Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Slippery Slope


Arikon-'s Avatar


Arikon-
01.22.2012 , 03:37 AM | #241
Quote: Originally Posted by Philbert View Post
You accused me of not having a level 50 toon. I countered it by being more than willing to show you my level 50 toon's PvP gear, plus show I had a level 48 toon. Now you back down.



That's all fine and dandy, as long as BioWare doesn't punish those who engage in PvP.
You obviously didnt "give up" on your toon. Your bad.

If you read their blog carefully they are rolling back valor on players that severely exploited this farm, in the attempt to make valor gain fair to everyone. This doesnt even concern most of the pvp community. Just cuz i ran into ilum, killed 30 guys for my daily then left doesnt mean im going to get "punished" If i sat there in ilum hours on end, taking extreme advantage of the mass camping/farm that was happening on the republics base, then i might just see my battlemaster title go down to champion because I was never intended to be in the republics base camping their spawn as BioWare already announced.
Arikon Teini
/__R_e_d___D_r_a_g_o_n___P_l_a_t_o_o_n__\

- Flurrys Smallest Spai <.^ -

ademnus's Avatar


ademnus
01.22.2012 , 03:39 AM | #242
Quote: Originally Posted by Philbert View Post
As much as I despise Blizzard and hate what they have become, they got one thing right in WoW. They stepped out of the PvP balance arguments for most of the game.
did you play wow as in world of warcraft? maybe there's some other wow, because there were nerfs and balances, due to pvp so often it made pve a disgrace sometimes. You know nothing whereof you speak in this regard.
translation
Will the owner of a gray Death Star please move your non-moon planet-killing spacestation? You're blocking a fire hydrant.

Philbert's Avatar


Philbert
01.22.2012 , 03:48 AM | #243
Quote: Originally Posted by ademnus View Post
did you play wow as in world of warcraft? maybe there's some other wow, because there were nerfs and balances, due to pvp so often it made pve a disgrace sometimes. You know nothing whereof you speak in this regard.
Sorry, I wasn't clear. I meant they didn't care about faction imbalance or ganking, spawn camping, corpse camping, etc. Players were free to kill anyone on a PvP server in any fashion they could imagine, and Blizzard did not interfere.

It was also why the day, literally the day, Wintergrasp was changed to be a 1:1 PvP area, I canceled by subscription.

Quote: Originally Posted by Arikon- View Post
You obviously didnt "give up" on your toon. Your bad.
You're.

I stopped playing him Wednesday though. I was playing my Assassin on the weekends and Warrior weeknights. I am thinking of making my Warrior PvE only, and Assassin PvE/PvP.

Quote:
If you read their blog carefully they are rolling back valor on players that severely exploited this farm, in the attempt to make valor gain fair to everyone. This doesnt even concern most of the pvp community. Just cuz i ran into ilum, killed 30 guys for my daily then left doesnt mean im going to get "punished" If i sat there in ilum hours on end, taking extreme advantage of the mass camping/farm that was happening on the republics base, then i might just see my battlemaster title go down to champion because I was never intended to be in the republics base camping their spawn as BioWare already announced.
No.

Read this:

Quote:
I can reassure you that those who were involved and who gained an unfair advantage over other players inappropriately will be carefully reviewed and action will be taken to restore game balance. This could include Valor adjustments or account actions in accordance with the severity of the issue.


Again, the slippery slope is that if BioWare is now going to regulate what is "fair" PvP when it comes to groups fighting/killing/ganking/camping, they can now regulate the rest of it any time a player objects to PvP. That is the point. Now that they are saying this isn't fair and "very frustrating experience for a number of players" I can argue that being ganked by more than 1 player is "very frustrating experience for a number of players" and I am the player.

Hence why I pointed out the ganking on Voss happening earlier by level 50 Republic players. I wasn't actually mad about it, I merely pointed out how it wasn't fair for my (then) 46 Assassin to be killed by Republic players 4 levels higher than me and they should be punished. Because BioWare wants to regulate "fair" PvP. "Fair" and "PvP" do not go together.

They have now opened Pandora's Box.

Hypernetic's Avatar


Hypernetic
01.22.2012 , 03:56 AM | #244
As a fallacy

The heart of the slippery slope fallacy lies in abusing the intuitively appreciable transitivity of implication, claiming that A leads to B, B leads to C, C leads to D and so on, until one finally claims that A leads to Z. While this is formally valid when the premises are taken as a given, each of those contingencies needs to be factually established before the relevant conclusion can be drawn. Slippery slope fallacies occur when this is not done—an argument that supports the relevant premises is not fallacious and thus isn't a slippery slope fallacy.
Often proponents of a "slippery slope" contention propose a long series of intermediate events as the mechanism of connection leading from A to B. The "camel's nose" provides one example of this: once a camel has managed to place its nose within a tent, the rest of the camel will inevitably follow. In this sense the slippery slope resembles the genetic fallacy, but in reverse.

As an example of how an appealing slippery slope argument can be unsound, suppose that whenever a tree falls down, it has a 95% chance of knocking over another tree. We might conclude that soon, a great amount of trees would fall; however this is not the case. There is a 5% chance that no more trees will fall, a 4.75% chance that exactly one more tree will fall (and thus a 9.75% chance of 1 or fewer additional trees falling), and so on. There is a 92.3% chance that 50 or fewer additional trees will fall. The expected value of trees that will fall is 20. In the absence of some momentum factor that makes later trees more likely to fall than earlier ones, this "domino effect" approaches zero probability.

This form of argument often provides evaluative judgments on social change: once an exception is made to some rule, nothing will hold back further, more egregious exceptions to that rule.

Note that these arguments may indeed have validity, but they require some independent justification of the connection between their terms: otherwise the argument (as a logical tool) remains fallacious.

The "slippery slope" approach may also relate to the conjunction fallacy: with a long string of steps leading to an undesirable conclusion, the chance of all the steps actually occurring in sequence is less than the chance of any one of the individual steps occurring alone.



From wikipedia.

/thread.

Arikon-'s Avatar


Arikon-
01.22.2012 , 04:03 AM | #245
Quote: Originally Posted by Philbert View Post
Sorry, I wasn't clear. I meant they didn't care about faction imbalance or ganking, spawn camping, corpse camping, etc. Players were free to kill anyone on a PvP server in any fashion they could imagine, and Blizzard did not interfere.

It was also why the day, literally the day, Wintergrasp was changed to be a 1:1 PvP area, I canceled by subscription.



You're.

I stopped playing him Wednesday though. I was playing my Assassin on the weekends and Warrior weeknights. I am thinking of making my Warrior PvE only, and Assassin PvE/PvP.



No.

Read this:

[/b]

Again, the slippery slope is that if BioWare is now going to regulate what is "fair" PvP when it comes to groups fighting/killing/ganking/camping, they can now regulate the rest of it any time a player objects to PvP. That is the point. Now that they are saying this isn't fair and "very frustrating experience for a number of players" I can argue that being ganked by more than 1 player is "very frustrating experience for a number of players" and I am the player.

Hence why I pointed out the ganking on Voss happening earlier by level 50 Republic players. I wasn't actually mad about it, I merely pointed out how it wasn't fair for my (then) 46 Assassin to be killed by Republic players 4 levels higher than me and they should be punished. Because BioWare wants to regulate "fair" PvP. "Fair" and "PvP" do not go together.

They have now opened Pandora's Box.
No, Your.. as in "It was your bad"

You obviously don't understand what they are talking about, and obviously didnt see what happend when the empire rolled into the republics base and literally sat on their spawn point. This may hav not happened on your server but ill assure you it happened on mine. Want screenshots? They arent regulating pvp in anyways. Those being "punished" are the ones that SEVERLY EXPLOITED the valor gains while camping at the republic base. And you cant argue that being ganked anywhere else because you are in a pvp server . Being ganked by more players can be resolved through pvp. This is how the game is intended to work. Being camped in the republic base was NOT how the game was intended to work and since then it has been fixed to where this cannont happen anymore. And as for your Voss story same thing goes. It can be resolved by pvp. If your talking about the city Voss-ka or watever its called, its been fixed.. it is now a pvp sanctuary.
Arikon Teini
/__R_e_d___D_r_a_g_o_n___P_l_a_t_o_o_n__\

- Flurrys Smallest Spai <.^ -

Philbert's Avatar


Philbert
01.22.2012 , 04:09 AM | #246
Quote: Originally Posted by Arikon- View Post
No, Your.. as in "It was your bad"

You obviously don't understand what they are talking about, and obviously didnt see what happend when the empire rolled into the republics base and literally sat on their spawn point. This may hav not happened on your server but ill assure you it happened on mine. Want screenshots? They arent regulating pvp in anyways. Those being "punished" are the ones that SEVERLY EXPLOITED the valor gains while camping at the republic base. And you cant argue that being ganked anywhere else because you are in a pvp server . Being ganked by more players can be resolved through pvp. This is how the game is intended to work. Being camped in the republic base was NOT how the game was intended to work and since then it has been fixed to where this cannont happen anymore. And as for your Voss story same thing goes. It can be resolved by pvp. If your talking about the city Voss-ka or watever its called, its been fixed.. it is now a pvp sanctuary.
*yawn*

Nothing I haven't already addressed and dismissed already in this thread.

Heart of the matter, BioWare screwed up, rather than say "okay we screwed up, sorry" they blame the players then punish those who did something.

Kiyasu's Avatar


Kiyasu
01.22.2012 , 04:18 AM | #247
Quote: Originally Posted by Philbert View Post
*yawn*

Nothing I haven't already addressed and dismissed already in this thread.

Heart of the matter, BioWare screwed up, rather than say "okay we screwed up, sorry" they blame the players then punish those who did something.
Bioware admitted they made mistakes. Now those that took advantage of a bad situation need to man up and realize they can't keep their ill gotten gains.

And implying Bioware has opened a pandoras box is rather.... Silly. you know the EULA right? It's all their **** on their servers. They can change whatever they want whenever they want there is no such thing as a "precedent" to be set. This isn't court.
"You were at Galidraan…tell me, how did one mere man kill so many of your kind?"
"With his bare hands." - Why you never, ever, ever, piss off a Mandalorian.

Thaderin's Avatar


Thaderin
01.22.2012 , 04:19 AM | #248
Quote: Originally Posted by Darth-Rammstein View Post
Camping a spawn point and aoe bombing them for hours on end is not pvp it is um what's the word, griefing!
Exactly! Anyone who thinks that what was being done was PvP is just being absurd.

Garranger's Avatar


Garranger
01.22.2012 , 04:20 AM | #249
Sheesh, people, it's a game. When the imps on every server are in the rep base blowing up everything, maybe it's not perfect design, but we can't excuse ourselves with that. It was obviously wrong, and I don't get why people keep arguing to keep their cheaply gained valor ranks.

But in the end, the PvPrs bring the most whine to any MMO.
Agent Raskus Dolk What is the difference between a successful illusion and the truth?

Thaderin's Avatar


Thaderin
01.22.2012 , 04:21 AM | #250
Quote: Originally Posted by Philbert View Post
*yawn*

Nothing I haven't already addressed and dismissed already in this thread.

Heart of the matter, BioWare screwed up, rather than say "okay we screwed up, sorry" they blame the players then punish those who did something.
Actually by even saying anything about it Bioware are apologising. And yes, it was the players' fault for abusing an obviously broken system.