promote the usage of other abilities while waiting for the ability to refresh.
Tracer Missile has a Cooldown of 1.5 Seconds.
The Passive Stance that the Mercenerys get increases there armor penetration by 35%, +20% From Talents, making it 55%.

Don't call nerfs from classes if you don't know how they work.

Giving it a cooldown like that would be "..." because you could completely lock it down via interrupts, so basicly you can hit us but we couldn't do anything to you? very fair!

Machazareel's Avatar


Machazareel
01.23.2012 , 12:23 AM | #195
I think you mean cast time. But that's true for Snipe as well, they're both 1.5s casts.

Orkayl's Avatar


Orkayl
01.23.2012 , 12:24 AM | #196
Quote: Originally Posted by jcyrus View Post
Here's the problem with Tracer Missile, in a nutshell:

Tracer Missile
Cast Time: 1 second
Studied hard to make that case didn't you?

BTW I stopped reading here.

jcyrus's Avatar


jcyrus
01.23.2012 , 12:24 AM | #197
Quote: Originally Posted by Daecollo View Post
Tracer Missile has a Cooldown of 1.5 Seconds.
The Passive Stance that the Mercenerys get increases there armor penetration by 35%, +20% From Talents, making it 55%.

Don't call nerfs from classes if you don't know how they work.
Where in my post did I call for nerfs? And I have a 50 Mercenary, I'm well aware of how the class works.

I also know that a reasonable cooldown would stop the spam, and force the spammers to use some of the other worthwhile skills Mercs get access to.
1 1 1
Fweooo!*BOOM*
Fweooo!*BOOM*
Fweooo!*BOOM*

jcyrus's Avatar


jcyrus
01.23.2012 , 12:27 AM | #198
Quote: Originally Posted by Orkayl View Post
Studied hard to make that case didn't you?

BTW I stopped reading here.
I cut and paste the ability info from Darthhater's ability list. I'm terribly sorry for not logging into the game to verify every single detail that has no relevance to the overall point I was making.
1 1 1
Fweooo!*BOOM*
Fweooo!*BOOM*
Fweooo!*BOOM*

Machazareel's Avatar


Machazareel
01.23.2012 , 12:27 AM | #199
Quote: Originally Posted by jcyrus View Post
Where in my post did I call for nerfs? And I have a 50 Mercenary, I'm well aware of how the class works.

I also know that a reasonable cooldown would stop the spam, and force the spammers to use some of the other worthwhile skills Mercs get access to.
Ignoring the other things that stack from the use tracer doesn't really seem to indicate a vast amount of class knowledge when coupled with not knowing the cast time of the ability. You shouldn't have to log into the game to check the cast time of the ability the entire tree is built around.

Daecollo's Avatar


Daecollo
01.23.2012 , 12:28 AM | #200
Quote: Originally Posted by jcyrus View Post
I cut and paste the ability info from Darthhater's ability list. I'm terribly sorry for not logging into the game to verify every single detail that has no relevance to the overall point I was making.
Calling for nerfs on a class you have NO idea about, NO idea how its talent tree is based around, makes you a D"..."bag.

It also shows you have no idea of how the skill works.