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Guild Bank and Shiny UI Features Should NOT be on Your Priority List

STAR WARS: The Old Republic > English > General Discussion
Guild Bank and Shiny UI Features Should NOT be on Your Priority List

Keldain's Avatar


Keldain
01.22.2012 , 09:44 PM | #31
Quote: Originally Posted by siegedeluxe View Post
They should hire more engineers instead of wasting resources on pointless UI changes, which, BY THE WAY, should have been added to the game a LONG time ago. Hurr durr on them for not enabling people for making addons and ui compilations.
You cannot just keep throwing more people at a coding problem to make it happen faster. It doesn't work that way. For a start hiring more coders would require weeks of training, if not months - including the time it would take for them to familiarise them with the code base....which would have to be done by one of the people currently working on it. Also, after a certain number of people working on code, adding more people slows the process down rather than speeding it up.

At the same time you can't have an MMO without a dedicated team working on UI design and development. And those people will keep doing stuff regardless of what stage the optomisation of the engine is in. It's not an either / or proposition. As I said - these things happen at the same time.

The resources spent on UI customisation IN NO WAY affect the amount of work done on engine optomisation or bug fixes in other areas.
If my post has praise it's not that I'm a fanboi. I just enjoyed something.
If my post has criticism, it's not that I'm a hater. I just hope to improve the game through feedback.

Chromiie's Avatar


Chromiie
01.22.2012 , 09:48 PM | #32
We really should not have to choose.
Quote: Originally Posted by DamionSchubert View Post
We don't have friendly fire in The Old Republic for a simple reason: a lot of players are, well... idiots. I don't mean you, of course, dear reader

siegedeluxe's Avatar


siegedeluxe
01.22.2012 , 09:51 PM | #33
Quote: Originally Posted by Keldain View Post
You cannot just keep throwing more people at a coding problem to make it happen faster. It doesn't work that way. For a start hiring more coders would require weeks of training, if not months - including the time it would take for them to familiarise them with the code base....which would have to be done by one of the people currently working on it. Also, after a certain number of people working on code, adding more people slows the process down rather than speeding it up.

At the same time you can't have an MMO without a dedicated team working on UI design and development. And those people will keep doing stuff regardless of what stage the optomisation of the engine is in. It's not an either / or proposition. As I said - these things happen at the same time.

The resources spent on UI customisation IN NO WAY affect the amount of work done on engine optomisation or bug fixes in other areas.
I understand what you're saying. But what I cannot fathom, is why they didn't have the most basic features mmo's have! Even EQ had an combat log at release. It's utterly pathetic, and they even dare to call this an next gen mmo.

WLpride's Avatar


WLpride
01.22.2012 , 09:51 PM | #34
let addon makers develop and we will have MORE done in LESS time.


I can see concern though of ADDON effecting gameplay directly - if allowed to.

Sleekit's Avatar


Sleekit
01.22.2012 , 10:02 PM | #35
Quote: Originally Posted by WLpride View Post
let addon makers develop and we will have MORE done in LESS time.


I can see concern though of ADDON effecting gameplay directly - if allowed to.
adding an addon api raises the spectre of botting.

and there is no real need for it.

if the add the combat log, a threat meter, possibly a dps meter (debatable) and implement basic macro support, the scalable, movable ui and a target of target frame there's nothing more anyone really needs.

not having addons actually give the game certain advantages for example the raid bosses don't need to rely on cheapshot RNG ablitys try and catch people out because everyone has a computer telling them where and when to not stand in the fire.

Yfelsung's Avatar


Yfelsung
01.22.2012 , 10:03 PM | #36
I'll take UI features over high rez textures, thanks.

Gameplay>Graphics
MHORDSUNG SOULGRINDER, LEGATUS OF PHOBOS LEGION

At the end of days the dragon stands tall and with limitless rage it illuminates all.

Arkerus's Avatar


Arkerus
01.22.2012 , 10:04 PM | #37
Quote: Originally Posted by Keldain View Post
You cannot just keep throwing more people at a coding problem to make it happen faster. It doesn't work that way. For a start hiring more coders would require weeks of training, if not months - including the time it would take for them to familiarise them with the code base....which would have to be done by one of the people currently working on it. Also, after a certain number of people working on code, adding more people slows the process down rather than speeding it up.

At the same time you can't have an MMO without a dedicated team working on UI design and development. And those people will keep doing stuff regardless of what stage the optomisation of the engine is in. It's not an either / or proposition. As I said - these things happen at the same time.

The resources spent on UI customisation IN NO WAY affect the amount of work done on engine optomisation or bug fixes in other areas.
This x 1000.

A lot of these armchair quarterbacks don't understand how a company works. Thank you for speaking some truth into the lot of "pros" around here.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Disodium's Avatar


Disodium
01.22.2012 , 10:07 PM | #38
Quote: Originally Posted by Yfelsung View Post
I'll take UI features over high rez textures, thanks.

Gameplay>Graphics
This needs to be stapled to the face of the eye candy kids.

WLpride's Avatar


WLpride
01.23.2012 , 12:33 AM | #39
Quote: Originally Posted by Sleekit View Post
adding an addon api raises the spectre of botting.

and there is no real need for it.

if the add the combat log, a threat meter, possibly a dps meter (debatable) and implement basic macro support, the scalable, movable ui and a target of target frame there's nothing more anyone really needs.

not having addons actually give the game certain advantages for example the raid bosses don't need to rely on cheapshot RNG ablitys try and catch people out because everyone has a computer telling them where and when to not stand in the fire.
Nah, don't agree. Only thing going to be put in by BW is a Combat Log. There won't be Macro's, that would have been in already if they were.

ADDON is this game very big hope to create a more customizable MMO.

We need it not for botting, we need it for Communication / GUI / Frames

I can see a need to create some sequence keys as well because well, this game just has so many damn abilities and I imagine there is going to be more item to use soon as well.

MercArcher's Avatar


MercArcher
01.23.2012 , 12:34 AM | #40
UI needs to be #1 above everything on the to-do list. The UI is quite possibly the biggest hold back on the game.
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