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Zero sense of accomplishment?


Lymain's Avatar


Lymain
01.22.2012 , 03:36 PM | #11
In order to have meaningful, competitive PvE, it needs to take weeks/months to gear up before you can clear the content. The more gear you have, the easier the content is, and the most skilled guilds will clear it with the least amount of gear. Naturally, you're not going to feel a sense of accomplishment clearing something the first time through.

Gaun's Avatar


Gaun
01.22.2012 , 03:41 PM | #12
No, i dont agree with you op. Then again we only at 4/5 hard in ev and looking forward to doing soa after the lightning ball nerf, as we wiped a few times and our raid didnt want to keep trying after that..

I for one was very impressed with our effort so far, but reading how easy everything was for you guys I now feel like we are complete noobs. (or not determinated enough, skilled enough or undergeared)

Congratulations to all of you, very well done!

Bozse's Avatar


Bozse
01.22.2012 , 03:46 PM | #13
Quote: Originally Posted by Claymaniac View Post
Well..thats not very smart now is it? Why create content that only a small % of the people playing will see. What benefit do they get out of that effort?

$15 from an ultra casual is the same value as $15 from a hardcore elite player.

This is why you use different difficulty settings, by doing so you can cater to both sides, it's only Blizzard that uses there high-end difficulty setting as additional "content" to prolong there content patches. I really hope BioWare doesn't take after that horrible practice.

At the end of the day raiding nightmare is purely optional and as such can be ball busting hard and can remain un-nerfed.

Avia's Avatar


Avia
01.22.2012 , 04:21 PM | #14
To be fair, there should ALWAYS be an 'ultra hardcore' raid that everyone cannot access. It's what keeps people pushing themselves. The lack of it is part of what is killing WoW. Part of MMO's is to look at someone in a city and go 'Damn, I wish I could get what he has.' If everyone looks the same, has the same stuff, and does the same stuff, what purpose is there to playing multiplayer?

Cyphen's Avatar


Cyphen
01.22.2012 , 04:32 PM | #15
Quote: Originally Posted by Claymaniac View Post
Well..thats not very smart now is it? Why create content that only a small % of the people playing will see. What benefit do they get out of that effort?

$15 from an ultra casual is the same value as $15 from a hardcore elite player.
True in the sense that if SWTOR only had 1 difficulty.

Nightmare mode should be the content that only very small % of people get to see and then you have the normal mode for the average player and hardmode for people who dont pug and do guild runs. This way, you cater to all 3 player base:
  • Pugs
  • Guilds
  • Good Guilds/"Pros"

Server Firsts or simply Vanity items should be acquirable through Hardmode and of course the really good stuff from Nightmare modes. Server Firsts should be announced at least or even reward a title or some specially vanity item.
Your Blood shall become the Mantle to my Victory!

Roest's Avatar


Roest
01.22.2012 , 05:02 PM | #16
This whole competive raiding ******** ruined mmo's a long time ago. WoW now is raid or die. I hope Bioware doesn't make the same mistake with SWTOR. But judging from the last content patch they go exactly that same old route. It's so sad that they had to copy wow instead of some other more innovative mmo's.

Pintaphilly's Avatar


Pintaphilly
01.22.2012 , 05:18 PM | #17
Quote: Originally Posted by Roest View Post
This whole competive raiding ******** ruined mmo's a long time ago. WoW now is raid or die. I hope Bioware doesn't make the same mistake with SWTOR. But judging from the last content patch they go exactly that same old route. It's so sad that they had to copy wow instead of some other more innovative mmo's.
Ugh... I believe you don't know what an MMO is....