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Let's compare early WoW with early TOR

STAR WARS: The Old Republic > English > General Discussion
Let's compare early WoW with early TOR

tecnicrow's Avatar


tecnicrow
01.22.2012 , 09:48 PM | #31
Quote: Originally Posted by BeezyBates View Post
Let's not.

^this

displaynamee's Avatar


displaynamee
01.22.2012 , 10:05 PM | #32
i like cheeseburgers better then tunafish
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SpenceAlmighty's Avatar


SpenceAlmighty
01.22.2012 , 10:16 PM | #33
This situation is somewhat unfair being that technologies are different as is general knowledge of what people like in MMO's and operating systems etc...

Comparing the release's specific issues cannot ever be completely accurate or fair.

Lets look at this in a general way. Blizzard, before WoW was one of the worlds most successful game companies known for consistently high quality relaeses as is Bioware.

At release based on what was current technology and evidence of games that were very stable on release etc. WoW needed months of patches to get up to a level where the forums did not explode with bile at Blizzard and stopped saying that they were going back to EQ/similar.

So give it some time, the game has been live for 30 days and mostly functions and is more fun than it is broken.

I think that this platform has heaps and heaps of potential and after a few months of tweaking and balancing they will get to a place where most of us will say that the games is just very good.

lrage's Avatar


lrage
01.22.2012 , 10:31 PM | #34
WoW completely revolutionized the genre at release.

They didn't have to patch a lot of big things.

I had been in WoW beta and been playing MMO's since EQ closed beta. And played most of the crap released in between the two.

Flight paths, quest based leveling, instances, in game mail. WoW didn't quite invent them all, but none of the other major released had any of them before.

WoW was a loot party far beyond what other games offered at the time. The sheer number of quests dwarfed the competition. WoW at release had 50x the number of quests EQ had and EQ had a 5 year head start.

Instances were properly used. Not this "spawn new zone_01" crap we have now because of too many people. Instances solved the Vox/Naggy issue of world spawn camping.

The added rest exp. The skill trees were far more involved then any other mainstream MMO at the time. The release was the best release I had seen of any major MMO in terms of stability at the time (something that was usually hit and miss for major releases).

I don't care for WoW anymore. But it was completely groundbreaking what they did back then. They basically broke the genre because nothing else is as good or polished as it.

Sleekit's Avatar


Sleekit
01.22.2012 , 11:04 PM | #35
Quote: Originally Posted by Chromiie View Post
No but it has had a lot time to see what worked in MMOs and what didn't. Old Republic is WAY more linear than WoW you must be a real biodrone to believe this.
and you must not have levelled in wow post cata if you believe its untrue.

currently questing 1-60 in wow locks you in to a path through a zone from entry to exit point. there's no deviation from that path at all and quests further along in other hubs are not available until to complete the prerequisite steps on the path. you cannot deviate. you cannot group with someone in the next village over grab a quest and join them like you could before nor can they join you on your quest if they are not on the same stage of the chain and in most cases you must finish the zone wide chain to lead into next zone (also there are no group or elite quests in the entire game outside dungeons)

but hey don't take my word for it here's the "blue" Daxxarri in the forums from a mere 10 days ago where he states :

"That was an error we made with the design of Cataclysm, but getting players invested in the world again is something we're interested in addressing with Mists"

and the subsequent reporting:

http://massively.joystiq.com/2012/01...as-too-linear/

http://wow.allakhazam.com/story.html?story=28762

http://www.mmo-champion.com/content/...he-Daily-Blink

sorry but regardless of how comforting you might find name calling i'm no "biodrone". i've never played a Bioware game before, the last Lucas Arts games i played were point and click adventures and i have 3 other subs to other MMOs which somewhat splits my inferred and supposed "loyalties"...a concept, i must say, i find completely inane.

i am however pretty well informed on the whole MMO news "thang" and what developers are saying about their own games as that's what i look for and that's what i pay the most attention to...unlike some.

Norumaniac's Avatar


Norumaniac
01.22.2012 , 11:40 PM | #36
WoW during tBC was so epic... Best game i ever played.

Asuka's Avatar


Asuka
01.22.2012 , 11:52 PM | #37
Let's not but if you want to compare, compare SWTOR, WoW, EQII, EQ, Ultima Online, DDO, AOC, STO, Warhammer, SWG, Lineage II, City of Heroes, Rift, Earth & Beyond....otherwise don't compare at all.

Doomsaga's Avatar


Doomsaga
01.22.2012 , 11:56 PM | #38
it prolly better to compare swtor patch notes to Rift seing as they both came out the same year and you will notice swtors got rift beat in bugs
Why isnt this game called Star Wars: The Old Empire?

Keihryon's Avatar


Keihryon
01.22.2012 , 11:56 PM | #39
Let's not.

only read the title.

Leohat's Avatar


Leohat
01.23.2012 , 12:09 AM | #40
Quote: Originally Posted by Mitchyslick View Post
Dude there were DPS and threat meters in 05/06. Just not the ones you use today obviously. There were Boss mods, that wasn't called deadly boss mods in 05/06 as well I remember using all those things for BWL when it came out and in Molten Core/AQ40. When all that stuff was relatively new.

Not according to Curse.com
http://www.curse.com/addons/wow/deadly-boss-mods
Created 29 Apr 2008

I've listed my citations. Where are yours?