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Let's compare early WoW with early TOR

STAR WARS: The Old Republic > English > General Discussion
Let's compare early WoW with early TOR

injury's Avatar


injury
01.22.2012 , 08:41 PM | #21
Quote: Originally Posted by cripito View Post
This is a complete ********. i played wow on release and u are forgetting the 2 days in servers not letting ppl log. you are fogetting also that before cata every single patch didn't work or ppl were having expectations 2 raid b/c the patch
FInally someone else that remembers this as well.

Played WoW from their open beta through now (waiting on my sub to expire). On live release everyone eventually got about 2 months added on to their accounts because the game was so unstable. Servers would crash, log back in and you might be rolled back 30 minutes worth of whatever you were doing at the time of the crash.

High pop servers had queues over 1.5 hours. You'd get in from work login to sit in queue turn speakers up and hope you were in after dinner. Originally any little bump out of game (see other bugs and lockups) you were back at the start of the queue, they changed this eventually but at the beginning if you got booted you were going to be raging at the screen or just heading to bed.

You'd go to loot a mob and get stuck there and slide your body all around a zone in the kneel down loot position. You couldn't do anything else stuck like that. Sometimes a relog would fix it, and sometimes not.

You never even planned to log in on a patch day because it was almost guranteed to need an extra 12-24 hours before servers were up past the estimate, then sometimes more time to be stable. Then when Blizz got on the ball eventually and got better on stable releases, you had mods to deal with which some people couldn't raid without.

At release the basic UI had less options for ability slots than SWTOR's. Mods and such weren't released live til later.

PvP was just where ever the players decided to pvp (tarren mill/southshore usually), no bg's no honor no nothing.

Endgame was stuff like strat and UBRS which were 15 or 20 man iirc. MC wasn't out upon release.

You'd be stuck in a line waiting on the last stupid spawn for a quest. Slow respawn time and a line of people waiting not wanting to group. The WoW big change was most quest items went to everyone in the group, but like social points in SWTOR people didn't take advantage. I'll take SWTOR's version of phases anyday over that crowded mess.

Ambrogino's Avatar


Ambrogino
01.22.2012 , 08:44 PM | #22
Quote: Originally Posted by injury View Post
FInally someone else that remembers this as well.

Played WoW from their open beta through now (waiting on my sub to expire). On live release everyone eventually got about 2 months added on to their accounts because the game was so unstable. Servers would crash, log back in and you might be rolled back 30 minutes worth of whatever you were doing at the time of the crash.
Kind of remind me about this launch. You gonna tell that a loaf of bread was a nickel too?

At the end of the day times change and technology changes too and those that forget that are doomed to fail. Unless your Star wars and then you get a free pass.
“Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard

Toonasty's Avatar


Toonasty
01.22.2012 , 08:46 PM | #23
They had problems managing populations and server loads cause the couldn't anticipate their success lol. Tor on the other hand has horrid combat mechanics.
Fear The Dark Side.... Fewls

smartalectwo's Avatar


smartalectwo
01.22.2012 , 08:47 PM | #24
Quote: Originally Posted by Ambrogino View Post
Kind of remind me about this launch. You gonna tell that a loaf of bread was a nickel too?
There's a lot that can be said about SWTOR for and against, but at the least, the server stability has been very good overall. That's one lesson the SWTOR guys learned well.
There is no try.

Leohat's Avatar


Leohat
01.22.2012 , 09:40 PM | #25
Some more comparisons.

According to http://www.curse.com/addons/wow/recount
Recount was released Created 17 Aug 2007
998 days Or 2 years, 8 months, 26 days after WoW release

Threat meter Omen was Created 9 Sep 2007
It is 1021 days Or 2 years, 9 months, 18 days after WoW release

Deadly Boss Mods was Created 29 Apr 2008
It is 1254 days Or 3 years, 5 months, 7 days after WoW release

I count 39 patches of Vanilla
Starting from 7 November 2004 to 13 October 2006
a span of 690 days Or 1 year, 10 months, 21 days

I count 25 patches of Burning Crusade released 5 December 2006 to 15 July 2008
(Note: I started playing some time in January 2007)
a span of It is 589 days Or 1 year, 7 months, 11 days

I count 21 patches of Wrath of the Lich King from October 14, 2008 to 29 June 2010
A span of 624 days Or 1 year, 8 months, 16 days

I count 13 patches so far of Cataclysm from 12 October 2010 to today
A span of 468 days Or 1 year, 3 months, 11 days

Mitchyslick's Avatar


Mitchyslick
01.22.2012 , 09:44 PM | #26
Wow is a better game engine, with better devs. BW don't even know how to fix the game they just "finished" making. I mean really over a month in and I still have 7 quests I can't abandon, abilities still only work half the time in "fast paced" pvp. What a joke.

Lethality's Avatar


Lethality
01.22.2012 , 09:45 PM | #27
Not sure what the point of this thread is.
Interested in a Mac version of TOR? Show your support here: http://www.swtor.com/community/showthread.php?t=683591

Frostvein's Avatar


Frostvein
01.22.2012 , 09:45 PM | #28
Quote: Originally Posted by Leohat View Post
Some more comparisons.

According to http://www.curse.com/addons/wow/recount
Recount was released Created 17 Aug 2007
998 days Or 2 years, 8 months, 26 days after WoW release

Threat meter Omen was Created 9 Sep 2007
It is 1021 days Or 2 years, 9 months, 18 days after WoW release

Deadly Boss Mods was Created 29 Apr 2008
It is 1254 days Or 3 years, 5 months, 7 days after WoW release

I count 39 patches of Vanilla
Starting from 7 November 2004 to 13 October 2006
a span of 690 days Or 1 year, 10 months, 21 days

I count 25 patches of Burning Crusade released 5 December 2006 to 15 July 2008
(Note: I started playing some time in January 2007)
a span of It is 589 days Or 1 year, 7 months, 11 days

I count 21 patches of Wrath of the Lich King from October 14, 2008 to 29 June 2010
A span of 624 days Or 1 year, 8 months, 16 days

I count 13 patches so far of Cataclysm from 12 October 2010 to today
A span of 468 days Or 1 year, 3 months, 11 days
Its like you didn't even read the thread.
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"

Mitchyslick's Avatar


Mitchyslick
01.22.2012 , 09:47 PM | #29
Quote: Originally Posted by Leohat View Post
Some more comparisons.

According to http://www.curse.com/addons/wow/recount
Recount was released Created 17 Aug 2007
998 days Or 2 years, 8 months, 26 days after WoW release

Threat meter Omen was Created 9 Sep 2007
It is 1021 days Or 2 years, 9 months, 18 days after WoW release

Deadly Boss Mods was Created 29 Apr 2008
It is 1254 days Or 3 years, 5 months, 7 days after WoW release

I count 39 patches of Vanilla
Starting from 7 November 2004 to 13 October 2006
a span of 690 days Or 1 year, 10 months, 21 days

I count 25 patches of Burning Crusade released 5 December 2006 to 15 July 2008
(Note: I started playing some time in January 2007)
a span of It is 589 days Or 1 year, 7 months, 11 days

I count 21 patches of Wrath of the Lich King from October 14, 2008 to 29 June 2010
A span of 624 days Or 1 year, 8 months, 16 days

I count 13 patches so far of Cataclysm from 12 October 2010 to today
A span of 468 days Or 1 year, 3 months, 11 days
Dude there were DPS and threat meters in 05/06. Just not the ones you use today obviously. There were Boss mods, that wasn't called deadly boss mods in 05/06 as well I remember using all those things for BWL when it came out and in Molten Core/AQ40. When all that stuff was relatively new.

Chromiie's Avatar


Chromiie
01.22.2012 , 09:47 PM | #30
Quote: Originally Posted by Sleekit View Post
by the same token swtor hasn't had 6 years of refinement.

c'est la vie
No but it has had a lot time to see what worked in MMOs and what didn't. Old Republic is WAY more linear than WoW you must be a real biodrone to believe this.
Quote: Originally Posted by DamionSchubert View Post
We don't have friendly fire in The Old Republic for a simple reason: a lot of players are, well... idiots. I don't mean you, of course, dear reader