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DONT screw up the other parts of the game for pvp.

STAR WARS: The Old Republic > English > General Discussion
DONT screw up the other parts of the game for pvp.

Enako's Avatar


Enako
01.22.2012 , 08:13 PM | #31
Quote: Originally Posted by robotsonik View Post
Very much agreed. The two games I've played quite a bit of were LOTRO and FFXI. Both games did not have a major focus on PVP at all. Both communities were quite friendly and helpful and lacking in that quick-to-fight mentality.
very well put. thats exactly it.

i know that mentality VERY well, since i have participated in starcraft communities back in 1998-1999, and later run a local (national) starcraft community for many years - close to a decade.

and what i can say is, the people were always in a state of constant 'fighting'. even if they were friends.

Quote:
LOTRO especially contains probably one of the most incredibly friendly and helpful communities I've ever been a part of.
lotro is famous for its positive community indeed. with no need for enforcement from the side of moderators.


Quote: Originally Posted by Tic- View Post
Seems we are growing though.. Bioware themselves said almost half the playerbase signed up for warzones the first few weeks of the game...

Not as much a minority as we were once thought to be.

edit: and UO was the greatest game ever
i have never ever seen us pvpers to be majority in any mixed circumstance. in games like eve, we are the entirety of the population. but wherever there are mixed games, we are minority.

this seems to follow broader social dynamics that are active in real life actually. like how a few percent of a team's supporters never miss the matches, or how a percentage of that lot happen to be hooligans. it dwindles and dwindles.


Quote: Originally Posted by Derbefrier View Post
theres also the fact that while balancing around PvP all classes end up really the same to account for balance, which is boring. it happend in WoW. at first each class had its own special flavor it could bring. but now they all have snares, stuns, and all pretty much play the same all in the name of balancing around PvP. it sucks and one of the many reasons i quit playing WoW
yes indeed ! i had had forgotten that. good that you reminded.

at the end of wrath all classes were akin to each other. more balanced, but less flavored.


Quote: Originally Posted by KryloKillian View Post
I'm entirely immune to it.

The trick is to not really care if you lose. Though, I'll admit, that is tricky.
no you arent immune. for, what you tell about caring about winning/losing, is a more evident problem that is on the surface more than what lies below it.

the main problem with pvp causing aggressiveness is the fact that pvp itself is a situation in which you fight against some sentient opponent for besting him/her. it roughly mimics the situations of survival. that is why stress is created and muscles become tense and the person becomes more alert and irritable, regardless of he wins or loses. its an automatic reaction. continual exposure to that, and the person remains alert for the entirety of playtime, and keeps that attitude. stress too. and you end up irritable.

winning/losing situation, if you care about it, exacerbates this underlying mechanic. granted, those who are at the level of caring about winning/losing are generally much more irritable and aggressive than those who do not
though.

Tic-'s Avatar


Tic-
01.22.2012 , 08:15 PM | #32
Quote: Originally Posted by Traumahawk View Post
Don't count me as part of "we". I do my fair share of PvP, but only because there is an element of tedium with questing (after 30 especially) and I need the daily XP.

Can I PvP well? Yes, I can and have. In fact, if the game actually had a REASON to PvP, I might find myself engaging in more. Otherwise, the cesspool of the PvP forum is evidence enough of where the whole mess stands right now.

This is a result of copying another game because 5 years ago it worked--before players were exposed to alternate and more meaningful ways of doing things (crafting, PvP, RP elements, &ct.)
Im no fan of todays "standards" myself. I was doing this long before 5 years ago and i agree with you.

You'd also be hard pressed to find any forum in any MMO that wasn't a cesspool.

My point was, even 4 years ago, the thought was the amount of people who PvP in MMOs was a very very small minority. However, devs keep putting it in, and the PvP (cesspool) is usually a pretty popular forum. I personally don't think the amount of PvPers is as small as some think. Nothing more than that was meant.

Kuvi's Avatar


Kuvi
01.22.2012 , 08:17 PM | #33
I have a feeling this thread is directed at Operatives/Scoundrels.

They need the nerf they are getting - and I am sure they will do fine regardless of it. Just
like Deception sassins and their counterparts do fine.

Almost all the Operatives I know said they needed a nerf - not just the people getting
"owned" by them in PvP.

I'd love to debate this with anyone.
[x] GENUFLECT

Reiella's Avatar


Reiella
01.22.2012 , 08:18 PM | #34
Quote: Originally Posted by Rafkin View Post
My only problem is this: boss mobs are were tuned based on how much damage players can do. When they lower that damage they dont go back and retune all the mobs.
Most mobs were tuned based on how much damage they could do on the spreadsheet. When issues crop up that expose unintended consequences, it can be bad.

Similarly, every other character is balanced around an idea of what damage they should be producing. When it's out of sync for pvp, it's out of sync in pve [we just don't care as much since the mobs don't cry nerf :P].

That isn't to say that there won't be other unintended consequences or further need of adjustment, it's a MMO, things change. PVP just tends to require a thinner cloud of relative balance.

Reevax's Avatar


Reevax
01.22.2012 , 08:19 PM | #35
Simple fact is PVP focused MMOs never succeed, they just don't have enough players.

While its good to have some PVP because you can attract those people you can't build the game around it.

PVPers are a very very vocal minority, its always been like that.

WoW has had 7 years of PVE nerfs because of PVP and it gets sooooooo very old, sooo very old.

Tic-'s Avatar


Tic-
01.22.2012 , 08:19 PM | #36
Quote: Originally Posted by Enako View Post



i have never ever seen us pvpers to be majority in any mixed circumstance. in games like eve, we are the entirety of the population. but wherever there are mixed games, we are minority.

I don't recall saying we weren't

Traumahawk's Avatar


Traumahawk
01.22.2012 , 08:20 PM | #37
Quote: Originally Posted by Tic- View Post
Im no fan of todays "standards" myself. I was doing this long before 5 years ago and i agree with you.

You'd also be hard pressed to find any forum in any MMO that wasn't a cesspool.

My point was, even 4 years ago, the thought was the amount of people who PvP in MMOs was a very very small minority. However, devs keep putting it in, and the PvP (cesspool) is usually a pretty popular forum. Nothing more than that was meant.
My response wasn't meant to be a lashing out at you. I understand what you're saying. I hate to say this, but I think that a portion of the people joining WZs are doing so out of boredom, followed by daily XP, followed by gearing for PvE. A solid PvP system should be enjoyable and desirable for it's inherent fun factor, not outside reasons. It should allow advancement outside normal channels (ie. player gear).

Shameless promotion of a thread I started before last patch.

http://www.swtor.com/community/showthread.php?t=192426

well's Avatar


well
01.22.2012 , 08:23 PM | #38
Quote: Originally Posted by Kuvi View Post
I have a feeling this thread is directed at Operatives/Scoundrels.

They needed the nerf they got - and I am sure they will do fine regardless of it. Just
like Deception sassins and their counterparts do fine.

Almost all the Operatives I know said they needed a nerf - not just the people getting
"owned" by them in PvP.

I'd love to debate this with anyone.
Guess I missed the nerf.Then again I just pve except for a few tries at Wzs.They were fun.Still I go by a simple rule.If the critter dies I am doing good.If I die I am not.

tmpearson's Avatar


tmpearson
01.22.2012 , 08:24 PM | #39
Quote: Originally Posted by Kuvi View Post
I have a feeling this thread is directed at Operatives/Scoundrels.

They needed the nerf they got - and I am sure they will do fine regardless of it. Just
like Deception sassins and their counterparts do fine.

Almost all the Operatives I know said they needed a nerf - not just the people getting
"owned" by them in PvP.

I'd love to debate this with anyone.
I'll debate this. If a player never participated in PvP they would have no idea if they were overpowered or not. Is that why we need damage metres too?

Kuvi's Avatar


Kuvi
01.22.2012 , 08:25 PM | #40
Quote: Originally Posted by well View Post
Guess I missed the nerf.Then again I just pve except for a few tries at Wzs.They were fun.Still I go by a simple rule.If the critter dies I am doing good.If I die I am not.
I edited my post - the nerf is in the works. I should have said "getting" and not "got". Sorry for that.
[x] GENUFLECT