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Melee Classes at HUGE disadvantage

STAR WARS: The Old Republic > English > PvP
Melee Classes at HUGE disadvantage

Astarica's Avatar


Astarica
01.22.2012 , 04:45 PM | #61
Melee is only severely disadvantaged in Huttball due to the many levels of elevation there, but it's pretty obvious that map is designed to give the guys on higher elevation a significant advantage.

Gaidax's Avatar


Gaidax
01.22.2012 , 04:45 PM | #62
Quote: Originally Posted by Tyestor View Post
k bro, useless "stun" (if that's what you want to call it). I bet you play a Sorcerer/Sage.
Yeah, I totally play a Sorc, you are on to me... Your deduction skills are never seizing to amaze me, did you get that Sorc idea from my signature? I always knew that "bullets", rifle and 35m part would totally give my Sorc main away.

Impressive, as always, my friend.


Well, I'm off to sleep... Feel free to keep up the good work, so that I can get another laugh or two tomorrow.
<=======35m of dead pixels====.===>
"You don't need to be a better shot - you just need to shoot more bullets!"

DontTouchMyHoHos's Avatar


DontTouchMyHoHos
01.22.2012 , 04:46 PM | #63
Quote: Originally Posted by Nerfhammer View Post
First off let me start by saying I really dont like the resolve system. But if that is what we have to use then fine, but at least try to make it fair. I havent played every class yet, but as far as i know every class has a stun. Add to that all the classes have other abilities in the form of knockbacks, snares, and knockdowns.

Ok lets look at the difference between melee and ranged classes. Personally I play a sith assassin so that is the base of where I am coming from. The melee classes have to get into melee range. In a one on one situation stealth helps with this(or leap if u are a warrior). but that only helps starting out. So ranged has abilities to keep us away. knockbacks, stuns, knockdowns, snares. to a melee character ALL of these serve the same purpose. They all completely stop the damage output of the melee class. However, where it gets irritating is that snares are not affected by resolve.

So melee classes are at a disadvantage because there is an effective CC that is completely ignored by resolve. A melee could be effectively taken out of a fight just by snaring him before stunning. a full snare or 2(which the melee shouldn't cc break) followed by a couple of stuns and you are as good as dead. Not to mention most snares are on relatively low CDs.

Normally MMOs make up for this by having melee be quite a bit more beefy than ranged classes. this is not the case in ToR. The only relatively squishy ranged class is the sniper/gunslinger.

So does this sound about right or am I missing something that makes up for this disadvantage?

EDIT. I do understand that operatives/smugglers have a ton of burst from opener, but that is a different problem.
Melee should always lose to good kiting. That null and voids all your problems. Range get cc to counter melee's gap closer. Melee has stuns and range has stuns. Good kiters always should win against melee. Rock, paper, scissors.

Findog's Avatar


Findog
01.22.2012 , 04:46 PM | #64
Quote: Originally Posted by Tyestor View Post
k bro, useless "stun" (if that's what you want to call it). I bet you play a Sorcerer/Sage.
Its a stun get over it. I understand its annoyin you have to channel it but doesnt mean its not a stun. Just like because its break when you deal dmg doesnt make it not a stun either or a mezze. Either way aoe mezze helps close the gap as well.

Drakks's Avatar


Drakks
01.22.2012 , 04:47 PM | #65
Quote: Originally Posted by thomasdr View Post
Chokes the target, crushing and stunning it while Force Choke is channeled.


Just saying
Call it whatever you like, but it's channeled - meaning for all intents and purposes the caster is stunned as well.

thomasdr's Avatar


thomasdr
01.22.2012 , 04:47 PM | #66
Quote: Originally Posted by Tyestor View Post
Too bad you can't move while using it. That's if you aren't instantly interrupted by some for of the 500 thousand different interrupts in this game or if it actually works in the first place. But it's OK, you play a class where none of your stuns are channeled. Marauders are the only melee class I've every played in any MMO that doesn't have a stun.
Enh Shamans, Deathknights didn't have a stun. And that's from 1 MMO

And yet you have 2 stuns, you just don't categorize them as stuns.

I'm not saying mauraders are fine or op or bad in any way, but this thread is about melee classes having a disadvantage vs ranged classes. Not marauders having troubles vs certain other classes.

EternalFinality's Avatar


EternalFinality
01.22.2012 , 04:48 PM | #67
I've been posting about this for weeks.

Resolve ignoring Roots is a terrible terrible design decision. I'd like Bioware to actually explain what in god's name they were thinking by making a CC not affected by resolve.

Yogurt's Avatar


Yogurt
01.22.2012 , 04:49 PM | #68
The main problem is push and pull effects need a higher diminishing returns. I have been knock back 6 times in arrow in hutball but I am dangerous on any class I get to. Thats my concern make the other classes have to think about what they are doing.

Master Yogi

thomasdr's Avatar


thomasdr
01.22.2012 , 04:50 PM | #69
Quote: Originally Posted by Drakks View Post
Call it whatever you like, but it's channeled - meaning for all intents and purposes the caster is stunned as well.
It does damage and it can be used to neutralize a ranged while waiting for your snare to disappear.

Findog's Avatar


Findog
01.22.2012 , 04:52 PM | #70
Quote: Originally Posted by EternalFinality View Post
I've been posting about this for weeks.

Resolve ignoring Roots is a terrible terrible design decision. I'd like Bioware to actually explain what in god's name they were thinking by making a CC not affected by resolve.
They did it because shadows and assassins would be out running everything in the game. Those are the biggest LOS issue classes. If you couldnt snare them you would have a hard time hitting them due to LOS issues. When they can run around you faster than you can turn around you got problems.