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Bag RNG System: Aging Poorly


JackKerras's Avatar


JackKerras
01.21.2012 , 05:20 PM | #281
Quote: Originally Posted by Ruwe View Post
Maybe you misunderstood my intent on that one

I meant to just add into the existing PVP vendor (where you trade for Merc Comms) the ability to trade:
Centurion Comms for Champ Comms
and Champ Comms for Battlemaster Comms

I'm not fully convinced that it is a "bandaid" solution, is it ideal? No, but it is a progression reward system. This would reward players time spent in Warzones, the more time you've spent in WZ's, the more commendations you have to trade in and the closer you are getting to a new shiny bauble

Still all in all I would prefer I complete rework of the rewards system for PVP, I'm just trying to stay realistic

I would be happiest with your solution where you get rewarded based off of objectives/doing your job. As it stands right now alot of players are out for number one and only number one. Makes the entire experience somewhat tainted.
Oh, true enough, but the WAR guys already demonstrated that they won't do things like that. No trading up for Royal Crests even if it would cost 750 of the regular kind to do it. :/

JackKerras's Avatar


JackKerras
01.21.2012 , 07:43 PM | #282
Quote: Originally Posted by TheRealBrave View Post
24 straight bags with nothing
Now, would you rather have that, or would you rather have spent the same amount of time and been guaranteed at least three pieces of gear? Four if you worked really hard.

There can be gambling elements in these games; God knows I would have sent all of Gheed's kids through college even if he were the progenitor of the entirety of China. That said, you should never, ever have to rely on sheer, simple, -fickle- luck to progress. That is crap from one end to the other.

Drengir's Avatar


Drengir
01.21.2012 , 07:56 PM | #283
I can instantly see a problem with this.. With adding the objective requirements on all these quests you would force everyone to interact with objectives. That is good, if it weren't for the fact that EVERYONE would do that. Yes, everyone would do it, hoping that He would be the one that got the count. So, in voidstar for example, we would have 8 guys on each side desperatly running towards the doors trying to get a plant/disarm instead of fighting each other.

Defenders: Would have a easy time, just interrupt the 8 enemies desperatly going for the plants.
Attackers: Would all be going for the plant, because lets face it. Getting your progress>>win the WZ.

xEkkax's Avatar


xEkkax
01.21.2012 , 08:07 PM | #284
I would have to agree with the majority of sentiments in this post... the RNG for PVP based gear is not "working". There is no true feeling of progression when something is left up for chance to get a particular piece of gear. And when it comes to BM, although I am not there yet I can't see any great incentive for them to PVP (I know we should all PVP because it's fun :P) once they have opened their bags (from weeklies / dailies) and once again achieved nothing; this is demoralising to the player base. It's heartbreaking to know that someone can put just as much time and effort as you in the game and completely out-gear you because of the RNG Gods.

I love the idea of quest chain progression, the potential in this game is limited to ones imagination when it comes to adding quest elements. You could have elements for each class, trees, or WZ objectives. And I know some classes don't score as many as other in Huttball or some don't get the data download because you can't Force Speed, you could make them team specific not just individual achievements. You could even spread the population over the universe by adding Kill x number of players in Tatooine PVP Area etc; like I said it's limitless. Or dumm... dummm...dummmm... add some PVE elements as well get all the population mixing.

Could this be implemented?... I don't know but something needs to change, I even like the idea of having another vendor to "break down" duplicate pieces for hand in for other items, or how about sniffing for gear. I think most people would even settle for a slightly less chance of getting an item as long as it means it's an upgrade.

Its all food for thought for the developers... most compelling article I have seen yet on the forums GG OP and all those who have contributed.

JackKerras's Avatar


JackKerras
01.21.2012 , 08:07 PM | #285
Quote: Originally Posted by Drengir View Post
I can instantly see a problem with this.. With adding the objective requirements on all these quests you would force everyone to interact with objectives. That is good, if it weren't for the fact that EVERYONE would do that. Yes, everyone would do it, hoping that He would be the one that got the count. So, in voidstar for example, we would have 8 guys on each side desperatly running towards the doors trying to get a plant/disarm instead of fighting each other.

Defenders: Would have a easy time, just interrupt the 8 enemies desperatly going for the plants.
Attackers: Would all be going for the plant, because lets face it. Getting your progress>>win the WZ.
Got to agree with you, there. Still, without creating a new way for the server/client pairing to figure out what people are doing (I'm trying to use existent systems) it's pretty hard to figure a way to make it work.

I'd figure, in a perfect world, that these objective attempts would be counted for everyone in the area of the objective, or affect anyone who dealt damage to someone who dealt damage to a planter, capper, etc., for defensive points.

I agree that this could be a problem!

That said, I also figure that pretty much 90% of people are acting in Warzones as though they're in Team Deathmatches anyway, so any gravitation towards objectives would be a positive one.

Zerf's Avatar


Zerf
01.21.2012 , 08:16 PM | #286
Ive opened up 16 bags n i still only have 1 piece of champs its getting really old

Lasica's Avatar


Lasica
01.21.2012 , 08:25 PM | #287
Quote: Originally Posted by Zerf View Post
Ive opened up 16 bags n i still only have 1 piece of champs its getting really old
Yet I have opened 16 bags since hitting 50 on Friday night and 3/5 armour and a lightsaber + offhand + relic.

This is the problem with any type of RNG system like this.

Sanctuss's Avatar


Sanctuss
01.21.2012 , 08:28 PM | #288
I hit 50 today and have had great luck in terms of gear to bag ratio... 5/8 so far.

However 3 of those 5 gear tokens were gloves.

What the ****?
Vanguard of the Republic

Xavmobile's Avatar


Xavmobile
01.21.2012 , 08:52 PM | #289
Second page? Whaaaat?

JackKerras's Avatar


JackKerras
01.21.2012 , 08:56 PM | #290
Quote: Originally Posted by Lasica View Post
Yet I have opened 16 bags since hitting 50 on Friday night and 3/5 armour and a lightsaber + offhand + relic.

This is the problem with any type of RNG system like this.
Yep. The stuff is broken. Some folks randomly get great gear and tons of it, some folks get **** and shoved in it. It's a giant load, the system is -awful-.

I wouldn't even call it the work of a designer. Random ******** is not well-designed. Random ******** is phoned in.