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Tracer missile tracer missile tracer missile tracer missile tracer missile

STAR WARS: The Old Republic > English > PvP
Tracer missile tracer missile tracer missile tracer missile tracer missile

Suzut's Avatar


Suzut
01.22.2012 , 10:14 PM | #161
There are two complaints about Arsenal:
1) Tracer Missile spam.
2) Lack of mobility (and by extension, survivability).

To address this, I think BW should just have Tracer Missile (TM) stack a maximum of two times for 6% armor reduction each. In the end, you will have a maximum of 12% armor reduction instead of 20%, but two TMs would reduce armor equivalent to three TMs in their current incarnation (and let's face it, Arsenal rarely gets more than three missiles off on a target anyway).

To compensate, buff Missile Blast. Replace Light Em Up with Tracer Lock (since the stack count has been reduced), and then add a fifth tier talent that reduces the heat cost of Missile Blast by 3/6/9 with a 10/20/30% to knock down the target regardless of its size (with a 30-second internal timer to stop shenanigans).
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Uruare's Avatar


Uruare
01.22.2012 , 10:22 PM | #162
Quote: Originally Posted by maradigamer View Post
Thanks, I'm still thinking about it, but the part I bolded and underlined really has me worried. I swear, no matter what server or side I'm on, I manage to get on the short bus teams. Some of them are so bad I just wish I could knock them in the fire myself instead of waiting for the enemy team to do it.

A very understandable worry. When I queue solo, I tend to look for the person on whatever team I'm on with the most PVP gear and duo up as their pocket healer, running with the assumption that they probably know what they're doing if they're rolling around in Battlemaster equipment and I'm just going to help them do it three times better.

This works for me alarmingly well just often enough to keep me doing it.

Of course, if you can roll a premade with some agreed upon tactics beforehand, that's where you'll shine. Healer potential is almost entirely wasted in a disorganized mash of everyone doing whatever.

What I would point-blank say you won't do in a healer spec is 1v1 kill pretty much anybody. Me, I like forcing people to rage-burn their breakfree CD's when they're fighting others and then heal their target.

I am consistently enraging 3-5 people in huttball and leading them on merry chases as far as I'll survive the run just so they're chasing me and not our ball carrier, for example.

Sometimes, I'll throw energy shield up (makes me immune to interrupts while its up for the talent I've got in it) and just heal through their damage until ES drops and I implode under a wave of red numbers.

On several occasions, my team in Hutball has scored -twice- while I kept half the opposing team tied up trying to revenge themselves upon me, and that's just awesome.

It doesn't make you a big poster on the totals board at the end of the game, but man oh man is it fun.

If you're not deep into high priced respecs, I'd highly recommend giving it a go for a day.

Just mess around with it in PVE and PVP alike. Go nuts. You might, like I did, wind up going 'zomg I should have been playing this the whole time'...or you might go 'meh' and switch back.

If your gear is crit/surge, as it probably should be if you're a seriousface DPS-aholic, no new gear investment required or even encouraged.

Plus, folks don't seem to know what to do yet with a merc with no tracer missile as BH mercs go. They come gunning for me because I'm a BH; they find a healer that'll lead them on a merry chase and throw a fusion missile dot at the back of their head if they break off, then heal their target.

Which leads them go going 'RAWR!' and chasing me some more. Heck, I can only assume its blinding rage that's seen some of them -follow me into the huttball fire-.

Straight-up suicide run and there some meleers have come.

Sorcs aren't so easy to escape or embarass though. They just dot and lightning you from across the planet, but it's still fun to make them focus fire on me.

Whodathunk that one of the best and most fun roles of a healer would be rage-bait cannon fodder and distraction? It works. And you can, in fact, get several medals just by healing yourself through others' rage-out damage.

Kehehe. Give it a go sometime! Might just appeal to ya.

ColdLogic's Avatar


ColdLogic
01.22.2012 , 10:25 PM | #163
Quote: Originally Posted by Apache View Post
Actually it goes more like..

Tracer Missile Away! .... cant see target.. crap

Chase..

Tracer Missile Away!!.. Cant see target.. crap

Chase...

Tracer Missile Away!! ... cant see target... /groan

Chase..

Tracer Missile Away!!.. cant see target.. /sigh

chase..

Traser Missile Away!!.. cant see target... /punchmonitor
Or interrupts, knockbacks, stuns when you try to grav round.
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maradigamer's Avatar


maradigamer
01.22.2012 , 10:28 PM | #164
Quote: Originally Posted by Uruare View Post
A very understandable worry. When I queue solo, I tend to look for the person on whatever team I'm on with the most PVP gear and duo up as their pocket healer, running with the assumption that they probably know what they're doing if they're rolling around in Battlemaster equipment and I'm just going to help them do it three times better.

This works for me alarmingly well just often enough to keep me doing it.

Of course, if you can roll a premade with some agreed upon tactics beforehand, that's where you'll shine. Healer potential is almost entirely wasted in a disorganized mash of everyone doing whatever.

What I would point-blank say you won't do in a healer spec is 1v1 kill pretty much anybody. Me, I like forcing people to rage-burn their breakfree CD's when they're fighting others and then heal their target.

I am consistently enraging 3-5 people in huttball and leading them on merry chases as far as I'll survive the run just so they're chasing me and not our ball carrier, for example.

Sometimes, I'll throw energy shield up (makes me immune to interrupts while its up for the talent I've got in it) and just heal through their damage until ES drops and I implode under a wave of red numbers.

On several occasions, my team in Hutball has scored -twice- while I kept half the opposing team tied up trying to revenge themselves upon me, and that's just awesome.

It doesn't make you a big poster on the totals board at the end of the game, but man oh man is it fun.

If you're not deep into high priced respecs, I'd highly recommend giving it a go for a day.

Just mess around with it in PVE and PVP alike. Go nuts. You might, like I did, wind up going 'zomg I should have been playing this the whole time'...or you might go 'meh' and switch back.

If your gear is crit/surge, as it probably should be if you're a seriousface DPS-aholic, no new gear investment required or even encouraged.

Plus, folks don't seem to know what to do yet with a merc with no tracer missile as BH mercs go. They come gunning for me because I'm a BH; they find a healer that'll lead them on a merry chase and throw a fusion missile dot at the back of their head if they break off, then heal their target.

Which leads them go going 'RAWR!' and chasing me some more. Heck, I can only assume its blinding rage that's seen some of them -follow me into the huttball fire-.

Straight-up suicide run and there some meleers have come.

Sorcs aren't so easy to escape or embarass though. They just dot and lightning you from across the planet, but it's still fun to make them focus fire on me.

Whodathunk that one of the best and most fun roles of a healer would be rage-bait cannon fodder and distraction? It works. And you can, in fact, get several medals just by healing yourself through others' rage-out damage.

Kehehe. Give it a go sometime! Might just appeal to ya.
I do like to annoy people, it was the best thing about my low level sorc. And in the disorganized messes of the teams I had tonight on my BH, I was already getting focused anyway. I think tracer missile also makes people very unhappy!

But I didn't do so well at the running away part as dps spec. Then again, I'm only level 21 on her.

I have so, so many alts.

Pulpp's Avatar


Pulpp
01.22.2012 , 10:31 PM | #165
I get /say'd with "grav spam noob"....even when I am specced for CM.

Point is, 95% of the playerbase is stupid and doesn't know what "spam" is, nor what they are actually being hit with.

Dayshadow's Avatar


Dayshadow
01.22.2012 , 10:46 PM | #166
Quote: Originally Posted by Stratoforce View Post
Tracer does do more damage than grav rounds.

Not 29084209840928490284024x more like they said, but it is really noticable. :P
Tracer does 2000-2500.
Grav Round does 800-1200.

Grav round is nothing but filler to get Full Auto off CD and prime high impact bolt and demolition round. Tracer round is better than Full Auto and has no knockback. Full Auto is only better if all 3 hits crit. Even then it is inferior because of the 15 sec CD. A BH can outright kill you in half that time spamming tracers.
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Aidank's Avatar


Aidank
01.22.2012 , 10:48 PM | #167
Quote: Originally Posted by Dayshadow View Post
Tracer does 2000-2500.
Grav Round does 800-1200.

Grav round is nothing but filler to get Full Auto off CD and prime high impact bolt and demolition round. Tracer round is better than Full Auto and has no knockback. Full Auto is only better if all 3 hits crit.
aren't grav and tracer exact mirrors?
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Dayshadow's Avatar


Dayshadow
01.22.2012 , 10:53 PM | #168
Quote: Originally Posted by Aidank View Post
aren't grav and tracer exact mirrors?
Obviously not.

Tracers need to be brought down to grav round damage. The descriptions are wrong. Hence, I believe the damage is unintentional. And it's not some level 50 thing either. I've seen lvl 22 and 37 spamming for 2100-2500 hp a pop. At lvl 50 a grav round is lucky to top 1500.

If grav round had tracer dmg I'd never have switched to Assault as I can practically spam grav round indefinitely.
SWTOR gameplay edited like a television series

Orkayl's Avatar


Orkayl
01.22.2012 , 10:53 PM | #169
Quote: Originally Posted by Aidank View Post
aren't grav and tracer exact mirrors?
Yes, tracer missile and grav round are exact mirrors. Their tooltips are identical except for the name of the ability (including damage numbers).

If there were any discrepancy (there isn't) then it would be a problem with the internal formula, which I guarantee you is identical.

EDIT: If you are seeing huge discrepancies in damage then it is most likely the result of mitigation, mainly expertise. My tracer hits 'geared' or tanky repubs for 1400ish.

NessusFett's Avatar


NessusFett
01.22.2012 , 10:57 PM | #170
Quote: Originally Posted by Dayshadow View Post
Tracer does 2000-2500.
Grav Round does 800-1200.

Grav round is nothing but filler to get Full Auto off CD and prime high impact bolt and demolition round. Tracer round is better than Full Auto and has no knockback. Full Auto is only better if all 3 hits crit. Even then it is inferior because of the 15 sec CD. A BH can outright kill you in half that time spamming tracers.
/facepalm.

how do people STILL not realize they are mirrors?

do people even know what mirrors are?
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