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[POLL] Damage Meters


Baastila's Avatar


Baastila
01.23.2012 , 12:13 AM | #91
Quote: Originally Posted by Nindoriel View Post
It's really not a good idea to /ignore someone you are in a group with.
Then don't group with them. It's like if your significant other continuously physically beat you over trivial stuff like leaving change in your pants, you still stay with them.
Quote:
The class that defeats me is OP, the class that I defeat is right where it should be, the class I play is always underpowered.
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Ancientwolfgr's Avatar


Ancientwolfgr
01.23.2012 , 12:14 AM | #92
Quote: Originally Posted by Shredderhead View Post
Easiest way to Rate, Select " Post Reply "
Scroll Down, At bottom of select " Rate Thread "
Pick 5 Stars if you WOULD like to see Damage Meters
Pick 1 Star if you WOULDN'T like to see damage meters

Also add your opinion on why a Damage Meter would be good or bad.
Haven't needed them in any game, experienced all content from every game played- Do I need them? Not at all. Do others? Probably.

Do I see negative behavior towards players when they are used? Yep. Do I see positive behavior? Sometimes but it's been quite rare. I'm a community player, and vet of 4,8,10,40,100,200+ player raids throughout a long list of games, without the use of DM's- everyone had fun.

1 star, 1/2 or negative if it were possible.

Baastila's Avatar


Baastila
01.23.2012 , 12:15 AM | #93
Quote: Originally Posted by Nindoriel View Post
Not having a dps meter is not a design flaw, though.
No, I'm saying that people are getting ridiculous about the reply "this isn't WoW".
Quote:
The class that defeats me is OP, the class that I defeat is right where it should be, the class I play is always underpowered.
IRRELEVANT LINK, DON'T CLICK!

Nindoriel's Avatar


Nindoriel
01.23.2012 , 12:15 AM | #94
Quote: Originally Posted by Baastila View Post
Then don't group with them. It's like if your significant other continuously physically beat you over trivial stuff like leaving change in your pants, you still stay with them.
That's an even better idea. Leaving everytime the instant someone mentions their dps.

Baastila's Avatar


Baastila
01.23.2012 , 12:18 AM | #95
Quote: Originally Posted by Nindoriel View Post
That's an even better idea. Leaving everytime the instant someone mentions their dps.
If you are getting kicked left and right, then you aren't just pulling "insignificantly less dps"
Quote:
The class that defeats me is OP, the class that I defeat is right where it should be, the class I play is always underpowered.
IRRELEVANT LINK, DON'T CLICK!

Kabjat's Avatar


Kabjat
01.23.2012 , 12:26 AM | #96
Quote: Originally Posted by athidae View Post
Community > Elitists

That's my short answer on the usual result of tools like damage meters and how it effects the community.

For an individual damage meter I'd say 5 stars so that you can monitor your specific damage and use it as a tool for tweaking if so desired. As far as monitoring other players' dps.... No.
I'm not an elitist. I don't raid. I don't particularly care about hitting max level any time soon.

I support damage meters.

I'm not certain what you are getting at by your post.
Quote: Originally Posted by Thaltom View Post
Are you playing TOR on an Atari Potato?

Setta's Avatar


Setta
01.23.2012 , 12:26 AM | #97
I don't see a poll so, I'll just share the opinion.

I never had a problem with damage meters, when I used to play those other games. I do believe in maximizing potential, on a rotation, or a priority system if that's what a class has. I do believe in making the most of a skill tree. I do believe it should be used to put classes on par with each other in terms of damage output. Because if one class is under performing through no fault of the user, than that class needs to be buffed. On the other hand, if a tanking class let's say, is putting out dps almost on par with the dps class, than the tank damage should be nerfed, or it becomes to powerful of a class. (Yes I play a tank, and I've played them for over 8 years through out various mmos)

Having said all of that, while I love my dps meters, A-holes make a lot of people hate them. I completely understand their argument as well. Just because class A might put out slightly more damage than class B, a mini maxing guild may take class A instead just for that matter alone. Or if a guild was just trying to recruit one dps class, because their short on people that day, the person playing class B, who might be a better player will get passed up simply on because of the class he plays instead of player A, who may have little to no raid experience, even though their both dps classes. (Seen it happen before, not often but it has) All of a sudden a player gets shafted for having picked a class they enjoy playing. Or in a different scenario the person playing class B is told to respec to tank or heal, because their class isn't the dps monster that class A is.

Over all damage meters are a really nice thing to have. It's the community (well some in it) who make them suck, and have people dreading a repeat of WoW.
http://www.swtor.com/r/dHJSGq Refer a friend code. Bonuses from bundles to a week of extra sub time.

PaperClip's Avatar


PaperClip
01.23.2012 , 12:27 AM | #98
I voted with a 1.

Nindoriel's Avatar


Nindoriel
01.23.2012 , 12:28 AM | #99
Quote: Originally Posted by Baastila View Post
If you are getting kicked left and right, then you aren't just pulling "insignificantly less dps"
I didn't say anything about getting kicked. I don't know where you get that from what I wrote. I don't even know how to respond to that.

Baastila's Avatar


Baastila
01.23.2012 , 12:29 AM | #100
Quote: Originally Posted by Setta View Post
I don't see a poll so, I'll just share the opinion.

I never had a problem with damage meters, when I used to play those other games. I do believe in maximizing potential, on a rotation, or a priority system if that's what a class has. I do believe in making the most of a skill tree. I do believe it should be used to put classes on par with each other in terms of damage output. Because if one class is under performing through no fault of the user, than that class needs to be buffed. On the other hand, if a tanking class let's say, is putting out dps almost on par with the dps class, than the tank damage should be nerfed, or it becomes to powerful of a class. (Yes I play a tank, and I've played them for over 8 years through out various mmos)

Having said all of that, while I love my dps meters, A-holes make a lot of people hate them. I completely understand their argument as well. Just because class A might put out slightly more damage than class B, a mini maxing guild may take class A instead just for that matter alone. Or if a guild was just trying to recruit one dps class, because their short on people that day, the person playing class B, who might be a better player will get passed up simply on because of the class he plays instead of player A, who may have little to no raid experience, even though their both dps classes. (Seen it happen before, not often but it has) All of a sudden a player gets shafted for having picked a class they enjoy playing. Or in a different scenario the person playing class B is told to respec to tank or heal, because their class isn't the dps monster that class A is.

Over all damage meters are a really nice thing to have. It's the community (well some in it) who make them suck, and have people dreading a repeat of WoW.
They aren't gonna bring 6 ppl of the same class, players don't want to roll against 5 other people. And some specs just aren't designed to do ops with, end of story. I'll be you that you don't see too many dps operatives/scoundrel in ops, because while they are insanely great in pvp, aren't so good in pve.
Quote:
The class that defeats me is OP, the class that I defeat is right where it should be, the class I play is always underpowered.
IRRELEVANT LINK, DON'T CLICK!